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Every Rust server graded on real, live numbers. 33,251 players on the roll · 11,613 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 29 October 2026 Pupil no. 51.81.48.22:28044
Name of server

PUBLIC

RegisterPresentOnline
Region–
Address51.81.48.22:28044
Last checked9m ago
modded
Launch Rust and join
Overall grade

Getting there

56 out of 100, the average of 6 subjects

On the class lists: D (47), with population over 48 hours and no performance mark.

Players now 0/ 100 0% full
7-day average1peak 29
Rank#3,352top 15%
Last wipe5h agono schedule published
Next wipe–no rhythm it keeps

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 1/ 100 A quiet classroom so far: 1 of 100 on average. Plenty of space to grow.
Standingrank on player hours 85/ 100 Holds a respectable place: #3,352 on player hours.
Uptimehours on the list, last 48 90/ 100 Good attendance: on the list 43 of the last 48 hours.
Performanceserver fps, last 48 hours 100/ 100 Runs smoothly: 131 server fps on average.
Wipeskeeping the crowd after a wipe 0/ 100 Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago 58/ 100 Moving up: up 526 places this week.

A fair term, with more to come. Strongest in performance (A+); wipes are the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

AveragePeakWipe
01020304007:0015:0000:0008:0017:0005:00Wiped Wed 28 Oct, 16:09 UTCWIPEWiped Wed 28 Oct, 22:39 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
05010015020007:0015:0000:0008:0017:0005:00Wiped Wed 28 Oct, 16:09 UTCWIPEWiped Wed 28 Oct, 22:39 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k14 Oct17 Oct20 Oct23 Oct26 Oct29 Oct

Top 15% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

4 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap3.4 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak20players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Thu 22 OctWed 21 OctThu 15 Oct
05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 20, 11 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 22:39 UTC7h ago – – running 12
Wed 28 Oct, 16:09 UTC14h ago – – – 0
Thu 22 Oct, 03:24 UTC7d ago 20 halved by day 1 6.5 days 2
Wed 21 Oct, 18:57 UTC7d ago 23 – 0.4 days 0
Thu 15 Oct, 01:48 UTC14d ago 18 halved by day 1 6.7 days 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 151 on average
54 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
133 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 117 on average
76 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 93 on average
24 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
3 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
6 / 1000

Quick answers

from the figures on this page

Server details

In what location does PUBLIC sit?

PUBLIC leaves the region unpublished. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 51.81.48.22:28044.

Is PUBLIC up, and how steady is its uptime?

Right now, PUBLIC is online. According to its reported uptime, the last restart was about 4 hours ago. For the last 7 full days, it was up 164 of 168 hours, or 98% of the time. The first sighting by Rust Server Score was on 14 October 2026.

Is PUBLIC smooth to play on?

It averaged 131 server fps over the last 48 hours, with a low of 68. At its peak, it held 1,058,128 entities, including buildings, deployables and all else in the world. Up to 5,868 MB of memory was used. Players feel lag when fps drops and entities pile up.

On what Rust version does PUBLIC sit?

You will find PUBLIC on Rust network protocol 2635 and build 168909, hosted on Linux. You need the same protocol to join; Steam takes care of updating your game.

Wipe cycle

When does PUBLIC wipe, and how often?

There is no next wipe to predict on PUBLIC, as it wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. It has been running its current world for 5 hours.

What should you expect from wipe day on PUBLIC?

The average peak on its recent wipes was 20 players. The crowd on the latest wipe was largest 11 hours after it began. The crowd stayed above half that peak, right through to the next wipe, in 0% of its recent wipes. In the other wipes it slipped under half by day 1.

Population

What position does PUBLIC hold in the rankings?

Over the last seven days, PUBLIC has #3,352 for player hours, in the top 15% of all ranked servers.

How many players does PUBLIC usually have?

Right now, 0 players are on PUBLIC, which has 100 slots. The seven-day average is 1 players, with a peak of 29. Over the last 48 hours, the peak hour was 23:00 UTC, averaging 22 players.

Tags and filters

How should you read the tags on PUBLIC?

The game's browser takes its cue from the tags PUBLIC has set: gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): Its slot count is 100; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): This runs on build 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here; ^z (Modded): Plugins or settings alter the game, so it sits under Modded. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.

Which Rust Server Score filters and lists feature PUBLIC?

Rust Server Score lists that include PUBLIC: Modded Rust servers, graded. You can find it under these server-list filters: Type: Modded; Server tag: Modded ^z; Group limit: 5 or more; Last wipe: In the last 24 hours.

Map and rules

Which rules does PUBLIC enforce, and what are its settings?

The name of PUBLIC gives no gather rate. The default of 8 players applies as the group cap. survival is the mode here, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. The server browser lists it as Modded: plugins or settings change how the game plays. The server runs Valve's anti-cheat, VAC.

Which map is in play on PUBLIC?

A procedural map of size 5,000 and seed 1228719711, generated by the game, is what PUBLIC runs. Because size and seed match, the map is the same each time, and this page links to it on RustMaps. The name of the map reads: Custom Map.

How to join

How should you connect to PUBLIC?

Enter client.connect 51.81.48.22:28044 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp100
Max players Its slot count is 100.
ts8
Group limit Teams are capped at 8, the game's standard setting.
v2635
Protocol The game protocol is 2635, so your game must match that version to join.
cs168909
Build This runs on build 168909.
ptrak
Networking This is RakNet: the network layer Rust normally uses.
$r?
Region code A region code is not set here.

Mods and access

^z
Modded Plugins or settings alter the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.