On the class lists: D (53), with population over 48 hours and no performance mark.
Players now0/ 1000% full
7-day average0peak 1
Rank#8,506top 38%
Last wipe2d agono schedule published
Next wipe–too few wipes seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 100 on average. Plenty of space to grow.
Standingrank on player hours
62/ 100
C
Working its way up from the back of the class: #8,506 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
98/ 100
A+
Runs smoothly: 59 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
unmarked
–
No rank a week ago to compare with.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 38% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
wipe-day peak1players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Mon 26 Oct, 22:15 UTC2d ago
1
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is AggreSSive 10x Night zombies // kits // skin // events // quest?
No region is published for AggreSSive 10x Night zombies // kits // skin // events // quest. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 51.195.190.85:25578.
How dependable is AggreSSive 10x Night zombies // kits // skin // events // quest, and is it online at the moment?
The server is up: AggreSSive 10x Night zombies // kits // skin // events // quest is online now. According to its reported uptime, the last restart was about 6 hours ago. It was up 46 of 48 hours over the last 2 full days, which is 96% of the time. It was first seen by Rust Server Score on 26 October 2026.
Does AggreSSive 10x Night zombies // kits // skin // events // quest perform well?
It averaged 59 server fps over the last 48 hours, with a low of 7. At its peak, it held 96,107 entities, including buildings, deployables and all else in the world. Up to 2,859 MB of memory was used. Players feel lag when fps drops and entities pile up.
On what Rust version does AggreSSive 10x Night zombies // kits // skin // events // quest sit?
The server AggreSSive 10x Night zombies // kits // skin // events // quest is on Rust network protocol 2635 and build 168909 under Linux. Steam updates your game for you, but you need the same protocol to join.
Resets
On what schedule does AggreSSive 10x Night zombies // kits // skin // events // quest reset?
The record holds too few of AggreSSive 10x Night zombies // kits // skin // events // quest's wipes to tell its rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. It has been running its current world for 2 days 16 hours.
What should you expect from wipe day on AggreSSive 10x Night zombies // kits // skin // events // quest?
The average peak on its recent wipes was 1 players. Peak numbers came 0 hours into the latest wipe.
Player numbers
Where does AggreSSive 10x Night zombies // kits // skin // events // quest sit among Rust servers?
In the top 38% of all ranked servers, AggreSSive 10x Night zombies // kits // skin // events // quest sits at #8,506 for player hours over the last seven days.
How many players does AggreSSive 10x Night zombies // kits // skin // events // quest usually have?
AggreSSive 10x Night zombies // kits // skin // events // quest is showing 0 players right now, with 100 slots in total. It peaked at 1 and averaged 0 players over the last seven days. The highest average in the last 48 hours came at 20:00 UTC, with 1 players.
Lists and filters
What do AggreSSive 10x Night zombies // kits // skin // events // quest's tags stand for?
The game's browser takes its cue from the tags AggreSSive 10x Night zombies // kits // skin // events // quest has set: gmrust (Game mode): Rust survival, played by the standard rules; mp100 (Max players): Its slot count is 100; ts6 (Group limit): Teams cap out at 6; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; ^y (Carbon): Plugin framework: Carbon. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Where does AggreSSive 10x Night zombies // kits // skin // events // quest appear in the Rust Server Score lists and filters?
These Rust Server Score lists count AggreSSive 10x Night zombies // kits // skin // events // quest among them: 10x Rust servers, graded, Modded Rust servers, graded and Rust zombie servers, graded. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days; Gather rate: 10x.
Server rules
What settings and rules apply on AggreSSive 10x Night zombies // kits // skin // events // quest?
Going by its name, AggreSSive 10x Night zombies // kits // skin // events // quest runs 10x gather. You can play in groups of up to 6 players. You get survival here, gather and build and raid: the standard game. You can raid other players and fight them. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Carbon. You are covered by VAC, Valve's anti-cheat.
AggreSSive 10x Night zombies // kits // skin // events // quest runs which map?
AggreSSive 10x Night zombies // kits // skin // events // quest runs a game-generated procedural map at size 3,950, seed 654169880. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Connecting
What is the way to join AggreSSive 10x Night zombies // kits // skin // events // quest?
Enter client.connect 51.195.190.85:25578 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,gmrust,cs168909,ts6,^z,^y
Game
gmrust
Game modeRust survival, played by the standard rules.
mp100
Max playersIts slot count is 100.
ts6
Group limitTeams cap out at 6.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeA region code is not set here.
Mods and access
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
^y
CarbonPlugin framework: Carbon.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).