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Every Rust server graded on real, live numbers. 32,604 players on the roll · 11,658 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 29 October 2026 Pupil no. 57.128.210.53:28067
Name of server

[UA] TEST U DIE ;)

RegisterAbsentOffline
Region–
Address57.128.210.53:28067
Last checked21d ago
weekly wipes moddedoxide
Launch Rust and join Website
Overall grade

Not there yet

27 out of 100, the average of 3 subjects

Players now 0/ 200 0% full
7-day average0peak –
Rank#15,929top 72%
Last wipe22d agoweekly schedule
Next wipe5d 7hTue 3 Nov, 12:21 UTC

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average unmarked No weekly average to mark yet.
Standingrank on player hours 28/ 100 Working its way up from the back of the class: #15,929 on player hours.
Uptimehours on the list, last 48 unmarked Not seen long enough to take a register.
Performanceserver fps, last 48 hours unmarked Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe 33/ 100 Needs to keep more players after wipe day: 33% of wipes kept half their crowd.
Momentumrank now against a week ago 20/ 100 Lost ground: down 9,471 places this week. A strong wipe could turn it round.

A term to build on. Strongest in wipe hold (F); momentum is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep5 Oct10 Oct15 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

8 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

from its schedule tag

Next wipe Tuesday 3 November, 12:21 UTC, in 5d 7h. Its weekly schedule tag · low confidence

usual gap2.6 daysbetween real wipes
on rhythm14%of its recent wipes
wipe-day peak1players, last three wipes
crowd held33%else halves by day 1.5

Coming wipes

  • 5d 7hTue 3 Nov, 12:21 UTC
  • 7d 14hThu 5 Nov, 19:00 UTCFW
  • 12d 7hTue 10 Nov, 12:21 UTC
  • 19d 7hTue 17 Nov, 12:21 UTC
  • 26d 7hTue 24 Nov, 12:21 UTC
  • 33d 7hTue 1 Dec, 12:21 UTC
  • 35d 14hThu 3 Dec, 19:00 UTCFW
  • 40d 7hTue 8 Dec, 12:21 UTC

The first 48 hours of its last wipes

Tue 6 OctMon 5 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 6 Oct, 12:21 UTC22d ago 1 – running 0
Mon 5 Oct, 10:36 UTC23d ago 1 – 1.1 days 0
Thu 1 Oct, 18:03 UTC FW27d ago 2 held half 3.7 days 0
Mon 28 Sep, 12:49 UTC30d ago 2 halved by day 2 3.2 days 1
Sat 26 Sep, 20:12 UTC32d ago 2 – 1.7 days 0
Thu 24 Sep, 06:50 UTC34d ago 4 halved by day 1 2.6 days 0
Tue 22 Sep, 19:54 UTC36d ago 4 – 1.5 days 0
Mon 14 Sep, 16:50 UTC44d ago 1 halved by day 3 8.1 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
120 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 117 on average
47 / 225
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
1 / 200
[NA] Willjum's Solo Only | Thursday Wipes
NA · groups of 8+ · weekly · 26 on average
13 / 100
[EU] Willjum's Solo Only | Thursday Wipes
EU · groups of 8+ · weekly · 26 on average
3 / 175
QS『芬达』100000倍/10.28/枪战/蓝图全解/萌新/建造
EA · groups of 20+ · weekly · 24 on average
29 / 100

Quick answers

from the figures on this page

Server details

Where in the world is [UA] TEST U DIE ;)?

[UA] TEST U DIE ;) leaves the region unpublished. Rust Server Score reports the location a server gives; it does not check where the machine actually is. 57.128.210.53:28067 is the address to use.

Is [UA] TEST U DIE ;) up, and how steady is its uptime?

The server is down: [UA] TEST U DIE ;) is offline now, with the last sighting 21 days 1 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. The first sighting by Rust Server Score was on 13 September 2026.

Which Rust version is [UA] TEST U DIE ;) running?

Rust network protocol 2634 and build 166652 on Linux is what [UA] TEST U DIE ;) runs. You need the same protocol to join; Steam takes care of updating your game.

Resets

How frequently does [UA] TEST U DIE ;) wipe its map?

The prediction follows its tag, because too few of [UA] TEST U DIE ;)'s wipes are on record to confirm the schedule. Expect the next wipe on Tuesday 3 November at 12:21 UTC. It has been running its current world for 22 days 15 hours. Its tags state that it wipes weekly.

What happens on [UA] TEST U DIE ;) when wipe day arrives?

The average peak on its recent wipes was 1 players. Peak numbers came 0 hours into the latest wipe. Half the peak held until the next wipe in 33% of its recent wipes. The crowd dropped below half by day 1.5 in the wipes where it did not hold.

Population

Where does [UA] TEST U DIE ;) place in the wider field of Rust servers?

Over the last seven days, [UA] TEST U DIE ;) has #15,929 for player hours, in the top 72% of all ranked servers.

What does the population on [UA] TEST U DIE ;) look like?

It has been 21 days 1 hours since [UA] TEST U DIE ;) was last seen, and it is offline right now.

Tags

What is meant by the tags on [UA] TEST U DIE ;)?

You'll see [UA] TEST U DIE ;) tagged with gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp200 (Max players): The server holds 200 slots; ts32 (Group limit): A team can hold 32 players at most; v2634 (Protocol): To get in, your game needs to be on the same version: the protocol is 2634; cs166652 (Build): This runs on build 166652; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^w (Weekly): Wipes come once a week; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.

Which lists and filters on Rust Server Score show [UA] TEST U DIE ;)?

These Rust Server Score lists count [UA] TEST U DIE ;) among them: Modded Rust servers, graded. You can find it under these server-list filters: Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.

Server rules

What settings and rules apply on [UA] TEST U DIE ;)?

The name of [UA] TEST U DIE ;) gives no gather rate. A group here can reach 32 players. survival is the mode here, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. The server browser lists it as Modded: plugins or settings change how the game plays. Oxide plugins are running on it. VAC, Valve's anti-cheat, is enabled.

Can you tell me which map [UA] TEST U DIE ;) uses?

A procedural map of size 4,500 and seed 831201459, generated by the game, is what [UA] TEST U DIE ;) runs. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.

Getting in

How do you get onto [UA] TEST U DIE ;)?

Enter client.connect 57.128.210.53:28067 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://discord.com/invite/Jxqy3KceWH.

Server tags

what each one means

Published as mp200,ptrak,$r?,v2634,^w,gmrust,cs166652,ts32,^o^z

Game

gmrust
Game mode This one runs plain Rust survival, with nothing altered.
mp200
Max players The server holds 200 slots.
ts32
Group limit A team can hold 32 players at most.
v2634
Protocol To get in, your game needs to be on the same version: the protocol is 2634.
cs166652
Build This runs on build 166652.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code No region code has been set.

Wipe schedule

^w
Weekly Wipes come once a week.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded The game is changed by plugins or settings; you will find it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.