On the class lists: C− (55), with population over 48 hours and no performance mark.
Players now0/ 10% full
7-day average0peak 1
Rank#9,255top 42%
Last wipe5d agono schedule published
Next wipe–no rhythm it keeps
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
4/ 100
F
A quiet classroom so far: 0 of 1 on average. Plenty of space to grow.
Standingrank on player hours
58/ 100
C−
Working its way up from the back of the class: #9,255 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 164 server fps on average.
Wipeskeeping the crowd after a wipe
50/ 100
D
Keeps a fair share of its players through a wipe: 50% of wipes kept half their crowd.
Momentumrank now against a week ago
69/ 100
C+
Climbing fast: up 3,452 places this week.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 42% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
14 wipe days in the last 16 weeks
MTWTFSS
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W····W·
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WW·W···
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap1 daysbetween real wipes
on rhythm38%of its recent wipes
wipe-day peak1players, last three wipes
crowd held50%else halves by day 3
The first 48 hours of its last wipes
Sat 24 OctThu 15 OctTue 13 Oct
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sat 24 Oct, 19:12 UTC5d ago
1
–
running
0
Thu 15 Oct, 01:19 UTC14d ago
1
halved by day 3
9.7 days
0
Tue 13 Oct, 03:18 UTC16d ago
1
–
1.9 days
0
Mon 12 Oct, 15:53 UTC17d ago
1
–
0.5 days
0
Sun 11 Oct, 15:26 UTC18d ago
1
–
1 days
0
Fri 9 Oct, 13:58 UTC20d ago
1
✓ held half
2.1 days
1
Fri 9 Oct, 00:24 UTC20d ago
1
–
0.6 days
0
Thu 8 Oct, 00:01 UTC21d ago
1
–
1 days
0
Wed 7 Oct, 02:41 UTC22d ago
1
–
0.9 days
0
Sat 3 Oct, 19:12 UTC26d ago
1
halved by day 2
3.3 days
0
Fri 2 Oct, 00:04 UTC27d ago
1
–
1.8 days
0
Tue 29 Sep, 23:27 UTC29d ago
1
✓ held half
2 days
1
Tue 29 Sep, 04:43 UTC30d ago
1
–
0.8 days
1
Sat 26 Sep, 05:48 UTC33d ago
1
✓ held half
3 days
0
Mon 21 Sep, 18:21 UTC38d ago
1
halved by day 3
4.5 days
1
Sun 20 Sep, 19:19 UTC39d ago
2+1 queue
–
1 days
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
You'll find no region listed by Coog's Hunger Games. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 51.81.179.115:27457.
Is Coog's Hunger Games up, and how steady is its uptime?
The server is up: Coog's Hunger Games is online now. The uptime it reports puts the last restart at about 3 hours ago. It was up 110 of 168 hours over the last 7 full days, which is 65% of the time. On 20 September 2026, Rust Server Score saw it for the first time.
Is Coog's Hunger Games smooth to play on?
It never fell below 109 server fps in the last 48 hours, averaging 164. Buildings, deployables and everything else in the world added up to as many as 90,909 entities. Up to 3,785 MB of memory was used. Lag is what players feel when fps is low and the entity count climbs.
Which Rust version is Coog's Hunger Games running?
The server Coog's Hunger Games is on Rust network protocol 2635 and build 168909 under Linux. You need the same protocol to join; Steam takes care of updating your game.
Wipe schedule
When does Coog's Hunger Games wipe, and how often?
There is no next wipe to predict on Coog's Hunger Games, as it wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. The world it runs now was created 5 days 3 hours.
What happens on Coog's Hunger Games when wipe day arrives?
Recent wipes have peaked at 1 players on average. The crowd on the latest wipe was largest 0 hours after it began. The crowd stayed above half that peak, right through to the next wipe, in 50% of its recent wipes. The crowd dropped below half by day 3 in the wipes where it did not hold.
Player count
Where does Coog's Hunger Games sit among Rust servers?
In the top 42% of all ranked servers, Coog's Hunger Games sits at #9,255 for player hours over the last seven days.
Is Coog's Hunger Games a busy server?
With 1 slots available, Coog's Hunger Games currently has 0 players. The seven-day average is 0 players, with a peak of 1.
Tags and filters
How should you read the tags on Coog's Hunger Games?
You'll see Coog's Hunger Games tagged with gmrust (Game mode): Survival in the standard Rust style; mp1 (Max players): 1 slots are available; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded in the browser, which picks them up from the server. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Where does Coog's Hunger Games appear in the Rust Server Score lists and filters?
Rust Server Score lists that include Coog's Hunger Games: Modded Rust servers, graded. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Map and rules
Which rules does Coog's Hunger Games enforce, and what are its settings?
The name of Coog's Hunger Games gives no gather rate. The group limit stays at the game's default of 8 players. survival is the mode here, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Oxide. You are covered by VAC, Valve's anti-cheat.
Can you tell me which map Coog's Hunger Games uses?
Coog's Hunger Games runs a game-generated procedural map at size 4,000, seed 6969. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
How to join
How should you connect to Coog's Hunger Games?
Enter client.connect 51.81.179.115:27457 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp1,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp1
Max players1 slots are available.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).