On the class lists: D (46), with population over 48 hours and no performance mark.
Players now0/ 400% full
7-day average0peak 2
Rank#12,794top 57%
Last wipe2d agono schedule published
Next wipe–too few wipes seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 40 on average. Plenty of space to grow.
Standingrank on player hours
43/ 100
F
Working its way up from the back of the class: #12,794 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 190 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
unmarked
–
No rank a week ago to compare with.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 57% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
wipe-day peak2players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 11 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Mon 26 Oct, 22:51 UTC2d ago
2
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
No region is published for Reunion Rust | Beta. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 51.79.218.253:27834.
How dependable is Reunion Rust | Beta, and is it online at the moment?
You can join now: Reunion Rust | Beta is online. The uptime it reports puts the last restart at about 29 minutes ago. It was up 98% of the time over the last 2 full days, 47 of 48 hours. On 26 October 2026, Rust Server Score saw it for the first time.
How well does Reunion Rust | Beta run?
The average over the last 48 hours was 190 server fps, and it never went below 111. Up to 113,552 entities were in the world, covering buildings, deployables and the rest. At its highest, it used 4,106 MB of memory. When fps is low and entities climb, that is lag to players.
On what Rust version does Reunion Rust | Beta sit?
Rust network protocol 2635 and build 168909 on Linux is what Reunion Rust | Beta runs. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
On what schedule does Reunion Rust | Beta reset?
The record holds too few of Reunion Rust | Beta's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. It has been running its current world for 2 days 17 hours.
What should you expect from wipe day on Reunion Rust | Beta?
Across its recent wipes, the busiest moments averaged 2 players. 11 hours after the latest wipe began, the crowd hit its peak.
Player count
Where does Reunion Rust | Beta place in the wider field of Rust servers?
In the top 57% of all ranked servers, Reunion Rust | Beta sits at #12,794 for player hours over the last seven days.
What does the population on Reunion Rust | Beta look like?
Reunion Rust | Beta is showing 0 players right now, with 40 slots in total. It peaked at 2 and averaged 0 players over the last seven days.
Tags
What do Reunion Rust | Beta's tags stand for?
The game's browser takes its cue from the tags Reunion Rust | Beta has set: gmrust (Game mode): Survival in the standard Rust style; mp40 (Max players): Its slot count is 40; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): There is no region code on this server; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Where does Reunion Rust | Beta appear in the Rust Server Score lists and filters?
These Rust Server Score lists count Reunion Rust | Beta among them: Modded Rust servers, graded. It shows under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Rules and settings
What settings and rules apply on Reunion Rust | Beta?
Nothing in the name of Reunion Rust | Beta states a gather rate. With no change from the game default, groups take up to 8 players. survival is the mode here, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. The server browser lists it as Modded: plugins or settings change how the game plays. Oxide plugins are running on it. The server runs Valve's anti-cheat, VAC.
Can you tell me which map Reunion Rust | Beta uses?
The game generates the procedural map on Reunion Rust | Beta at size 6,000 with seed 1. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map. The name of the map reads: Custom Map.
How to join
How should you connect to Reunion Rust | Beta?
Enter client.connect 51.79.218.253:27834 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp40
Max playersIts slot count is 40.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeThere is no region code on this server.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).