On the class lists: C+ (67), with population over 48 hours and no performance mark.
Players now0/ 5000% full
7-day average0peak 1
Rank#6,747top 30%
Last wipe18d agono schedule published
Next wipe–too few wipes seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 500 on average. Plenty of space to grow.
Standingrank on player hours
70/ 100
B−
Holds a respectable place: #6,747 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 60 server fps on average.
Wipeskeeping the crowd after a wipe
100/ 100
A+
Holds its players well after a wipe: 100% of wipes kept half their crowd.
Momentumrank now against a week ago
73/ 100
B−
Climbing fast: up 3,098 places this week.
A steady term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 30% of all ranked servers, and #389 of the quad servers (top 47%). Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
usual gap2.7 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd
The first 48 hours of its last wipes
Sun 11 OctThu 8 Oct
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sun 11 Oct, 11:48 UTC18d ago
1
–
running
1
Thu 8 Oct, 18:37 UTC21d ago
1
✓ held half
2.7 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does Rust @ ServerProject.net sit?
Rust @ ServerProject.net leaves the region unpublished. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 51.83.172.143:29028.
Is Rust @ ServerProject.net up, and how steady is its uptime?
You can join now: Rust @ ServerProject.net is online. The uptime it reports puts the last restart at about 18 hours ago. For the last 7 full days, it was up 143 of 168 hours, or 85% of the time. It was first seen by Rust Server Score on 13 September 2026.
Does Rust @ ServerProject.net perform well?
It never fell below 60 server fps in the last 48 hours, averaging 60. Up to 51,244 entities were in the world, covering buildings, deployables and the rest. At its highest, it used 2,005 MB of memory. Players feel lag when fps drops and entities pile up.
Which Rust version is Rust @ ServerProject.net running?
Rust network protocol 2635 and build 168909 on Linux is what Rust @ ServerProject.net runs. You need the same protocol to join; Steam takes care of updating your game.
Wipe schedule
On what schedule does Rust @ ServerProject.net reset?
There are too few wipes on record for Rust @ ServerProject.net to show a rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. It has been running its current world for 18 days 12 hours.
What should you expect from wipe day on Rust @ ServerProject.net?
The average peak on its recent wipes was 1 players. 0 hours after the latest wipe began, the crowd hit its peak. Half the peak held until the next wipe in 100% of its recent wipes.
Population
Where does Rust @ ServerProject.net sit among Rust servers?
Over the last seven days, Rust @ ServerProject.net has #6,747 for player hours, in the top 30% of all ranked servers. In the quad group, it ranks #389.
How many players does Rust @ ServerProject.net usually have?
Rust @ ServerProject.net is showing 0 players right now, with 500 slots in total. Averaging 0 players over seven days, it peaked at 1. The busiest time in the last 48 hours was 01:00 UTC, with an average of 1 players.
Lists and filters
How should you read the tags on Rust @ ServerProject.net?
The game's browser takes its cue from the tags Rust @ ServerProject.net has set: gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp500 (Max players): 500 slots are available; ts4 (Group limit): No team may go above 4; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which lists and filters on Rust Server Score show Rust @ ServerProject.net?
These Rust Server Score lists count Rust @ ServerProject.net among them: Modded Rust servers, graded. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.
Rules and settings
Which rules does Rust @ ServerProject.net enforce, and what are its settings?
Nothing in the name of Rust @ ServerProject.net states a gather rate. The cap on group size is 4 players (quad). You get survival here, gather, build and raid, as in the standard game. You can raid other players and fight them. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Oxide. VAC, Valve's anti-cheat, is enabled.
Which map is in play on Rust @ ServerProject.net?
A procedural map of size 3,000 and seed 11124, generated by the game, is what Rust @ ServerProject.net runs. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Connecting
How do you get onto Rust @ ServerProject.net?
To connect, start Rust, press F1, and type client.connect 51.83.172.143:29028. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://ServerProject.net/en.
Server tags
what each one means
Published asmp500,ptrak,$r?,v2635,gmrust,cs168909,ts4,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp500
Max players500 slots are available.
ts4
Group limitNo team may go above 4.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeA region code is not set here.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); population is the one to work on (F).