On the class lists: C− (58), with population over 48 hours and no performance mark.
Players now2/ 405% full
7-day average1peak 3
Rank#3,344top 15% · #1255 in EU
Last wipe26d agono schedule published
Next wipe–too few wipes seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
2/ 100
F
A quiet classroom so far: 1 of 40 on average. Plenty of space to grow.
Standingrank on player hours
85/ 100
A−
Holds a respectable place: #3,344 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 76 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
53/ 100
D
Moving up: up 216 places this week.
A steady term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 15% of all ranked servers, top 43% in EU, and #215 of the quad servers (top 26%). Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
usual gap1.8 daysbetween real wipes
wipe-day peak2players, last three wipes
The first 48 hours of its last wipes
Sat 3 OctThu 1 Oct
Players each hour, from the hour of the wipe. The latest peaked at 3, 27 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sat 3 Oct, 14:42 UTC26d ago
3
–
running
1
Thu 1 Oct, 18:25 UTCFW28d ago
1
–
1.8 days
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
The EU tag on [ITA] CyberRust (RP) puts it in Europe. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 51.195.4.98:50065.
Is [ITA] CyberRust (RP) up, and how steady is its uptime?
Right now, [ITA] CyberRust (RP) is online. The uptime it reports puts the last restart at about 16 hours ago. It was up 167 of 168 hours over the last 7 full days, which is 99% of the time. On 29 September 2026, Rust Server Score saw it for the first time.
Does [ITA] CyberRust (RP) perform well?
The average over the last 48 hours was 76 server fps, and it never went below 54. Buildings, deployables and everything else in the world added up to as many as 123,795 entities. Memory use reached up to 4,171 MB. When fps is low and entities climb, that is lag to players.
Which Rust version is [ITA] CyberRust (RP) running?
Rust network protocol 2635 and build 168909 on Linux is what [ITA] CyberRust (RP) runs. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
On what schedule does [ITA] CyberRust (RP) reset?
The record holds too few of [ITA] CyberRust (RP)'s wipes to tell its rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. 26 days 8 hours have passed since this world was made.
What happens on [ITA] CyberRust (RP) when wipe day arrives?
Recent wipes have peaked at 2 players on average. Peak numbers came 27 hours into the latest wipe.
Population
Where does [ITA] CyberRust (RP) sit among Rust servers?
Over the last seven days, [ITA] CyberRust (RP) has #3,344 for player hours, in the top 15% of all ranked servers and #1,255 in Europe. In the quad group, it ranks #215.
How many players does [ITA] CyberRust (RP) usually have?
Right now, 2 players are on [ITA] CyberRust (RP), which has 40 slots. The seven-day average is 1 players, with a peak of 3. The busiest time in the last 48 hours was 17:00 UTC, with an average of 2 players.
Tags
What is meant by the tags on [ITA] CyberRust (RP)?
The game's browser takes its cue from the tags [ITA] CyberRust (RP) has set: gmrust (Game mode): Rust survival, played by the standard rules; mp40 (Max players): Its slot count is 40; ts4 (Group limit): No team may go above 4; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here; ^r (Roleplay): You play a role on this server; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): The plugin framework in use is Carbon; EU (Europe): You will find it under Europe in the browser. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which Rust Server Score filters and lists feature [ITA] CyberRust (RP)?
These Rust Server Score lists count [ITA] CyberRust (RP) among them: European Rust servers, graded, Modded Rust servers, graded and Roleplay servers, graded. It shows under the following filters on the server list: Region: Europe; Type: Modded; Server tag: Roleplay ^r, Modded ^z and Carbon ^y; Group limit: Quad.
Map and rules
How is [ITA] CyberRust (RP) set up, and what rules does it keep?
Nothing in the name of [ITA] CyberRust (RP) states a gather rate. You can have up to 4 players in a group (quad). roleplay is the mode here, jobs, towns and rules for roleplay. Plugins or settings change the game here, and the server browser lists it under Modded. Carbon plugins are running on it. VAC, Valve's anti-cheat, is enabled.
Which map is in play on [ITA] CyberRust (RP)?
The game generates the procedural map on [ITA] CyberRust (RP) at size 4,500 with seed 2122343034. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Getting in
What is the way to join [ITA] CyberRust (RP)?
To connect, start Rust, press F1, and type client.connect 51.195.4.98:50065. Or click Launch Rust here, which launches Rust through Steam and joins you. The website for this server is https://discord.com/invite/EaKBYNfbRR.
Server tags
what each one means
Published asmp40,ptrak,$r?,v2635,^z,^y,^r,EU,gmrust,cs168909,ts4
Game
gmrust
Game modeRust survival, played by the standard rules.
mp40
Max playersIts slot count is 40.
ts4
Group limitNo team may go above 4.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeA region code is not set here.
Gameplay
^r
RoleplayYou play a role on this server.
Mods and access
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
^y
CarbonThe plugin framework in use is Carbon.
Region
EU
EuropeYou will find it under Europe in the browser.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); population is the one to work on (F).