On the class lists: F (44), with population over 48 hours and no performance mark.
Players now0/ 1000% full
7-day average0peak –
Rank#15,338top 69% · #2562 in EU
Last wipe25d agoweekly schedule
Next wipe2d 4hSat 31 Oct, 15:06 UTC
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 100 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,338 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 255 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 213 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Saturday 31 October, 15:06 UTC, in 2d 4h.
Its weekly schedule tag · low confidence
usual gap16 daysbetween real wipes
wipe-day peak0players, last three wipes
Coming wipes
2d 4hSat 31 Oct, 15:06 UTC
7d 8hThu 5 Nov, 19:00 UTCFW
9d 4hSat 7 Nov, 15:06 UTC
16d 4hSat 14 Nov, 15:06 UTC
23d 4hSat 21 Nov, 15:06 UTC
30d 4hSat 28 Nov, 15:06 UTC
35d 8hThu 3 Dec, 19:00 UTCFW
37d 4hSat 5 Dec, 15:06 UTC
The first 48 hours of its last wipes
Sat 3 OctThu 17 Sep
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sat 3 Oct, 15:06 UTC25d ago
0
–
running
0
Thu 17 Sep, 14:47 UTC41d ago
0
–
16 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
The EU tag on Trinity Rust puts it in Europe. Rust Server Score reports the location a server gives; it does not check where the machine actually is. 51.195.63.11:20500 is the address to use.
Is Trinity Rust up, and how steady is its uptime?
You can join now: Trinity Rust is online. About 6 days 21 hours ago, it restarted, based on the uptime it reports. It was up 99% of the time over the last 7 full days, 167 of 168 hours. It was first seen by Rust Server Score on 13 September 2026.
Is Trinity Rust smooth to play on?
It never fell below 249 server fps in the last 48 hours, averaging 255. Buildings, deployables and everything else in the world added up to as many as 3,191 entities. Memory use reached up to 3,409 MB. When fps is low and entities climb, that is lag to players.
What Rust version is Trinity Rust on?
You will find Trinity Rust on Rust network protocol 2634 and build 167781, hosted on Linux. You need the same protocol to join; Steam takes care of updating your game.
Wipe schedule
How frequently does Trinity Rust wipe its map?
Too few wipes on Trinity Rust are recorded to confirm the schedule, so its tag guides the prediction. Saturday 31 October at 15:06 UTC is the date set for its next wipe. 25 days 19 hours have passed since this world was made. The tags carry a weekly wipe schedule.
What happens on Trinity Rust when wipe day arrives?
The average peak on its recent wipes was 0 players. Peak numbers came 0 hours into the latest wipe.
Population
Where does Trinity Rust place in the wider field of Rust servers?
In Europe, Trinity Rust is #2,562, and overall it is #15,338 on player hours over the last seven days, in the top 69% of all ranked servers.
What does the population on Trinity Rust look like?
Right now, 0 players are on Trinity Rust, which has 100 slots. Over the past seven days, the average player count was 0.
Tags and filters
How should you read the tags on Trinity Rust?
You'll see Trinity Rust tagged with gmvanilla (Game mode): You play vanilla survival here; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2634 (Protocol): The game protocol is 2634, so your game must match that version to join; cs167781 (Build): Build number: 167781; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^w (Weekly): It wipes weekly; ^v (Vanilla): Facepunch's own version, with no changed rates, kits or rules; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; ^y (Carbon): Carbon provides the plugin framework here; EU (Europe): In the server browser it appears under Europe in the browser, which picks them up from the server. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Where does Trinity Rust appear in the Rust Server Score lists and filters?
These Rust Server Score lists count Trinity Rust among them: European Rust servers, graded and Modded Rust servers, graded. You can find it under these server-list filters: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly.
Map and rules
Which rules does Trinity Rust enforce, and what are its settings?
You will find no gather rate in the name of Trinity Rust. With no change from the game default, groups take up to 8 players. It runs survival, gather and build and raid: the standard game. You can raid other players and fight them. The server browser lists it as Modded: plugins or settings change how the game plays. Carbon plugins are running on it. By its own description it is vanilla: facepunch's own version, with no changed rates, kits or rules. VAC, Valve's anti-cheat, is enabled.
Can you tell me which map Trinity Rust uses?
The game generates the procedural map on Trinity Rust at size 1,024 with seed 571345021. Because size and seed match, the map is the same each time, and this page links to it on RustMaps. You will see the map name listed as: CraggyIsland.
Connecting
How should you connect to Trinity Rust?
Enter client.connect 51.195.63.11:20500 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://hosting.alkad.org/.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2634,^z,^y,^w,^v,EU,gmvanilla,cs167781,ts8
Game
gmvanilla
Game modeYou play vanilla survival here.
mp100
Max playersThe server holds 100 slots.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2634
ProtocolThe game protocol is 2634, so your game must match that version to join.
cs167781
BuildBuild number: 167781.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Wipe schedule
^w
WeeklyIt wipes weekly.
Difficulty
^v
VanillaFacepunch's own version, with no changed rates, kits or rules.
Mods and access
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
^y
CarbonCarbon provides the plugin framework here.
Region
EU
EuropeIn the server browser it appears under Europe.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).