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Every Rust server graded on real, live numbers. 55,156 players on the roll · 11,749 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 28 October 2026 Pupil no. 51.178.187.59:28080
Name of server

PUCA |HUN| OFFICIAL

RegisterPresentOnline
Region–
Address51.178.187.59:28080
Last checked11m ago
moddedoxide
Launch Rust and join
Overall grade

Steady

66 out of 100, the average of 6 subjects

On the class lists: C (60), with population over 48 hours and no performance mark.

Players now 7/ 100 7% full
7-day average13peak 46
Rank#1,224top 6%
Last wipe2d agono schedule published
Next wipe7d 19hThu 5 Nov, 19:00 UTC FW

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 13/ 100 A quiet classroom so far: 13 of 100 on average. Plenty of space to grow.
Standingrank on player hours 94/ 100 Well up the rankings: #1,224 on player hours.
Uptimehours on the list, last 48 94/ 100 Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours 100/ 100 Runs smoothly: 108 server fps on average.
Wipeskeeping the crowd after a wipe 67/ 100 Keeps a fair share of its players through a wipe: 67% of wipes kept half their crowd.
Momentumrank now against a week ago 28/ 100 Lost ground: down 527 places this week. A strong wipe could turn it round.

A steady term. Strongest in performance (A+); population is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

AveragePeak
02040608000:0009:0018:0002:0011:0021:00

Hourly average and peak, UTC.

Server performance

05010015020000:0009:0018:0002:0011:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Sep1 Oct8 Oct14 Oct21 Oct28 Oct

Top 6% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

4 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

a steady gap

Next wipe Thursday 5 November, 19:00 UTC, in 7d 19h. The force wipe · high confidence

usual gap10.3 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak35players, last three wipes
crowd held67%else halves by day 1

Coming wipes

  • 7d 19hThu 5 Nov, 19:00 UTCFW
  • 18d 0hSun 15 Nov, 23:37 UTC
  • 28d 7hThu 26 Nov, 06:35 UTC
  • 35d 19hThu 3 Dec, 19:00 UTCFW
  • 38d 14hSun 6 Dec, 13:32 UTC

The first 48 hours of its last wipes

Mon 26 OctWed 14 OctMon 5 Oct
020406080+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 46, 33 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 09:43 UTC2d ago 46 – running 8
Wed 14 Oct, 17:43 UTC14d ago 50+9 queue held half 11.7 days 37
Mon 5 Oct, 17:35 UTC23d ago 10 held half 9 days 0
Fri 25 Sep, 10:38 UTC33d ago 2 halved by day 1 10.3 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 157 on average
56 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
129 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 117 on average
54 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 92 on average
53 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
16 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
9 / 1000

Quick answers

from the figures on this page

Server details

Which region is PUCA |HUN| OFFICIAL based in?

No region is published for PUCA |HUN| OFFICIAL. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 51.178.187.59:28080.

How reliable is PUCA |HUN| OFFICIAL, and is it up?

You can join now: PUCA |HUN| OFFICIAL is online. About 15 hours ago, it restarted, based on the uptime it reports. It was up 83 of 168 hours over the last 7 full days, which is 49% of the time. It was first seen by Rust Server Score on 24 September 2026.

Is PUCA |HUN| OFFICIAL smooth to play on?

The average over the last 48 hours was 108 server fps, and it never went below 71. Up to 88,322 entities were in the world, covering buildings, deployables and the rest. At its highest, it used 2,896 MB of memory. When fps is low and entities climb, that is lag to players.

On what Rust version does PUCA |HUN| OFFICIAL sit?

You will find PUCA |HUN| OFFICIAL on Rust network protocol 2635 and build 168909, hosted on Windows. To join, your game must use the same protocol; Steam handles the update.

Resets

How frequently does PUCA |HUN| OFFICIAL wipe its map?

The gap between PUCA |HUN| OFFICIAL's wipes has been about 10.3 days recently. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. The world it runs now was created 2 days 13 hours.

What happens on PUCA |HUN| OFFICIAL when wipe day arrives?

The average peak on its recent wipes was 35 players. The crowd on the latest wipe was largest 33 hours after it began. The crowd stayed above half that peak, right through to the next wipe, in 67% of its recent wipes. Day 1 is when it sank below half in the wipes that did not hold.

Player count

Where does PUCA |HUN| OFFICIAL sit among Rust servers?

Over the last seven days, PUCA |HUN| OFFICIAL has #1,224 for player hours, in the top 6% of all ranked servers.

What does the population on PUCA |HUN| OFFICIAL look like?

With 100 slots available, PUCA |HUN| OFFICIAL currently has 7 players. Averaging 13 players over seven days, it peaked at 46. The busiest time in the last 48 hours was 18:00 UTC, with an average of 42 players.

Lists and filters

How should you read the tags on PUCA |HUN| OFFICIAL?

You'll see PUCA |HUN| OFFICIAL tagged with gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp100 (Max players): 100 slots are available; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.

Which Rust Server Score filters and lists feature PUCA |HUN| OFFICIAL?

Rust Server Score lists that include PUCA |HUN| OFFICIAL: Modded Rust servers, graded. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days; Average players: 10+ on average.

Map and rules

Which rules does PUCA |HUN| OFFICIAL enforce, and what are its settings?

Nothing in the name of PUCA |HUN| OFFICIAL states a gather rate. The group limit stays at the game's default of 8 players. survival is the mode here, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Oxide. VAC, Valve's anti-cheat, is enabled.

Which map is in play on PUCA |HUN| OFFICIAL?

A procedural map of size 3,500 and seed 1862422565, generated by the game, is what PUCA |HUN| OFFICIAL runs. A matching size and seed produce the same map, viewable on RustMaps from this page.

How to join

How do you get onto PUCA |HUN| OFFICIAL?

Enter client.connect 51.178.187.59:28080 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode This one runs plain Rust survival, with nothing altered.
mp100
Max players 100 slots are available.
ts8
Group limit The limit is 8 per team, the default the game ships with.
v2635
Protocol The game protocol is 2635, so your game must match that version to join.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet handles it, the game's default network layer.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The game is changed by plugins or settings; you will find it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.