On the class lists: D (54), with population over 48 hours and no performance mark.
Players now0/ 100% full
7-day average0peak 2
Rank#6,426top 29%
Last wipe22h agono schedule published
Next wipe–too few wipes seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
2/ 100
F
A quiet classroom so far: 0 of 10 on average. Plenty of space to grow.
Standingrank on player hours
71/ 100
B−
Holds a respectable place: #6,426 on player hours.
Uptimehours on the list, last 48
90/ 100
A
Good attendance: on the list 43 of the last 48 hours.
Performanceserver fps, last 48 hours
50/ 100
D
Slows down under load at times: 30 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
unmarked
–
No rank a week ago to compare with.
A term to build on.
Strongest in uptime (A); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeakWipe
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Server fpsWipe
EntitiesWipe
Memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 29% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·WW·
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
usual gap0.8 daysbetween real wipes
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Wed 28 Oct, 18:50 UTC22h ago
–
–
running
0
Tue 27 Oct, 23:37 UTC1d ago
–
–
–
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
No region is published for NBA67 - 4Netplayers. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 51.77.128.156:20300.
Is NBA67 - 4Netplayers up, and how steady is its uptime?
The server is up: NBA67 - 4Netplayers is online now. About 7 hours ago, it restarted, based on the uptime it reports. It was up 91 of 96 hours over the last 4 full days, which is 95% of the time. The first sighting by Rust Server Score was on 24 October 2026.
Does NBA67 - 4Netplayers perform well?
The average over the last 48 hours was 30 server fps, and it never went below 30. At its peak, it held 119,388 entities, including buildings, deployables and all else in the world. At its highest, it used 3,318 MB of memory. Lag is what players feel when fps is low and the entity count climbs.
What Rust version is NBA67 - 4Netplayers on?
Rust network protocol 2635 and build 168909 on Linux is what NBA67 - 4Netplayers runs. To join, your game must use the same protocol; Steam handles the update.
Wipe schedule
How frequently does NBA67 - 4Netplayers wipe its map?
There are too few wipes on record for NBA67 - 4Netplayers to show a rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. The world it runs now was created 22 hours.
Population
Where does NBA67 - 4Netplayers sit among Rust servers?
Over the last seven days, NBA67 - 4Netplayers has #6,426 for player hours, in the top 29% of all ranked servers.
What does the population on NBA67 - 4Netplayers look like?
NBA67 - 4Netplayers is showing 0 players right now, with 10 slots in total. The seven-day average is 0 players, with a peak of 2. The highest average in the last 48 hours came at 22:00 UTC, with 1 players.
Tags and filters
What do NBA67 - 4Netplayers's tags stand for?
You'll see NBA67 - 4Netplayers tagged with gmvanilla (Game mode): You play vanilla survival here; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): This runs on build 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): There is no region code on this server; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which Rust Server Score filters and lists feature NBA67 - 4Netplayers?
Rust Server Score lists that include NBA67 - 4Netplayers: Modded Rust servers, graded. You can find it under these server-list filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Rules and settings
How is NBA67 - 4Netplayers set up, and what rules does it keep?
The name of NBA67 - 4Netplayers gives no gather rate. The default of 8 players applies as the group cap. It runs survival, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Oxide. You are covered by VAC, Valve's anti-cheat.
Which map is in play on NBA67 - 4Netplayers?
NBA67 - 4Netplayers runs a game-generated procedural map at size 3,000, seed 13698755. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Getting in
How should you connect to NBA67 - 4Netplayers?
Enter client.connect 51.77.128.156:20300 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z
Game
gmvanilla
Game modeYou play vanilla survival here.
mp10
Max playersThe server holds 10 slots.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeThere is no region code on this server.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A); population is the one to work on (F).