On the class lists: F (32), with population over 48 hours and no performance mark.
Players now0/ 500% full
7-day average0peak 1
Rank#15,165top 68%
Last wipe4d agono schedule published
Next wipe–no wipe seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours
32/ 100
F
Working its way up from the back of the class: #15,165 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
unmarked
–
No rank a week ago to compare with.
A term to build on.
Strongest in standing (F); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 68% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does [AU]RevRust 20x PvPvE Monthly |Skills|Jetpack|Events|RB sit?
The name of [AU]RevRust 20x PvPvE Monthly |Skills|Jetpack|Events|RB points to Oceania, though no region tag is set. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 51.161.199.81:28415.
How reliable is [AU]RevRust 20x PvPvE Monthly |Skills|Jetpack|Events|RB, and is it up?
The server is down: [AU]RevRust 20x PvPvE Monthly |Skills|Jetpack|Events|RB is offline now, with the last sighting 3 days 10 hours ago. It was up 8% of the time over the last 7 full days, 14 of 168 hours. The first sighting by Rust Server Score was on 13 September 2026.
Which Rust version is [AU]RevRust 20x PvPvE Monthly |Skills|Jetpack|Events|RB running?
You will find [AU]RevRust 20x PvPvE Monthly |Skills|Jetpack|Events|RB on Rust network protocol 2635 and build 168909, hosted on Linux. To join, your game must use the same protocol; Steam handles the update.
Wipe schedule
How frequently does [AU]RevRust 20x PvPvE Monthly |Skills|Jetpack|Events|RB wipe its map?
The record holds too few of [AU]RevRust 20x PvPvE Monthly |Skills|Jetpack|Events|RB's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. The world it runs now was created 4 days.
Player count
What position does [AU]RevRust 20x PvPvE Monthly |Skills|Jetpack|Events|RB hold in the rankings?
Over the last seven days, [AU]RevRust 20x PvPvE Monthly |Skills|Jetpack|Events|RB has #15,165 for player hours, in the top 68% of all ranked servers.
What does the population on [AU]RevRust 20x PvPvE Monthly |Skills|Jetpack|Events|RB look like?
It has been 3 days 10 hours since [AU]RevRust 20x PvPvE Monthly |Skills|Jetpack|Events|RB was last seen, and it is offline right now. The seven-day average is 0 players, with a peak of 1.
Lists and filters
What is meant by the tags on [AU]RevRust 20x PvPvE Monthly |Skills|Jetpack|Events|RB?
The game's browser takes its cue from the tags [AU]RevRust 20x PvPvE Monthly |Skills|Jetpack|Events|RB has set: gmvanilla (Game mode): Survival, vanilla style; mp50 (Max players): 50 slots are available; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): There is no region code on this server; ^v (Vanilla): You get the unmodified game: no rate changes, no kits, no rule changes; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Carbon provides the plugin framework here; oxidation (Custom tag): Not one of Rust's standard tags, it comes from a plugin or the owner. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which Rust Server Score filters and lists feature [AU]RevRust 20x PvPvE Monthly |Skills|Jetpack|Events|RB?
These Rust Server Score lists count [AU]RevRust 20x PvPvE Monthly |Skills|Jetpack|Events|RB among them: Rust servers above 10x gather rate, Oceania Rust servers, graded and Modded Rust servers, graded. These filters bring it up on the server list: Region: Oceania; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week; Gather rate: More than 10x.
Rules and settings
What settings and rules apply on [AU]RevRust 20x PvPvE Monthly |Skills|Jetpack|Events|RB?
Going by its name, [AU]RevRust 20x PvPvE Monthly |Skills|Jetpack|Events|RB runs 20x gather. The group limit stays at the game's default of 8 players. survival is the mode here, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Carbon. The vanilla label is its own: you get the unmodified game: no rate changes, no kits, no rule changes. VAC, Valve's anti-cheat, is enabled.
Can you tell me which map [AU]RevRust 20x PvPvE Monthly |Skills|Jetpack|Events|RB uses?
[AU]RevRust 20x PvPvE Monthly |Skills|Jetpack|Events|RB runs a game-generated procedural map at size 4,800, seed 1337. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map. The name of the map reads: Rev Custom - revrust.co.
Connecting
How do you get onto [AU]RevRust 20x PvPvE Monthly |Skills|Jetpack|Events|RB?
To connect, start Rust, press F1, and type client.connect 51.161.199.81:28415. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://revrust.co.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,^z,^y,^v,gmvanilla,cs168909,ts8,oxidation
Game
gmvanilla
Game modeSurvival, vanilla style.
mp50
Max players50 slots are available.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeThere is no region code on this server.
Difficulty
^v
VanillaYou get the unmodified game: no rate changes, no kits, no rule changes.
Mods and access
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
^y
CarbonCarbon provides the plugin framework here.
Other
oxidation
Custom tagNot one of Rust's standard tags, it comes from a plugin or the owner.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in standing (F); population is the one to work on (F).