On the class lists: D (47), with population over 48 hours and no performance mark.
Players now0/ 500% full
7-day average0peak 1
Rank#12,532top 56%
Last wipe2d agono schedule published
Next wipe–no wipe seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours
44/ 100
F
Working its way up from the back of the class: #12,532 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
33/ 100
F
Needs to work on its frame rate: 20 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
unmarked
–
No rank a week ago to compare with.
A term to build on.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 56% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
You'll find no region listed by VeryGames.com Rust Server. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 51.254.29.103:24547.
Is VeryGames.com Rust Server up, and how steady is its uptime?
You can join now: VeryGames.com Rust Server is online. About 6 hours ago, it restarted, based on the uptime it reports. It was up 96% of the time over the last 1 full day, 23 of 24 hours. The first sighting by Rust Server Score was on 27 October 2026.
Is VeryGames.com Rust Server smooth to play on?
The average over the last 48 hours was 20 server fps, and it never went below 20. Buildings, deployables and everything else in the world added up to as many as 92,909 entities. Memory use reached up to 2,546 MB. When fps is low and entities climb, that is lag to players.
What Rust version is VeryGames.com Rust Server on?
You will find VeryGames.com Rust Server on Rust network protocol 2635 and build 168909, hosted on Linux. To join, your game must use the same protocol; Steam handles the update.
Wipe schedule
When does VeryGames.com Rust Server wipe, and how often?
There are too few wipes on record for VeryGames.com Rust Server to show a rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. It has been running its current world for 2 days.
Player count
Where does VeryGames.com Rust Server sit among Rust servers?
In the top 56% of all ranked servers, VeryGames.com Rust Server sits at #12,532 for player hours over the last seven days.
Is VeryGames.com Rust Server a busy server?
VeryGames.com Rust Server is showing 0 players right now, with 50 slots in total. It peaked at 1 and averaged 0 players over the last seven days. The busiest time in the last 48 hours was 20:00 UTC, with an average of 1 players.
Lists and filters
What is meant by the tags on VeryGames.com Rust Server?
You'll see VeryGames.com Rust Server tagged with gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): Its slot count is 50; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does VeryGames.com Rust Server appear in the Rust Server Score lists and filters?
Rust Server Score lists that include VeryGames.com Rust Server: Modded Rust servers, graded. You can find it under these server-list filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Rules and settings
How is VeryGames.com Rust Server set up, and what rules does it keep?
Nothing in the name of VeryGames.com Rust Server states a gather rate. The group limit stays at the game's default of 8 players. You get survival here, gather, build and raid, as in the standard game. You can raid other players and fight them. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Oxide. The server runs Valve's anti-cheat, VAC.
Can you tell me which map VeryGames.com Rust Server uses?
The game generates the procedural map on VeryGames.com Rust Server at size 4,000 with seed 1489761254. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Connecting
How should you connect to VeryGames.com Rust Server?
To connect, start Rust, press F1, and type client.connect 51.254.29.103:24547. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp50
Max playersIts slot count is 50.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeNo region code has been set.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A+); population is the one to work on (F).