Working its way up from the back of the class: #15,611 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
33/ 100
F
Needs to keep more players after wipe day: 33% of wipes kept half their crowd.
Momentumrank now against a week ago
27/ 100
F
Lost ground: down 7,154 places this week. A strong wipe could turn it round.
A term to build on.
Even marks across the subjects, from F to F.
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
4 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap6.8 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak3players, last three wipes
crowd held33%else halves by day 1
The first 48 hours of its last wipes
Fri 2 OctThu 24 SepThu 17 Sep
Players each hour, from the hour of the wipe. The latest peaked at 3, 4 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 2 Oct, 06:48 UTC27d ago
3
–
running
0
Thu 24 Sep, 04:45 UTC35d ago
3
halved by day 1
8.1 days
0
Thu 17 Sep, 09:59 UTC42d ago
3
halved by day 1
6.8 days
0
Mon 14 Sep, 08:32 UTC45d ago
3
✓ held half
3.1 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is A Shockbyte x Discord Production Rust Server based in?
No region is published for A Shockbyte x Discord Production Rust Server. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 51.79.218.252:21375.
How dependable is A Shockbyte x Discord Production Rust Server, and is it online at the moment?
You cannot join now: A Shockbyte x Discord Production Rust Server is offline, last seen 17 days 9 hours ago. For the last 7 full days, it was up 0 of 168 hours, or 0% of the time. It was first seen by Rust Server Score on 13 September 2026.
On what Rust version does A Shockbyte x Discord Production Rust Server sit?
Rust network protocol 2634 and build 166586 on Linux is what A Shockbyte x Discord Production Rust Server runs. To join, your game must use the same protocol; Steam handles the update.
Resets
How frequently does A Shockbyte x Discord Production Rust Server wipe its map?
There is no next wipe to predict on A Shockbyte x Discord Production Rust Server, as it wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. 27 days 3 hours have passed since this world was made.
What happens on A Shockbyte x Discord Production Rust Server when wipe day arrives?
The average peak on its recent wipes was 3 players. Peak numbers came 4 hours into the latest wipe. The crowd stayed above half that peak, right through to the next wipe, in 33% of its recent wipes. Day 1 is when it sank below half in the wipes that did not hold.
Population
What position does A Shockbyte x Discord Production Rust Server hold in the rankings?
Over the last seven days, A Shockbyte x Discord Production Rust Server has #15,611 for player hours, in the top 71% of all ranked servers.
How many players does A Shockbyte x Discord Production Rust Server usually have?
A Shockbyte x Discord Production Rust Server is offline at the moment; the last time it was seen was 17 days 9 hours ago.
Tags and filters
What do A Shockbyte x Discord Production Rust Server's tags stand for?
The game's browser takes its cue from the tags A Shockbyte x Discord Production Rust Server has set: gmrust (Game mode): Survival in the standard Rust style; mp125 (Max players): The server holds 125 slots; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2634 (Protocol): To get in, your game needs to be on the same version: the protocol is 2634; cs166586 (Build): Build number: 166586; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Where does A Shockbyte x Discord Production Rust Server appear in the Rust Server Score lists and filters?
Rust Server Score lists that include A Shockbyte x Discord Production Rust Server: Modded Rust servers, graded. You can find it under these server-list filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Server rules
Which rules does A Shockbyte x Discord Production Rust Server enforce, and what are its settings?
Nothing in the name of A Shockbyte x Discord Production Rust Server states a gather rate. The group limit stays at the game's default of 8 players. You get survival here, gather, build and raid, as in the standard game. You can raid other players and fight them. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Oxide. The server runs Valve's anti-cheat, VAC.
Can you tell me which map A Shockbyte x Discord Production Rust Server uses?
The game generates the procedural map on A Shockbyte x Discord Production Rust Server at size 3,500 with seed 887108291. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Getting in
What is the way to join A Shockbyte x Discord Production Rust Server?
To connect, start Rust, press F1, and type client.connect 51.79.218.252:21375. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp125,ptrak,$r?,v2634,gmrust,cs166586,ts8,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp125
Max playersThe server holds 125 slots.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2634
ProtocolTo get in, your game needs to be on the same version: the protocol is 2634.
cs166586
BuildBuild number: 166586.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeNo region code has been set.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Even marks across the subjects, from F to F.