On the class lists: F (27), with population over 48 hours and no performance mark.
Players now0/ 3000% full
7-day average0peak 1
Rank#14,645top 66% · #2473 in EU
Last wipe21d agobiweekly schedule
Next wipe6d 23hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 300 on average. Plenty of space to grow.
Standingrank on player hours
34/ 100
F
Working its way up from the back of the class: #14,645 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
50/ 100
D
Slows down under load at times: 30 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
7/ 100
F
Lost ground: down 12,489 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in uptime (A); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 66% of all ranked servers, top 85% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
fixed weekdays
Next wipe Thursday 5 November, 19:00 UTC, in 6d 23h.
The force wipe · high confidence
usual gap21 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 3
Coming wipes
6d 23hThu 5 Nov, 19:00 UTCFW
20d 20hThu 19 Nov, 15:14 UTC
34d 23hThu 3 Dec, 19:00 UTCFW
41d 20hThu 10 Dec, 15:14 UTC
The first 48 hours of its last wipes
Thu 8 OctThu 17 Sep
Players each hour, from the hour of the wipe. The latest peaked at 3, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 8 Oct, 15:14 UTC21d ago
3
–
running
0
Thu 17 Sep, 15:03 UTC42d ago
2
halved by day 3
21 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does VANILLA | PIXEL RUST | BIWEEKLY | X1 | EU | UA | WIPE 08.10 sit?
The EU tag on VANILLA | PIXEL RUST | BIWEEKLY | X1 | EU | UA | WIPE 08.10 puts it in Europe. Rust Server Score takes the server's word for its location and does not trace the hardware. 51.195.61.23:28018 is the address to use.
How dependable is VANILLA | PIXEL RUST | BIWEEKLY | X1 | EU | UA | WIPE 08.10, and is it online at the moment?
Right now, VANILLA | PIXEL RUST | BIWEEKLY | X1 | EU | UA | WIPE 08.10 is online. About 13 hours ago, it restarted, based on the uptime it reports. It was up 167 of 168 hours over the last 7 full days, which is 99% of the time. The first sighting by Rust Server Score was on 13 September 2026.
How well does VANILLA | PIXEL RUST | BIWEEKLY | X1 | EU | UA | WIPE 08.10 run?
The average over the last 48 hours was 30 server fps, and it never went below 30. At its peak, it held 67,250 entities, including buildings, deployables and all else in the world. Up to 2,648 MB of memory was used. Players feel lag when fps drops and entities pile up.
On what Rust version does VANILLA | PIXEL RUST | BIWEEKLY | X1 | EU | UA | WIPE 08.10 sit?
The server VANILLA | PIXEL RUST | BIWEEKLY | X1 | EU | UA | WIPE 08.10 is on Rust network protocol 2635 and build 168909 under Linux. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
How frequently does VANILLA | PIXEL RUST | BIWEEKLY | X1 | EU | UA | WIPE 08.10 wipe its map?
Its wipe pattern: VANILLA | PIXEL RUST | BIWEEKLY | X1 | EU | UA | WIPE 08.10 wipes every 3 weeks on Thursday at 15:14 UTC. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. The world it runs now was created 21 days 3 hours. Its tags say it wipes every two weeks.
What happens on VANILLA | PIXEL RUST | BIWEEKLY | X1 | EU | UA | WIPE 08.10 when wipe day arrives?
Across its recent wipes, the busiest moments averaged 2 players. Peak numbers came 0 hours into the latest wipe. The crowd stayed above half that peak, right through to the next wipe, in 0% of its recent wipes. In the other wipes it slipped under half by day 3.
Population
Where does VANILLA | PIXEL RUST | BIWEEKLY | X1 | EU | UA | WIPE 08.10 sit among Rust servers?
In Europe, VANILLA | PIXEL RUST | BIWEEKLY | X1 | EU | UA | WIPE 08.10 is #2,473, and overall it is #14,645 on player hours over the last seven days, in the top 66% of all ranked servers.
How many players does VANILLA | PIXEL RUST | BIWEEKLY | X1 | EU | UA | WIPE 08.10 usually have?
Right now, 0 players are on VANILLA | PIXEL RUST | BIWEEKLY | X1 | EU | UA | WIPE 08.10, which has 300 slots. Averaging 0 players over seven days, it peaked at 1. The busiest time in the last 48 hours was 15:00 UTC, with an average of 0 players.
Tags
How should you read the tags on VANILLA | PIXEL RUST | BIWEEKLY | X1 | EU | UA | WIPE 08.10?
The game's browser takes its cue from the tags VANILLA | PIXEL RUST | BIWEEKLY | X1 | EU | UA | WIPE 08.10 has set: gmvanilla (Game mode): You play vanilla survival here; mp300 (Max players): 300 slots are available; ts16 (Group limit): Teams cap out at 16; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): There is no region code on this server; ^b (Biweekly): Every two weeks it wipes; ^v (Vanilla): Nothing is altered here: rates, kits and rules are as Facepunch ships them; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; ^y (Carbon): The plugin framework in use is Carbon; EU (Europe): The server browser lists it under Europe. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which lists and filters on Rust Server Score show VANILLA | PIXEL RUST | BIWEEKLY | X1 | EU | UA | WIPE 08.10?
Rust Server Score lists that include VANILLA | PIXEL RUST | BIWEEKLY | X1 | EU | UA | WIPE 08.10: European Rust servers, graded and Modded Rust servers, graded. These filters bring it up on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Gather rate: 1x.
Server rules
Which rules does VANILLA | PIXEL RUST | BIWEEKLY | X1 | EU | UA | WIPE 08.10 enforce, and what are its settings?
The name of VANILLA | PIXEL RUST | BIWEEKLY | X1 | EU | UA | WIPE 08.10 points to a 1x gather rate. You can play in groups of up to 16 players. survival is the mode here, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. Plugins or settings change the game here, and the server browser lists it under Modded. Carbon plugins are running on it. By its own description it is vanilla: nothing is altered here: rates, kits and rules are as Facepunch ships them. The server runs Valve's anti-cheat, VAC.
Can you tell me which map VANILLA | PIXEL RUST | BIWEEKLY | X1 | EU | UA | WIPE 08.10 uses?
VANILLA | PIXEL RUST | BIWEEKLY | X1 | EU | UA | WIPE 08.10 runs a game-generated procedural map at size 4,000, seed 1337. A matching size and seed produce the same map, viewable on RustMaps from this page. The name of the map reads: Custom Map.
How to join
How do you get onto VANILLA | PIXEL RUST | BIWEEKLY | X1 | EU | UA | WIPE 08.10?
To connect, start Rust, press F1, and type client.connect 51.195.61.23:28018. Or click Launch Rust here, which launches Rust through Steam and joins you. The website for this server is https://pixelrust.online/index.html.
Server tags
what each one means
Published asmp300,ptrak,$r?,v2635,^z,^y,^b,^v,EU,gmvanilla,cs168909,ts16
Game
gmvanilla
Game modeYou play vanilla survival here.
mp300
Max players300 slots are available.
ts16
Group limitTeams cap out at 16.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^b
BiweeklyEvery two weeks it wipes.
Difficulty
^v
VanillaNothing is altered here: rates, kits and rules are as Facepunch ships them.
Mods and access
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
^y
CarbonThe plugin framework in use is Carbon.
Region
EU
EuropeThe server browser lists it under Europe.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A); population is the one to work on (F).