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Every Rust server graded on real, live numbers. 47,661 players on the roll · 11,718 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 29 October 2026 Pupil no. 51.68.66.53:23127
Name of server

Dev-The Walking Life

RegisterAbsentOffline
Region–
Address51.68.66.53:23127
Last checked1h ago
moddedoxide
Launch Rust and join
Overall grade

Not there yet

43 out of 100, the average of 4 subjects

On the class lists: F (40), with population over 48 hours and no performance mark.

Players now 0/ 50 0% full
7-day average0peak –
Rank#15,349top 69%
Last wipe21d agono schedule published
Next wipe–no wipe seen yet

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 0/ 100 A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours 31/ 100 Working its way up from the back of the class: #15,349 on player hours.
Uptimehours on the list, last 48 90/ 100 Good attendance: on the list 43 of the last 48 hours.
Performanceserver fps, last 48 hours 50/ 100 Slows down under load at times: 30 server fps on average.
Wipeskeeping the crowd after a wipe unmarked Too few wipes seen to mark this yet.
Momentumrank now against a week ago unmarked No rank a week ago to compare with.

A term to build on. Strongest in uptime (A); population is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

AveragePeak
0123403:0011:0020:0004:0013:0022:00

Hourly average and peak, UTC.

Server performance

01020304003:0011:0020:0004:0013:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

0 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 156 on average
4 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
129 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 117 on average
50 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 92 on average
38 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
6 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
5 / 1000

Quick answers

from the figures on this page

Server details

In what location does Dev-The Walking Life sit?

No region is published for Dev-The Walking Life. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 51.68.66.53:23127.

How dependable is Dev-The Walking Life, and is it online at the moment?

You cannot join now: Dev-The Walking Life is offline, last seen 1 hours ago. According to its reported uptime, the last restart was about 5 hours ago. It was up 0 of 24 hours over the last 1 full day, which is 0% of the time. It was first seen by Rust Server Score on 27 October 2026.

Does Dev-The Walking Life perform well?

The average over the last 48 hours was 30 server fps, and it never went below 30. Up to 217,536 entities were in the world, covering buildings, deployables and the rest. At its highest, it used 4,490 MB of memory. Lag is what players feel when fps is low and the entity count climbs.

On what Rust version does Dev-The Walking Life sit?

You will find Dev-The Walking Life on Rust network protocol 2634 and build 168909, hosted on Linux. You need the same protocol to join; Steam takes care of updating your game.

Wipe cycle

When does Dev-The Walking Life wipe, and how often?

There are too few wipes on record for Dev-The Walking Life to show a rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. The world it runs now was created 21 days 8 hours.

Population

What position does Dev-The Walking Life hold in the rankings?

In the top 69% of all ranked servers, Dev-The Walking Life sits at #15,349 for player hours over the last seven days.

Is Dev-The Walking Life a busy server?

It has been 1 hours since Dev-The Walking Life was last seen, and it is offline right now. Over the past seven days, the average player count was 0.

Tags and filters

How should you read the tags on Dev-The Walking Life?

gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp50 (Max players): 50 slots are available; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2634 (Protocol): To get in, your game needs to be on the same version: the protocol is 2634; cs168909 (Build): This runs on build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded are the tags Dev-The Walking Life publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.

Which lists and filters on Rust Server Score show Dev-The Walking Life?

Rust Server Score lists that include Dev-The Walking Life: Modded Rust servers, graded. You can find it under these server-list filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Map and rules

Which rules does Dev-The Walking Life enforce, and what are its settings?

You will find no gather rate in the name of Dev-The Walking Life. With no change from the game default, groups take up to 8 players. survival is the mode here, gather and build and raid: the standard game. Raiding and PvP are both permitted. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Oxide. VAC, Valve's anti-cheat, is enabled.

Which map is in play on Dev-The Walking Life?

The game generates the procedural map on Dev-The Walking Life at size 6,000 with seed 395335856. A matching size and seed produce the same map, viewable on RustMaps from this page.

Connecting

How do you get onto Dev-The Walking Life?

To connect, start Rust, press F1, and type client.connect 51.68.66.53:23127. Or click Launch Rust here, which launches Rust through Steam and joins you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode This one runs plain Rust survival, with nothing altered.
mp50
Max players 50 slots are available.
ts8
Group limit Teams are capped at 8, the game's standard setting.
v2634
Protocol To get in, your game needs to be on the same version: the protocol is 2634.
cs168909
Build This runs on build 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code A region code is not set here.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.