On the class lists: D (54), with population over 48 hours and no performance mark.
Players now1/ 502% full
7-day average1peak 1
Rank#7,500top 34%
Last wipe1d agono schedule published
Next wipe–no rhythm it keeps
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
2/ 100
F
A quiet classroom so far: 1 of 50 on average. Plenty of space to grow.
Standingrank on player hours
66/ 100
C+
Working its way up from the back of the class: #7,500 on player hours.
Uptimehours on the list, last 48
25/ 100
F
Attendance needs work: on the list only 12 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 118 server fps on average.
Wipeskeeping the crowd after a wipe
100/ 100
A+
Holds its players well after a wipe: 100% of wipes kept half their crowd.
Momentumrank now against a week ago
76/ 100
B
Climbing fast: up 3,908 places this week.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
AveragePeakWipe
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Server fpsWipe
EntitiesWipe
Memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 34% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
5 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap10.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd
The first 48 hours of its last wipes
Tue 6 OctTue 22 SepMon 21 Sep
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Tue 27 Oct, 09:45 UTC1d ago
–
–
running
1
Tue 6 Oct, 12:05 UTC22d ago
1
✓ held half
20.9 days
1
Tue 22 Sep, 13:38 UTC36d ago
1
–
13.9 days
1
Mon 21 Sep, 15:32 UTC37d ago
1
–
0.9 days
0
Mon 14 Sep, 14:18 UTC44d ago
1
✓ held half
7.1 days
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Rust Server 1 leaves the region unpublished. Rust Server Score takes the server's word for its location and does not trace the hardware. 51.7.191.1:28015 is the address to use.
How dependable is Rust Server 1, and is it online at the moment?
The server is down: Rust Server 1 is offline now, with the last sighting 9 hours ago. The uptime it reports puts the last restart at about 49 minutes ago. It was up 7% of the time over the last 7 full days, 12 of 168 hours. On 13 September 2026, Rust Server Score saw it for the first time.
Does Rust Server 1 perform well?
It never fell below 60 server fps in the last 48 hours, averaging 118. At its peak, it held 46,413 entities, including buildings, deployables and all else in the world. At its highest, it used 2,370 MB of memory. Players feel lag when fps drops and entities pile up.
Which Rust version is Rust Server 1 running?
You will find Rust Server 1 on Rust network protocol 2635 and build 168909, hosted on Windows. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
When does Rust Server 1 wipe, and how often?
No next wipe can be predicted for Rust Server 1, which wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. The world it runs now was created 40 hours.
What should you expect from wipe day on Rust Server 1?
Recent wipes have peaked at 1 players on average. Peak numbers came 0 hours into the latest wipe. Half the peak held until the next wipe in 100% of its recent wipes.
Player count
Where does Rust Server 1 sit among Rust servers?
In the top 34% of all ranked servers, Rust Server 1 sits at #7,500 for player hours over the last seven days.
Is Rust Server 1 a busy server?
It has been 9 hours since Rust Server 1 was last seen, and it is offline right now. It peaked at 1 and averaged 1 players over the last seven days. The busiest time in the last 48 hours was 09:00 UTC, with an average of 1 players.
Tags and filters
What is meant by the tags on Rust Server 1?
The game's browser takes its cue from the tags Rust Server 1 has set: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): 50 slots are available; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does Rust Server 1 appear in the Rust Server Score lists and filters?
Rust Server Score lists that include Rust Server 1: Modded Rust servers, graded. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Map and rules
How is Rust Server 1 set up, and what rules does it keep?
Nothing in the name of Rust Server 1 states a gather rate. With no change from the game default, groups take up to 8 players. survival is the mode here, gather and build and raid: the standard game. You can raid other players and fight them. Plugins or settings change the game here, and the server browser lists it under Modded. Oxide plugins are running on it. You are covered by VAC, Valve's anti-cheat.
Rust Server 1 runs which map?
A procedural map of size 3,000 and seed 12345, generated by the game, is what Rust Server 1 runs. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Connecting
How should you connect to Rust Server 1?
Enter client.connect 51.7.191.1:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp50
Max players50 slots are available.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).