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Every Rust server graded on real, live numbers. 93,847 players on the roll · 11,851 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 29 October 2026 Pupil no. 51.81.49.81:28015
Name of server

Project Fallout Vanilla | No Team Limit | Weekly Wipes

RegisterPresentOnline
Region–
Address51.81.49.81:28015
Last checked10m ago
moddedcarbon
Launch Rust and join
Overall grade

Not there yet

35 out of 100, the average of 5 subjects

Players now 0/ 125 0% full
7-day average0peak –
Rank#15,344top 69%
Last wipe6d agono schedule published
Next wipe–no rhythm it keeps

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 0/ 100 A quiet classroom so far: 0 of 125 on average. Plenty of space to grow.
Standingrank on player hours 31/ 100 Working its way up from the back of the class: #15,344 on player hours.
Uptimehours on the list, last 48 96/ 100 Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours unmarked Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe 0/ 100 Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago 49/ 100 Slipped a little: down 219 places this week. Nothing a good wipe can't fix.

A term to build on. Strongest in uptime (A+); population is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

AveragePeak
0123416:0001:0010:0020:0005:0014:00

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

6 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.2 daysbetween real wipes
on rhythm20%of its recent wipes
wipe-day peak0players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Thu 22 OctTue 20 OctSun 11 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 22:08 UTC6d ago 0 – running 0
Tue 20 Oct, 16:22 UTC8d ago 0 – 2.2 days 0
Sun 11 Oct, 16:41 UTC17d ago 1 halved by day 1 9 days 1
Sat 10 Oct, 19:51 UTC18d ago 1 – 0.9 days 0
Mon 21 Sep, 16:01 UTC37d ago 0 – 19.2 days 0
Sun 20 Sep, 22:31 UTC38d ago 0 – 0.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 149 on average
179 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
123 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 118 on average
184 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 94 on average
80 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 86 on average
351 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
EU · groups of 16+ · monthly · 86 on average
245 / 700

Quick answers

from the figures on this page

About the server

Where in the world is Project Fallout Vanilla | No Team Limit | Weekly Wipes?

You'll find no region listed by Project Fallout Vanilla | No Team Limit | Weekly Wipes. Rust Server Score reports the location a server gives; it does not check where the machine actually is. 51.81.49.81:28015 is the address to use.

Is Project Fallout Vanilla | No Team Limit | Weekly Wipes up, and how steady is its uptime?

Right now, Project Fallout Vanilla | No Team Limit | Weekly Wipes is online. For the last 7 full days, it was up 167 of 168 hours, or 99% of the time. The first sighting by Rust Server Score was on 19 September 2026.

Which Rust version is Project Fallout Vanilla | No Team Limit | Weekly Wipes running?

You will find Project Fallout Vanilla | No Team Limit | Weekly Wipes on Rust network protocol 2635 and build 168909, hosted on Linux. To join, your game must use the same protocol; Steam handles the update.

Wipe schedule

How frequently does Project Fallout Vanilla | No Team Limit | Weekly Wipes wipe its map?

No next wipe can be predicted for Project Fallout Vanilla | No Team Limit | Weekly Wipes, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. It has been running its current world for 6 days 17 hours.

What happens on Project Fallout Vanilla | No Team Limit | Weekly Wipes when wipe day arrives?

Across its recent wipes, the busiest moments averaged 0 players. 0 hours after the latest wipe began, the crowd hit its peak. Half the peak held until the next wipe in 0% of its recent wipes. The crowd dropped below half by day 1 in the wipes where it did not hold.

Population

Where does Project Fallout Vanilla | No Team Limit | Weekly Wipes sit among Rust servers?

In the top 69% of all ranked servers, Project Fallout Vanilla | No Team Limit | Weekly Wipes sits at #15,344 for player hours over the last seven days.

What does the population on Project Fallout Vanilla | No Team Limit | Weekly Wipes look like?

With 125 slots available, Project Fallout Vanilla | No Team Limit | Weekly Wipes currently has 0 players. For the last seven days, the average number of players was 0.

Lists and filters

What do Project Fallout Vanilla | No Team Limit | Weekly Wipes's tags stand for?

The game's browser takes its cue from the tags Project Fallout Vanilla | No Team Limit | Weekly Wipes has set: gmrust (Game mode): Rust survival, played by the standard rules; mp125 (Max players): 125 slots are available; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): This runs on build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; ^y (Carbon): Carbon provides the plugin framework here. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.

Which Rust Server Score filters and lists feature Project Fallout Vanilla | No Team Limit | Weekly Wipes?

These Rust Server Score lists count Project Fallout Vanilla | No Team Limit | Weekly Wipes among them: Modded Rust servers, graded. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

Rules and settings

Which rules does Project Fallout Vanilla | No Team Limit | Weekly Wipes enforce, and what are its settings?

Nothing in the name of Project Fallout Vanilla | No Team Limit | Weekly Wipes states a gather rate. With no change from the game default, groups take up to 8 players. You get survival here, gather and build and raid: the standard game. You can raid other players and fight them. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Carbon. The server runs Valve's anti-cheat, VAC.

Which map is in play on Project Fallout Vanilla | No Team Limit | Weekly Wipes?

Project Fallout Vanilla | No Team Limit | Weekly Wipes runs a procedural map, which the game generates.

Getting in

How do you get onto Project Fallout Vanilla | No Team Limit | Weekly Wipes?

Enter client.connect 51.81.49.81:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.

Server tags

what each one means

Published as mp125,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Rust survival, played by the standard rules.
mp125
Max players 125 slots are available.
ts8
Group limit A team can hold 8 at most, which is the game default.
v2635
Protocol The game protocol is 2635, so your game must match that version to join.
cs168909
Build This runs on build 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code No region code has been set.

Mods and access

^z
Modded Because settings or plugins change how it plays, it is listed as Modded.
^y
Carbon Carbon provides the plugin framework here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.