On the class lists: D (50), with population over 48 hours and no performance mark.
Players now0/ 1000% full
7-day average0peak 2
Rank#5,719top 26% · #1837 in EU
Last wipe6d agoweekly schedule
Next wipe4hFri 30 Oct, 05:50 UTC
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 100 on average. Plenty of space to grow.
Standingrank on player hours
74/ 100
B−
Holds a respectable place: #5,719 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 83 server fps on average.
Wipeskeeping the crowd after a wipe
25/ 100
F
Needs to keep more players after wipe day: 25% of wipes kept half their crowd.
Momentumrank now against a week ago
53/ 100
D
Moving up: up 334 places this week.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 26% of all ranked servers, top 63% in EU, and #368 of the trio servers (top 59%). Ranked on player hours over the last seven days.
Attendance: the wipe record
6 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
a steady gap
Next wipe Friday 30 October, 05:50 UTC, in 4h.
Every 6 days 19 hours · medium confidence
usual gap7 daysbetween real wipes
on rhythm80%of its recent wipes
wipe-day peak2players, last three wipes
crowd held25%else halves by day 4
Coming wipes
4hFri 30 Oct, 05:50 UTC
6d 18hThu 5 Nov, 19:00 UTCFW
7d 0hFri 6 Nov, 01:19 UTC
13d 19hThu 12 Nov, 20:48 UTC
20d 15hThu 19 Nov, 16:17 UTC
27d 10hThu 26 Nov, 11:46 UTC
34d 18hThu 3 Dec, 19:00 UTCFW
41d 1hThu 10 Dec, 02:44 UTC
The first 48 hours of its last wipes
Fri 23 OctFri 16 OctFri 9 Oct
Players each hour, from the hour of the wipe. The latest peaked at 2, 23 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 23 Oct, 10:21 UTC6d ago
2
–
running
0
Fri 16 Oct, 10:21 UTC13d ago
2
✓ held half
7 days
0
Fri 9 Oct, 14:51 UTC20d ago
2
halved by day 4
6.8 days
0
Sat 3 Oct, 13:53 UTC26d ago
0
–
6 days
0
Fri 25 Sep, 10:20 UTC34d ago
1
halved by day 1
8.1 days
0
Fri 18 Sep, 09:19 UTC41d ago
1
halved by day 5
7 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is [EU] FLASHBACK 2X | SOLO/DUO/TRIO | EVENTS?
The EU tag on [EU] FLASHBACK 2X | SOLO/DUO/TRIO | EVENTS puts it in Europe. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 51.195.88.143:20540.
How reliable is [EU] FLASHBACK 2X | SOLO/DUO/TRIO | EVENTS, and is it up?
Right now, [EU] FLASHBACK 2X | SOLO/DUO/TRIO | EVENTS is online. The uptime it reports puts the last restart at about 20 hours ago. For the last 7 full days, it was up 137 of 168 hours, or 82% of the time. On 13 September 2026, Rust Server Score saw it for the first time.
How well does [EU] FLASHBACK 2X | SOLO/DUO/TRIO | EVENTS run?
The average over the last 48 hours was 83 server fps, and it never went below 32. At its peak, it held 72,126 entities, including buildings, deployables and all else in the world. Memory use reached up to 3,149 MB. When fps is low and entities climb, that is lag to players.
Which Rust version is [EU] FLASHBACK 2X | SOLO/DUO/TRIO | EVENTS running?
Rust network protocol 2635 and build 168909 on Linux is what [EU] FLASHBACK 2X | SOLO/DUO/TRIO | EVENTS runs. To join, your game must use the same protocol; Steam handles the update.
Wipe schedule
When does [EU] FLASHBACK 2X | SOLO/DUO/TRIO | EVENTS wipe, and how often?
The gap between [EU] FLASHBACK 2X | SOLO/DUO/TRIO | EVENTS's wipes has been about 7 days recently. It is due to wipe next on Friday 30 October at 05:50 UTC. 6 days 14 hours have passed since this world was made. Wipes are scheduled weekly, according to its tags.
What happens on [EU] FLASHBACK 2X | SOLO/DUO/TRIO | EVENTS when wipe day arrives?
Across its recent wipes, the busiest moments averaged 2 players. The crowd on the latest wipe was largest 23 hours after it began. Above half the peak until the next wipe: that was the pattern in 25% of its recent wipes. The crowd dropped below half by day 4 in the wipes where it did not hold.
Population
What position does [EU] FLASHBACK 2X | SOLO/DUO/TRIO | EVENTS hold in the rankings?
In Europe, [EU] FLASHBACK 2X | SOLO/DUO/TRIO | EVENTS is #1,837, and overall it is #5,719 on player hours over the last seven days, in the top 26% of all ranked servers. In the trio group, it ranks #368.
How many players does [EU] FLASHBACK 2X | SOLO/DUO/TRIO | EVENTS usually have?
With 100 slots available, [EU] FLASHBACK 2X | SOLO/DUO/TRIO | EVENTS currently has 0 players. It peaked at 2 and averaged 0 players over the last seven days. The busiest time in the last 48 hours was 19:00 UTC, with an average of 1 players.
Tags and filters
What do [EU] FLASHBACK 2X | SOLO/DUO/TRIO | EVENTS's tags stand for?
gmvanilla (Game mode): Survival, vanilla style; mp100 (Max players): 100 slots are available; ts3 (Group limit): No team may go above 3; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here; ^w (Weekly): It wipes weekly; ^v (Vanilla): Facepunch's own version, with no changed rates, kits or rules; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded; EU (Europe): The server browser lists it under Europe are the tags [EU] FLASHBACK 2X | SOLO/DUO/TRIO | EVENTS publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which Rust Server Score filters and lists feature [EU] FLASHBACK 2X | SOLO/DUO/TRIO | EVENTS?
Rust Server Score lists that include [EU] FLASHBACK 2X | SOLO/DUO/TRIO | EVENTS: 2x Rust servers, graded, European Rust servers, graded, Modded Rust servers, graded and Rust servers with a trio group limit. These filters bring it up on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: Trio; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x.
Rules and settings
How is [EU] FLASHBACK 2X | SOLO/DUO/TRIO | EVENTS set up, and what rules does it keep?
[EU] FLASHBACK 2X | SOLO/DUO/TRIO | EVENTS sets gather at 2x, as its name suggests. You can have up to 3 players in a group (trio). You get survival here, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Oxide. The vanilla label is its own: facepunch's own version, with no changed rates, kits or rules. The server runs Valve's anti-cheat, VAC.
Can you tell me which map [EU] FLASHBACK 2X | SOLO/DUO/TRIO | EVENTS uses?
The game generates the procedural map on [EU] FLASHBACK 2X | SOLO/DUO/TRIO | EVENTS at size 3,500 with seed 2285557. A matching size and seed produce the same map, viewable on RustMaps from this page.
Getting in
How should you connect to [EU] FLASHBACK 2X | SOLO/DUO/TRIO | EVENTS?
Enter client.connect 51.195.88.143:20540 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://flashback.gamestores.app/.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,^w,^v,EU,gmvanilla,cs168909,ts3,^o^z
Game
gmvanilla
Game modeSurvival, vanilla style.
mp100
Max players100 slots are available.
ts3
Group limitNo team may go above 3.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeA region code is not set here.
Wipe schedule
^w
WeeklyIt wipes weekly.
Difficulty
^v
VanillaFacepunch's own version, with no changed rates, kits or rules.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Region
EU
EuropeThe server browser lists it under Europe.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).