On the class lists: C− (55), with population over 48 hours and no performance mark.
Players now1/ 1001% full
7-day average1peak 3
Rank#3,459top 16% · #574 in NA
Last wipe27d agomonthly schedule
Next wipe7d 6hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
1/ 100
F
A quiet classroom so far: 1 of 100 on average. Plenty of space to grow.
Standingrank on player hours
84/ 100
B+
Holds a respectable place: #3,459 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
50/ 100
D
Slows down under load at times: 30 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
42/ 100
F
Slipped a little: down 524 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in uptime (A); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 16% of all ranked servers, top 31% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 6h.
The force wipe · high confidence
wipe-day peak4players, last three wipes
Coming wipes
7d 6hThu 5 Nov, 19:00 UTCFW
35d 6hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 3 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 18:12 UTCFW27d ago
4
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does The Rusting Dead | Zombies | Hardcore sit?
The NA tag on The Rusting Dead | Zombies | Hardcore puts it in North America. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 51.222.245.218:28015.
How reliable is The Rusting Dead | Zombies | Hardcore, and is it up?
You can join now: The Rusting Dead | Zombies | Hardcore is online. According to its reported uptime, the last restart was about 21 hours ago. It was up 166 of 168 hours over the last 7 full days, which is 99% of the time. On 13 September 2026, Rust Server Score saw it for the first time.
How well does The Rusting Dead | Zombies | Hardcore run?
It never fell below 30 server fps in the last 48 hours, averaging 30. At its peak, it held 98,355 entities, including buildings, deployables and all else in the world. At its highest, it used 5,116 MB of memory. Lag is what players feel when fps is low and the entity count climbs.
Which Rust version is The Rusting Dead | Zombies | Hardcore running?
The server The Rusting Dead | Zombies | Hardcore is on Rust network protocol 2635 and build 168909 under Linux. To join, your game must use the same protocol; Steam handles the update.
Wipe schedule
When does The Rusting Dead | Zombies | Hardcore wipe, and how often?
The force wipe each month is the only wipe The Rusting Dead | Zombies | Hardcore takes. When every Rust server wipes, it is the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. 27 days 17 hours have passed since this world was made. Its tags record that it wipes monthly.
What happens on The Rusting Dead | Zombies | Hardcore when wipe day arrives?
The average peak on its recent wipes was 4 players. The crowd on the latest wipe was largest 3 hours after it began.
Player count
Where does The Rusting Dead | Zombies | Hardcore place in the wider field of Rust servers?
Over the last seven days, The Rusting Dead | Zombies | Hardcore has #3,459 for player hours, in the top 16% of all ranked servers and #574 in North America.
What does the population on The Rusting Dead | Zombies | Hardcore look like?
With 100 slots available, The Rusting Dead | Zombies | Hardcore currently has 1 players. The seven-day average is 1 players, with a peak of 3. The highest average in the last 48 hours came at 13:00 UTC, with 2 players.
Lists and filters
How should you read the tags on The Rusting Dead | Zombies | Hardcore?
You'll see The Rusting Dead | Zombies | Hardcore tagged with gmhardcore (Game mode): This is hardcore, the harsher option; mp100 (Max players): Its slot count is 100; ts0 (Group limit): You cannot form teams here; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): There is no region code on this server; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^h (Hardcore): Hardcore mode from Facepunch: fewer helpers and a harsher life; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded; modded (Modded): Plugins or settings alter the game, so it sits under Modded; NA (North America): The server browser lists it under North America in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does The Rusting Dead | Zombies | Hardcore appear in the Rust Server Score lists and filters?
Rust Server Score lists that include The Rusting Dead | Zombies | Hardcore: Modded Rust servers, graded, Rust zombie servers, graded and North America Rust servers, graded. It shows under the following filters on the server list: Region: North America; Type: Modded; Game mode: Hardcore; Server tag: Monthly ^m, Hardcore ^h, Modded ^z and Oxide ^o; Wipe schedule: Monthly.
Rules and settings
How is The Rusting Dead | Zombies | Hardcore set up, and what rules does it keep?
You will find no gather rate in the name of The Rusting Dead | Zombies | Hardcore. You will find no published group limit. hardcore is the mode here, Facepunch's most punishing mode. Fighting and raiding between players are both allowed. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Oxide. VAC, Valve's anti-cheat, is not enabled.
The Rusting Dead | Zombies | Hardcore runs which map?
The Rusting Dead | Zombies | Hardcore runs a map the game generates, procedural and size 4,250. You will see the map name listed as: Procedural.
Connecting
How should you connect to The Rusting Dead | Zombies | Hardcore?
Enter client.connect 51.222.245.218:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. The website for this server is https://therustingdead.com.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,^m,^h,NA,gmhardcore,cs168909,ts0,^o^z,modded
Game
gmhardcore
Game modeThis is hardcore, the harsher option.
mp100
Max playersIts slot count is 100.
ts0
Group limitYou cannot form teams here.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Difficulty
^h
HardcoreHardcore mode from Facepunch: fewer helpers and a harsher life.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
modded
ModdedPlugins or settings alter the game, so it sits under Modded.
Region
NA
North AmericaThe server browser lists it under North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A); population is the one to work on (F).