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Every Rust server graded on real, live numbers. 32,078 players on the roll · 11,614 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 29 October 2026 Pupil no. 51.195.61.136:22800
Name of server

4Netplayers tafemme

RegisterAbsentOffline
Region–
Address51.195.61.136:22800
Last checked39d ago
moddedoxide
Launch Rust and join
Overall grade

Not there yet

40 out of 100, the average of 2 subjects

Players now 0/ 10 0% full
7-day average0peak –
Rank#15,478top 70%
Last wipe55d agono schedule published
Next wipe–no wipe seen yet

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average unmarked No weekly average to mark yet.
Standingrank on player hours 30/ 100 Working its way up from the back of the class: #15,478 on player hours.
Uptimehours on the list, last 48 unmarked Not seen long enough to take a register.
Performanceserver fps, last 48 hours unmarked Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe unmarked Too few wipes seen to mark this yet.
Momentumrank now against a week ago 51/ 100 Moving up: up 372 places this week.

A term to build on. Strongest in momentum (D); standing is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep26 Sep28 Sep30 Sep

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

0 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 152 on average
44 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
135 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 117 on average
62 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 93 on average
18 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
3 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
4 / 1000

Quick answers

from the figures on this page

About the server

In what location does 4Netplayers tafemme sit?

No region is published for 4Netplayers tafemme. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 51.195.61.136:22800.

Is 4Netplayers tafemme up, and how steady is its uptime?

The server is down: 4Netplayers tafemme is offline now, with the last sighting 39 days 19 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. On 13 September 2026, Rust Server Score saw it for the first time.

What Rust version is 4Netplayers tafemme on?

The server 4Netplayers tafemme is on Rust network protocol 2633 and build 164530 under Linux. You need the same protocol to join; Steam takes care of updating your game.

Resets

On what schedule does 4Netplayers tafemme reset?

The record holds too few of 4Netplayers tafemme's wipes to tell its rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. It has been running its current world for 55 days 2 hours.

Player numbers

Where does 4Netplayers tafemme sit among Rust servers?

Over the last seven days, 4Netplayers tafemme has #15,478 for player hours, in the top 70% of all ranked servers.

Is 4Netplayers tafemme a busy server?

The last sighting of 4Netplayers tafemme was 39 days 19 hours ago, and it is offline right now.

Lists and filters

How should you read the tags on 4Netplayers tafemme?

gmvanilla (Game mode): Survival, vanilla style; mp10 (Max players): 10 slots are available; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2633 (Protocol): The game protocol is 2633, so your game must match that version to join; cs164530 (Build): Build number: 164530; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it sits under Modded are the tags 4Netplayers tafemme publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.

Which Rust Server Score filters and lists feature 4Netplayers tafemme?

These Rust Server Score lists count 4Netplayers tafemme among them: Modded Rust servers, graded. It shows under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Rules and settings

What settings and rules apply on 4Netplayers tafemme?

Nothing in the name of 4Netplayers tafemme states a gather rate. The default of 8 players applies as the group cap. It runs survival, gather and build and raid: the standard game. Raiding and PvP are both permitted. The server browser lists it as Modded: plugins or settings change how the game plays. Oxide plugins are running on it. VAC, Valve's anti-cheat, is enabled.

Which map is in play on 4Netplayers tafemme?

The game generates the procedural map on 4Netplayers tafemme at size 4,000 with seed 1234567890. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.

Connecting

How do you get onto 4Netplayers tafemme?

To connect, start Rust, press F1, and type client.connect 51.195.61.136:22800. Or click Launch Rust here, which launches Rust through Steam and joins you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmvanilla,cs164530,ts8,^o^z

Game

gmvanilla
Game mode Survival, vanilla style.
mp10
Max players 10 slots are available.
ts8
Group limit The limit is 8 per team, the default the game ships with.
v2633
Protocol The game protocol is 2633, so your game must match that version to join.
cs164530
Build Build number: 164530.
ptrak
Networking RakNet handles it, the game's default network layer.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.