On the class lists: C (60), with population over 48 hours and no performance mark.
Players now7/ 1007% full
7-day average13peak 46
Rank#1,224top 6%
Last wipe2d agono schedule published
Next wipe7d 19hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
13/ 100
F
A quiet classroom so far: 13 of 100 on average. Plenty of space to grow.
Standingrank on player hours
94/ 100
A
Well up the rankings: #1,224 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 108 server fps on average.
Wipeskeeping the crowd after a wipe
67/ 100
C+
Keeps a fair share of its players through a wipe: 67% of wipes kept half their crowd.
Momentumrank now against a week ago
28/ 100
F
Lost ground: down 527 places this week. A strong wipe could turn it round.
A steady term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 6% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
4 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
a steady gap
Next wipe Thursday 5 November, 19:00 UTC, in 7d 19h.
The force wipe · high confidence
usual gap10.3 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak35players, last three wipes
crowd held67%else halves by day 1
Coming wipes
7d 19hThu 5 Nov, 19:00 UTCFW
18d 0hSun 15 Nov, 23:37 UTC
28d 7hThu 26 Nov, 06:35 UTC
35d 19hThu 3 Dec, 19:00 UTCFW
38d 14hSun 6 Dec, 13:32 UTC
The first 48 hours of its last wipes
Mon 26 OctWed 14 OctMon 5 Oct
Players each hour, from the hour of the wipe. The latest peaked at 46, 33 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Mon 26 Oct, 09:43 UTC2d ago
46
–
running
8
Wed 14 Oct, 17:43 UTC14d ago
50+9 queue
✓ held half
11.7 days
37
Mon 5 Oct, 17:35 UTC23d ago
10
✓ held half
9 days
0
Fri 25 Sep, 10:38 UTC33d ago
2
halved by day 1
10.3 days
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
No region is published for PUCA |HUN| OFFICIAL. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 51.178.187.59:28080.
How reliable is PUCA |HUN| OFFICIAL, and is it up?
You can join now: PUCA |HUN| OFFICIAL is online. About 15 hours ago, it restarted, based on the uptime it reports. It was up 83 of 168 hours over the last 7 full days, which is 49% of the time. It was first seen by Rust Server Score on 24 September 2026.
Is PUCA |HUN| OFFICIAL smooth to play on?
The average over the last 48 hours was 108 server fps, and it never went below 71. Up to 88,322 entities were in the world, covering buildings, deployables and the rest. At its highest, it used 2,896 MB of memory. When fps is low and entities climb, that is lag to players.
On what Rust version does PUCA |HUN| OFFICIAL sit?
You will find PUCA |HUN| OFFICIAL on Rust network protocol 2635 and build 168909, hosted on Windows. To join, your game must use the same protocol; Steam handles the update.
Resets
How frequently does PUCA |HUN| OFFICIAL wipe its map?
The gap between PUCA |HUN| OFFICIAL's wipes has been about 10.3 days recently. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. The world it runs now was created 2 days 13 hours.
What happens on PUCA |HUN| OFFICIAL when wipe day arrives?
The average peak on its recent wipes was 35 players. The crowd on the latest wipe was largest 33 hours after it began. The crowd stayed above half that peak, right through to the next wipe, in 67% of its recent wipes. Day 1 is when it sank below half in the wipes that did not hold.
Player count
Where does PUCA |HUN| OFFICIAL sit among Rust servers?
Over the last seven days, PUCA |HUN| OFFICIAL has #1,224 for player hours, in the top 6% of all ranked servers.
What does the population on PUCA |HUN| OFFICIAL look like?
With 100 slots available, PUCA |HUN| OFFICIAL currently has 7 players. Averaging 13 players over seven days, it peaked at 46. The busiest time in the last 48 hours was 18:00 UTC, with an average of 42 players.
Lists and filters
How should you read the tags on PUCA |HUN| OFFICIAL?
You'll see PUCA |HUN| OFFICIAL tagged with gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp100 (Max players): 100 slots are available; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which Rust Server Score filters and lists feature PUCA |HUN| OFFICIAL?
Rust Server Score lists that include PUCA |HUN| OFFICIAL: Modded Rust servers, graded. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days; Average players: 10+ on average.
Map and rules
Which rules does PUCA |HUN| OFFICIAL enforce, and what are its settings?
Nothing in the name of PUCA |HUN| OFFICIAL states a gather rate. The group limit stays at the game's default of 8 players. survival is the mode here, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Oxide. VAC, Valve's anti-cheat, is enabled.
Which map is in play on PUCA |HUN| OFFICIAL?
A procedural map of size 3,500 and seed 1862422565, generated by the game, is what PUCA |HUN| OFFICIAL runs. A matching size and seed produce the same map, viewable on RustMaps from this page.
How to join
How do you get onto PUCA |HUN| OFFICIAL?
Enter client.connect 51.178.187.59:28080 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp100
Max players100 slots are available.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeNo region code has been set.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); population is the one to work on (F).