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Every Rust server graded on real, live numbers. 31,131 players on the roll · 11,626 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 29 October 2026 Pupil no. 57.128.229.173:25570
Name of server

A Rust Server

RegisterAbsentOffline
Region–
Address57.128.229.173:25570
Last checked1d ago
moddedcarbon
Launch Rust and join
Overall grade

Working towards

49 out of 100, the average of 6 subjects

On the class lists: F (38), with population over 48 hours and no performance mark.

Players now 2/ 40 5% full
7-day average2peak 5
Rank#4,732top 21%
Last wipe2d agono schedule published
Next wipe–no rhythm it keeps

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 5/ 100 A quiet classroom so far: 2 of 40 on average. Plenty of space to grow.
Standingrank on player hours 79/ 100 Holds a respectable place: #4,732 on player hours.
Uptimehours on the list, last 48 8/ 100 Attendance needs work: on the list only 4 of the last 48 hours.
Performanceserver fps, last 48 hours 100/ 100 Runs smoothly: 224 server fps on average.
Wipeskeeping the crowd after a wipe 0/ 100 Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago 100/ 100 Climbing fast: up 9,707 places this week.

A term to build on. Strongest in performance (A+); wipes are the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

AveragePeakWipe
00.511.5206:0013:0014:0015:00Wiped Tue 27 Oct, 06:01 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
010020030040006:0013:0014:0015:00Wiped Tue 27 Oct, 06:01 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Sep3 Oct9 Oct16 Oct22 Oct29 Oct

Top 21% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

10 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.4 daysbetween real wipes
on rhythm25%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Mon 26 OctFri 23 OctSat 17 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 5 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 06:01 UTC1d ago – – running 1
Mon 26 Oct, 09:55 UTC2d ago 5 – 0.8 days 1
Fri 23 Oct, 16:12 UTC5d ago 1 – 2.7 days 0
Sat 17 Oct, 14:01 UTC11d ago 1 halved by day 1 6.1 days 1
Wed 14 Oct, 13:54 UTC14d ago 1 – 3 days 0
Mon 12 Oct, 11:48 UTC16d ago 1 halved by day 1 2.1 days 0
Sat 3 Oct, 15:41 UTC25d ago 6 halved by day 1 8.8 days 1
Sat 3 Oct, 08:00 UTC25d ago 6 – 0.3 days 0
Fri 2 Oct, 19:38 UTC26d ago 6 – 0.5 days 0
Thu 1 Oct, 19:44 UTC FW27d ago 6 – 1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 152 on average
41 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
122 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 117 on average
0 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 93 on average
16 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
2 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
4 / 1000

Quick answers

from the figures on this page

Server facts

Where in the world is A Rust Server?

A Rust Server leaves the region unpublished. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 57.128.229.173:25570.

Is A Rust Server up, and how steady is its uptime?

At this moment, A Rust Server is offline; the last time it was seen was 38 hours ago. The uptime it reports puts the last restart at about 50 minutes ago. It was up 15% of the time over the last 7 full days, 25 of 168 hours. The first sighting by Rust Server Score was on 26 September 2026.

Does A Rust Server perform well?

It averaged 224 server fps over the last 48 hours, with a low of 224. At its peak, it held 197,793 entities, including buildings, deployables and all else in the world. Memory use reached up to 3,223 MB. Players feel lag when fps drops and entities pile up.

On what Rust version does A Rust Server sit?

The server A Rust Server is on Rust network protocol 2635 and build 168909 under Linux. Steam updates your game for you, but you need the same protocol to join.

Wipe schedule

On what schedule does A Rust Server reset?

There is no next wipe to predict on A Rust Server, as it wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. 2 days 19 hours have passed since this world was made.

What should you expect from wipe day on A Rust Server?

Recent wipes have peaked at 2 players on average. Peak numbers came 5 hours into the latest wipe. Half the peak held until the next wipe in 0% of its recent wipes. The crowd dropped below half by day 1 in the wipes where it did not hold.

Player numbers

What position does A Rust Server hold in the rankings?

In the top 21% of all ranked servers, A Rust Server sits at #4,732 for player hours over the last seven days.

How many players does A Rust Server usually have?

A Rust Server is offline at the moment; the last time it was seen was 38 hours ago. It peaked at 5 and averaged 2 players over the last seven days. The busiest time in the last 48 hours was 13:00 UTC, with an average of 2 players.

Tags and filters

How should you read the tags on A Rust Server?

gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp40 (Max players): 40 slots are available; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; ^y (Carbon): Plugin framework: Carbon are the tags A Rust Server publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.

Where does A Rust Server appear in the Rust Server Score lists and filters?

Rust Server Score lists that include A Rust Server: Modded Rust servers, graded. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.

Rules and settings

What settings and rules apply on A Rust Server?

You will find no gather rate in the name of A Rust Server. With no change from the game default, groups take up to 8 players. survival is the mode here, gather and build and raid: the standard game. You can raid other players and fight them. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Carbon. The server does not run VAC, Valve's anti-cheat.

Which map is in play on A Rust Server?

A procedural map of size 6,000 and seed 1, generated by the game, is what A Rust Server runs. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.

Getting in

How do you get onto A Rust Server?

To connect, start Rust, press F1, and type client.connect 57.128.229.173:25570. Or click Launch Rust here, which launches Rust through Steam and joins you.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode This one runs plain Rust survival, with nothing altered.
mp40
Max players 40 slots are available.
ts8
Group limit Teams are capped at 8, the game's standard setting.
v2635
Protocol To get in, your game needs to be on the same version: the protocol is 2635.
cs168909
Build The game build is 168909.
ptrak
Networking This is RakNet: the network layer Rust normally uses.
$r?
Region code No region code has been set.

Mods and access

^z
Modded The game is changed by plugins or settings; you will find it under Modded.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.