On the class lists: F (44), with population over 48 hours and no performance mark.
Players now0/ 20% full
7-day average0peak –
Rank#15,318top 69%
Last wipe18d agono schedule published
Next wipe–too few wipes seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 2 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,318 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 235 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 193 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
usual gap20.9 daysbetween real wipes
wipe-day peak0players, last three wipes
The first 48 hours of its last wipes
Sat 10 OctSat 19 Sep
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sat 10 Oct, 13:59 UTC18d ago
0
–
running
0
Sat 19 Sep, 17:27 UTC39d ago
0
–
20.9 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is NON-PRODUCTION Pocket Mines Feasibility?
You'll find no region listed by NON-PRODUCTION Pocket Mines Feasibility. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 51.91.74.194:25570.
How dependable is NON-PRODUCTION Pocket Mines Feasibility, and is it online at the moment?
The server is up: NON-PRODUCTION Pocket Mines Feasibility is online now. According to its reported uptime, the last restart was about 18 days 20 hours ago. It was up 167 of 168 hours over the last 7 full days, which is 99% of the time. The first sighting by Rust Server Score was on 13 September 2026.
How well does NON-PRODUCTION Pocket Mines Feasibility run?
It averaged 235 server fps over the last 48 hours, with a low of 225. Up to 14,119 entities were in the world, covering buildings, deployables and the rest. Up to 3,113 MB of memory was used. Players feel lag when fps drops and entities pile up.
Which Rust version is NON-PRODUCTION Pocket Mines Feasibility running?
The server NON-PRODUCTION Pocket Mines Feasibility is on Rust network protocol 2634 and build 167398 under Linux. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
On what schedule does NON-PRODUCTION Pocket Mines Feasibility reset?
The record holds too few of NON-PRODUCTION Pocket Mines Feasibility's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. 18 days 22 hours have passed since this world was made.
What happens on NON-PRODUCTION Pocket Mines Feasibility when wipe day arrives?
Across its recent wipes, the busiest moments averaged 0 players. Peak numbers came 0 hours into the latest wipe.
Population
What position does NON-PRODUCTION Pocket Mines Feasibility hold in the rankings?
Over the last seven days, NON-PRODUCTION Pocket Mines Feasibility has #15,318 for player hours, in the top 69% of all ranked servers.
How many players does NON-PRODUCTION Pocket Mines Feasibility usually have?
With 2 slots available, NON-PRODUCTION Pocket Mines Feasibility currently has 0 players. Over the past seven days, the average player count was 0.
Lists and filters
What do NON-PRODUCTION Pocket Mines Feasibility's tags stand for?
The game's browser takes its cue from the tags NON-PRODUCTION Pocket Mines Feasibility has set: gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp2 (Max players): The server holds 2 slots; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2634 (Protocol): The game protocol is 2634, so your game must match that version to join; cs167398 (Build): This runs on build 167398; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): There is no region code on this server; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; ^y (Carbon): The plugin framework in use is Carbon. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which Rust Server Score filters and lists feature NON-PRODUCTION Pocket Mines Feasibility?
Rust Server Score lists that include NON-PRODUCTION Pocket Mines Feasibility: Modded Rust servers, graded. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Rules and settings
How is NON-PRODUCTION Pocket Mines Feasibility set up, and what rules does it keep?
The name of NON-PRODUCTION Pocket Mines Feasibility gives no gather rate. The default of 8 players applies as the group cap. survival is the mode here, gather and build and raid: the standard game. Raiding and PvP are both permitted. The server browser lists it as Modded: plugins or settings change how the game plays. Carbon plugins are running on it. You are covered by VAC, Valve's anti-cheat.
NON-PRODUCTION Pocket Mines Feasibility runs which map?
The game generates the procedural map on NON-PRODUCTION Pocket Mines Feasibility at size 2,000 with seed 20260808. A matching size and seed produce the same map, viewable on RustMaps from this page.
Connecting
What is the way to join NON-PRODUCTION Pocket Mines Feasibility?
To connect, start Rust, press F1, and type client.connect 51.91.74.194:25570. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp2,ptrak,$r?,v2634,gmrust,cs167398,ts8,^z,^y
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp2
Max playersThe server holds 2 slots.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2634
ProtocolThe game protocol is 2634, so your game must match that version to join.
cs167398
BuildThis runs on build 167398.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeThere is no region code on this server.
Mods and access
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
^y
CarbonThe plugin framework in use is Carbon.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).