On the class lists: C (61), with population over 48 hours and no performance mark.
Players now0/ 500% full
7-day average0peak 1
Rank#8,569top 38% · #2147 in EU
Last wipe21d agono schedule published
Next wipe–too few wipes seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours
62/ 100
C
Working its way up from the back of the class: #8,569 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 105 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
87/ 100
A−
Climbing fast: up 6,393 places this week.
A steady term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 38% of all ranked servers, top 73% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
wipe-day peak1players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 35 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 8 Oct, 01:34 UTC21d ago
1
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is [EU] Dirty Gofer Construct - Build | Noclip | Creative based in?
You'll see [EU] Dirty Gofer Construct - Build | Noclip | Creative listed in Europe, tagged EU. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 51.68.234.17:28070.
Is [EU] Dirty Gofer Construct - Build | Noclip | Creative up, and how steady is its uptime?
Right now, [EU] Dirty Gofer Construct - Build | Noclip | Creative is online. About 5 days 5 hours ago, it restarted, based on the uptime it reports. For the last 7 full days, it was up 167 of 168 hours, or 99% of the time. On 13 September 2026, Rust Server Score saw it for the first time.
Is [EU] Dirty Gofer Construct - Build | Noclip | Creative smooth to play on?
It never fell below 91 server fps in the last 48 hours, averaging 105. Buildings, deployables and everything else in the world added up to as many as 106,900 entities. At its highest, it used 4,525 MB of memory. Lag is what players feel when fps is low and the entity count climbs.
On what Rust version does [EU] Dirty Gofer Construct - Build | Noclip | Creative sit?
Rust network protocol 2635 and build 167781 on Linux is what [EU] Dirty Gofer Construct - Build | Noclip | Creative runs. Steam updates your game for you, but you need the same protocol to join.
Wipe cycle
How frequently does [EU] Dirty Gofer Construct - Build | Noclip | Creative wipe its map?
There are too few wipes on record for [EU] Dirty Gofer Construct - Build | Noclip | Creative to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. The world it runs now was created 21 days 3 hours.
What happens on [EU] Dirty Gofer Construct - Build | Noclip | Creative when wipe day arrives?
Recent wipes have peaked at 1 players on average. 35 hours after the latest wipe began, the crowd hit its peak.
Player numbers
What position does [EU] Dirty Gofer Construct - Build | Noclip | Creative hold in the rankings?
Over the last seven days, [EU] Dirty Gofer Construct - Build | Noclip | Creative has #8,569 for player hours, in the top 38% of all ranked servers and #2,147 in Europe.
What does the population on [EU] Dirty Gofer Construct - Build | Noclip | Creative look like?
With 50 slots available, [EU] Dirty Gofer Construct - Build | Noclip | Creative currently has 0 players. Averaging 0 players over seven days, it peaked at 1. The highest average in the last 48 hours came at 10:00 UTC, with 0 players.
Tags
How should you read the tags on [EU] Dirty Gofer Construct - Build | Noclip | Creative?
You'll see [EU] Dirty Gofer Construct - Build | Noclip | Creative tagged with gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp50 (Max players): 50 slots are available; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs167781 (Build): Build number: 167781; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here; ^c (Creative): Build freely in this sandbox, with no gathering to do; ^k (Build server): Use it to plan and practise base builds; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; EU (Europe): In the server browser it appears under Europe in the browser, which picks them up from the server. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which lists and filters on Rust Server Score show [EU] Dirty Gofer Construct - Build | Noclip | Creative?
These Rust Server Score lists count [EU] Dirty Gofer Construct - Build | Noclip | Creative among them: European Rust servers, graded, Modded Rust servers, graded, Rust build and creative servers and Rust creative servers, scored and graded. It shows under the following filters on the server list: Region: Europe; Type: Modded; Server tag: Creative ^c, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more.
Map and rules
What settings and rules apply on [EU] Dirty Gofer Construct - Build | Noclip | Creative?
Nothing in the name of [EU] Dirty Gofer Construct - Build | Noclip | Creative states a gather rate. With no change from the game default, groups take up to 8 players. build & creative is the mode here, no gathering, just sandbox building. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Oxide. VAC, Valve's anti-cheat, is enabled.
Can you tell me which map [EU] Dirty Gofer Construct - Build | Noclip | Creative uses?
A procedural map of size 4,370 and seed 76456756, generated by the game, is what [EU] Dirty Gofer Construct - Build | Noclip | Creative runs. Because size and seed match, the map is the same each time, and this page links to it on RustMaps. You will see the map name listed as: by klauz24.
How to join
What is the way to join [EU] Dirty Gofer Construct - Build | Noclip | Creative?
To connect, start Rust, press F1, and type client.connect 51.68.234.17:28070. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,^c,^k,EU,gmrust,cs167781,ts8,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp50
Max players50 slots are available.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs167781
BuildBuild number: 167781.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeA region code is not set here.
Gameplay
^c
CreativeBuild freely in this sandbox, with no gathering to do.
^k
Build serverUse it to plan and practise base builds.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Region
EU
EuropeIn the server browser it appears under Europe.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); population is the one to work on (F).