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Every Rust server graded on real, live numbers. 37,293 players on the roll · 11,693 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 29 October 2026 Pupil no. 51.7.191.1:28015
Name of server

Rust Server 1

RegisterAbsentOffline
Region–
Address51.7.191.1:28015
Last checked9h ago
moddedoxide
Launch Rust and join
Overall grade

Steady

62 out of 100, the average of 6 subjects

On the class lists: D (54), with population over 48 hours and no performance mark.

Players now 1/ 50 2% full
7-day average1peak 1
Rank#7,500top 34%
Last wipe1d agono schedule published
Next wipe–no rhythm it keeps

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 2/ 100 A quiet classroom so far: 1 of 50 on average. Plenty of space to grow.
Standingrank on player hours 66/ 100 Working its way up from the back of the class: #7,500 on player hours.
Uptimehours on the list, last 48 25/ 100 Attendance needs work: on the list only 12 of the last 48 hours.
Performanceserver fps, last 48 hours 100/ 100 Runs smoothly: 118 server fps on average.
Wipeskeeping the crowd after a wipe 100/ 100 Holds its players well after a wipe: 100% of wipes kept half their crowd.
Momentumrank now against a week ago 76/ 100 Climbing fast: up 3,908 places this week.

A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

AveragePeakWipe
00.250.50.75109:0011:0013:0009:0011:0017:00Wiped Tue 27 Oct, 09:45 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
010020030040009:0011:0013:0009:0011:0017:00Wiped Tue 27 Oct, 09:45 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep7 Oct14 Oct20 Oct29 Oct

Top 34% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

5 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap10.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Tue 6 OctTue 22 SepMon 21 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 09:45 UTC1d ago – – running 1
Tue 6 Oct, 12:05 UTC22d ago 1 held half 20.9 days 1
Tue 22 Sep, 13:38 UTC36d ago 1 – 13.9 days 1
Mon 21 Sep, 15:32 UTC37d ago 1 – 0.9 days 0
Mon 14 Sep, 14:18 UTC44d ago 1 held half 7.1 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 155 on average
28 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
131 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 117 on average
33 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 93 on average
13 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
4 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
1 / 1000

Quick answers

from the figures on this page

Server details

In what location does Rust Server 1 sit?

Rust Server 1 leaves the region unpublished. Rust Server Score takes the server's word for its location and does not trace the hardware. 51.7.191.1:28015 is the address to use.

How dependable is Rust Server 1, and is it online at the moment?

The server is down: Rust Server 1 is offline now, with the last sighting 9 hours ago. The uptime it reports puts the last restart at about 49 minutes ago. It was up 7% of the time over the last 7 full days, 12 of 168 hours. On 13 September 2026, Rust Server Score saw it for the first time.

Does Rust Server 1 perform well?

It never fell below 60 server fps in the last 48 hours, averaging 118. At its peak, it held 46,413 entities, including buildings, deployables and all else in the world. At its highest, it used 2,370 MB of memory. Players feel lag when fps drops and entities pile up.

Which Rust version is Rust Server 1 running?

You will find Rust Server 1 on Rust network protocol 2635 and build 168909, hosted on Windows. You need the same protocol to join; Steam takes care of updating your game.

Wipe cycle

When does Rust Server 1 wipe, and how often?

No next wipe can be predicted for Rust Server 1, which wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. The world it runs now was created 40 hours.

What should you expect from wipe day on Rust Server 1?

Recent wipes have peaked at 1 players on average. Peak numbers came 0 hours into the latest wipe. Half the peak held until the next wipe in 100% of its recent wipes.

Player count

Where does Rust Server 1 sit among Rust servers?

In the top 34% of all ranked servers, Rust Server 1 sits at #7,500 for player hours over the last seven days.

Is Rust Server 1 a busy server?

It has been 9 hours since Rust Server 1 was last seen, and it is offline right now. It peaked at 1 and averaged 1 players over the last seven days. The busiest time in the last 48 hours was 09:00 UTC, with an average of 1 players.

Tags and filters

What is meant by the tags on Rust Server 1?

The game's browser takes its cue from the tags Rust Server 1 has set: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): 50 slots are available; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.

Where does Rust Server 1 appear in the Rust Server Score lists and filters?

Rust Server Score lists that include Rust Server 1: Modded Rust servers, graded. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Map and rules

How is Rust Server 1 set up, and what rules does it keep?

Nothing in the name of Rust Server 1 states a gather rate. With no change from the game default, groups take up to 8 players. survival is the mode here, gather and build and raid: the standard game. You can raid other players and fight them. Plugins or settings change the game here, and the server browser lists it under Modded. Oxide plugins are running on it. You are covered by VAC, Valve's anti-cheat.

Rust Server 1 runs which map?

A procedural map of size 3,000 and seed 12345, generated by the game, is what Rust Server 1 runs. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.

Connecting

How should you connect to Rust Server 1?

Enter client.connect 51.7.191.1:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp50
Max players 50 slots are available.
ts8
Group limit The limit is 8 per team, the default the game ships with.
v2635
Protocol Join only if your game runs protocol 2635.
cs168909
Build This runs on build 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; you will find it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.