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Every Rust server graded on real, live numbers. 54,561 players on the roll · 11,701 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 29 October 2026 Pupil no. 51.195.63.11:20500
Name of server

Trinity Rust

RegisterPresentOnline
RegionEU
Address51.195.63.11:20500
Last checked12m ago
weekly wipes vanillamoddedcarbon
Launch Rust and join Website
Overall grade

Getting there

55 out of 100, the average of 5 subjects

On the class lists: F (44), with population over 48 hours and no performance mark.

Players now 0/ 100 0% full
7-day average0peak –
Rank#15,338top 69% · #2562 in EU
Last wipe25d agoweekly schedule
Next wipe2d 4hSat 31 Oct, 15:06 UTC

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 0/ 100 A quiet classroom so far: 0 of 100 on average. Plenty of space to grow.
Standingrank on player hours 31/ 100 Working its way up from the back of the class: #15,338 on player hours.
Uptimehours on the list, last 48 94/ 100 Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours 100/ 100 Runs smoothly: 255 server fps on average.
Wipeskeeping the crowd after a wipe unmarked Too few wipes seen to mark this yet.
Momentumrank now against a week ago 49/ 100 Slipped a little: down 213 places this week. Nothing a good wipe can't fix.

A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

AveragePeak
0123411:0020:0005:0013:0023:0008:00

Hourly average and peak, UTC.

Server performance

010020030040011:0020:0005:0013:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.

Attendance: the wipe record

2 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

from its schedule tag

Next wipe Saturday 31 October, 15:06 UTC, in 2d 4h. Its weekly schedule tag · low confidence

usual gap16 daysbetween real wipes
wipe-day peak0players, last three wipes

Coming wipes

  • 2d 4hSat 31 Oct, 15:06 UTC
  • 7d 8hThu 5 Nov, 19:00 UTCFW
  • 9d 4hSat 7 Nov, 15:06 UTC
  • 16d 4hSat 14 Nov, 15:06 UTC
  • 23d 4hSat 21 Nov, 15:06 UTC
  • 30d 4hSat 28 Nov, 15:06 UTC
  • 35d 8hThu 3 Dec, 19:00 UTCFW
  • 37d 4hSat 5 Dec, 15:06 UTC

The first 48 hours of its last wipes

Sat 3 OctThu 17 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 15:06 UTC25d ago 0 – running 0
Thu 17 Sep, 14:47 UTC41d ago 0 – 16 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
122 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 118 on average
192 / 225
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
10 / 200
[EU] Willjum's Solo Only | Thursday Wipes
EU · groups of 8+ · weekly · 26 on average
5 / 175
TRAVELER SOLO [MAX 1] Wipe 26.10
EU · no group limit · weekly · 23 on average
30 / 100
RustAria #2 [х2 | NoLimit | Мoскoвcкий]
EU · groups of 16+ · weekly · 10 on average
5 / 100

Quick answers

from the figures on this page

Server details

In what location does Trinity Rust sit?

The EU tag on Trinity Rust puts it in Europe. Rust Server Score reports the location a server gives; it does not check where the machine actually is. 51.195.63.11:20500 is the address to use.

Is Trinity Rust up, and how steady is its uptime?

You can join now: Trinity Rust is online. About 6 days 21 hours ago, it restarted, based on the uptime it reports. It was up 99% of the time over the last 7 full days, 167 of 168 hours. It was first seen by Rust Server Score on 13 September 2026.

Is Trinity Rust smooth to play on?

It never fell below 249 server fps in the last 48 hours, averaging 255. Buildings, deployables and everything else in the world added up to as many as 3,191 entities. Memory use reached up to 3,409 MB. When fps is low and entities climb, that is lag to players.

What Rust version is Trinity Rust on?

You will find Trinity Rust on Rust network protocol 2634 and build 167781, hosted on Linux. You need the same protocol to join; Steam takes care of updating your game.

Wipe schedule

How frequently does Trinity Rust wipe its map?

Too few wipes on Trinity Rust are recorded to confirm the schedule, so its tag guides the prediction. Saturday 31 October at 15:06 UTC is the date set for its next wipe. 25 days 19 hours have passed since this world was made. The tags carry a weekly wipe schedule.

What happens on Trinity Rust when wipe day arrives?

The average peak on its recent wipes was 0 players. Peak numbers came 0 hours into the latest wipe.

Population

Where does Trinity Rust place in the wider field of Rust servers?

In Europe, Trinity Rust is #2,562, and overall it is #15,338 on player hours over the last seven days, in the top 69% of all ranked servers.

What does the population on Trinity Rust look like?

Right now, 0 players are on Trinity Rust, which has 100 slots. Over the past seven days, the average player count was 0.

Tags and filters

How should you read the tags on Trinity Rust?

You'll see Trinity Rust tagged with gmvanilla (Game mode): You play vanilla survival here; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2634 (Protocol): The game protocol is 2634, so your game must match that version to join; cs167781 (Build): Build number: 167781; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^w (Weekly): It wipes weekly; ^v (Vanilla): Facepunch's own version, with no changed rates, kits or rules; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; ^y (Carbon): Carbon provides the plugin framework here; EU (Europe): In the server browser it appears under Europe in the browser, which picks them up from the server. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.

Where does Trinity Rust appear in the Rust Server Score lists and filters?

These Rust Server Score lists count Trinity Rust among them: European Rust servers, graded and Modded Rust servers, graded. You can find it under these server-list filters: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly.

Map and rules

Which rules does Trinity Rust enforce, and what are its settings?

You will find no gather rate in the name of Trinity Rust. With no change from the game default, groups take up to 8 players. It runs survival, gather and build and raid: the standard game. You can raid other players and fight them. The server browser lists it as Modded: plugins or settings change how the game plays. Carbon plugins are running on it. By its own description it is vanilla: facepunch's own version, with no changed rates, kits or rules. VAC, Valve's anti-cheat, is enabled.

Can you tell me which map Trinity Rust uses?

The game generates the procedural map on Trinity Rust at size 1,024 with seed 571345021. Because size and seed match, the map is the same each time, and this page links to it on RustMaps. You will see the map name listed as: CraggyIsland.

Connecting

How should you connect to Trinity Rust?

Enter client.connect 51.195.63.11:20500 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://hosting.alkad.org/.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,^z,^y,^w,^v,EU,gmvanilla,cs167781,ts8

Game

gmvanilla
Game mode You play vanilla survival here.
mp100
Max players The server holds 100 slots.
ts8
Group limit The limit is 8 per team, the default the game ships with.
v2634
Protocol The game protocol is 2634, so your game must match that version to join.
cs167781
Build Build number: 167781.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code No region code has been set.

Wipe schedule

^w
Weekly It wipes weekly.

Difficulty

^v
Vanilla Facepunch's own version, with no changed rates, kits or rules.

Mods and access

^z
Modded The game is changed by plugins or settings; you will find it under Modded.
^y
Carbon Carbon provides the plugin framework here.

Region

EU
Europe In the server browser it appears under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.