On the class lists: D (47), with population over 48 hours and no performance mark.
Players now0/ 1250% full
7-day average0peak 4
Rank#5,463top 24%
Last wipe2d agono schedule published
Next wipe–no rhythm it keeps
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 125 on average. Plenty of space to grow.
Standingrank on player hours
76/ 100
B
Holds a respectable place: #5,463 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 121 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
67/ 100
C+
Climbing fast: up 1,826 places this week.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 24% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
14 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap2.5 daysbetween real wipes
on rhythm25%of its recent wipes
wipe-day peak4players, last three wipes
crowd held0%else halves by day 1
The first 48 hours of its last wipes
Tue 27 OctSun 25 OctThu 22 Oct
Players each hour, from the hour of the wipe. The latest peaked at 3, 19 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Tue 27 Oct, 15:22 UTC2d ago
3
–
running
0
Sun 25 Oct, 16:29 UTC4d ago
4
–
2 days
0
Thu 22 Oct, 18:45 UTC6d ago
4
halved by day 1
2.9 days
0
Tue 20 Oct, 21:15 UTC8d ago
3
–
1.9 days
0
Sun 18 Oct, 18:36 UTC10d ago
6
halved by day 1
2.1 days
0
Tue 13 Oct, 20:26 UTC15d ago
3
halved by day 1
4.9 days
0
Sun 11 Oct, 19:15 UTC17d ago
2
halved by day 1
2 days
0
Thu 8 Oct, 22:49 UTC20d ago
3
halved by day 1
2.9 days
0
Thu 1 Oct, 15:33 UTC28d ago
5
halved by day 1
7.3 days
0
Wed 30 Sep, 15:14 UTC29d ago
5
–
1 days
0
Sun 27 Sep, 18:53 UTC31d ago
3
halved by day 1
2.8 days
0
Thu 24 Sep, 20:00 UTC34d ago
4
halved by day 1
3 days
0
Wed 23 Sep, 04:52 UTC36d ago
2
–
1.6 days
0
Sun 20 Sep, 16:38 UTC39d ago
1
halved by day 1
2.5 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is A Shockbyte x Discord Production Rust Server?
No region is published for A Shockbyte x Discord Production Rust Server. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 51.38.155.197:27890.
How dependable is A Shockbyte x Discord Production Rust Server, and is it online at the moment?
You can join now: A Shockbyte x Discord Production Rust Server is online. The uptime it reports puts the last restart at about 2 days ago. It was up 99% of the time over the last 7 full days, 167 of 168 hours. The first sighting by Rust Server Score was on 17 September 2026.
Does A Shockbyte x Discord Production Rust Server perform well?
The average over the last 48 hours was 121 server fps, and it never went below 80. At its peak, it held 126,807 entities, including buildings, deployables and all else in the world. Memory use reached up to 6,181 MB. When fps is low and entities climb, that is lag to players.
Which Rust version is A Shockbyte x Discord Production Rust Server running?
Rust network protocol 2635 and build 168909 on Linux is what A Shockbyte x Discord Production Rust Server runs. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
On what schedule does A Shockbyte x Discord Production Rust Server reset?
There is no next wipe to predict on A Shockbyte x Discord Production Rust Server, as it wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. It has been running its current world for 2 days 2 hours.
What happens on A Shockbyte x Discord Production Rust Server when wipe day arrives?
Recent wipes have peaked at 4 players on average. 19 hours after the latest wipe began, the crowd hit its peak. Above half the peak until the next wipe: that was the pattern in 0% of its recent wipes. Day 1 is when it sank below half in the wipes that did not hold.
Player count
What position does A Shockbyte x Discord Production Rust Server hold in the rankings?
In the top 24% of all ranked servers, A Shockbyte x Discord Production Rust Server sits at #5,463 for player hours over the last seven days.
How many players does A Shockbyte x Discord Production Rust Server usually have?
With 125 slots available, A Shockbyte x Discord Production Rust Server currently has 0 players. The seven-day average is 0 players, with a peak of 4. Over the last 48 hours, the peak hour was 10:00 UTC, averaging 2 players.
Tags and filters
What do A Shockbyte x Discord Production Rust Server's tags stand for?
gmrust (Game mode): Survival in the standard Rust style; mp125 (Max players): 125 slots are available; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded are the tags A Shockbyte x Discord Production Rust Server publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which Rust Server Score filters and lists feature A Shockbyte x Discord Production Rust Server?
These Rust Server Score lists count A Shockbyte x Discord Production Rust Server among them: Modded Rust servers, graded. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Map and rules
Which rules does A Shockbyte x Discord Production Rust Server enforce, and what are its settings?
The name of A Shockbyte x Discord Production Rust Server gives no gather rate. With no change from the game default, groups take up to 8 players. You get survival here, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. The server browser lists it as Modded: plugins or settings change how the game plays. Oxide plugins are running on it. You are covered by VAC, Valve's anti-cheat.
Can you tell me which map A Shockbyte x Discord Production Rust Server uses?
A procedural map of size 4,500 and seed 50000, generated by the game, is what A Shockbyte x Discord Production Rust Server runs. A matching size and seed produce the same map, viewable on RustMaps from this page. You will see the map name listed as: Custom Map.
Getting in
What is the way to join A Shockbyte x Discord Production Rust Server?
Enter client.connect 51.38.155.197:27890 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp125,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp125
Max players125 slots are available.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeNo region code has been set.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).