On the class lists: F (43), with population over 48 hours and no performance mark.
Players now2/ 1020% full
7-day average1peak 2
Rank#8,838top 40%
Last wipe3h agono schedule published
Next wipe–no rhythm it keeps
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
8/ 100
F
A quiet classroom so far: 1 of 10 on average. Plenty of space to grow.
Standingrank on player hours
60/ 100
C
Working its way up from the back of the class: #8,838 on player hours.
Uptimehours on the list, last 48
6/ 100
F
Attendance needs work: on the list only 3 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 249 server fps on average.
Wipeskeeping the crowd after a wipe
100/ 100
A+
Holds its players well after a wipe: 100% of wipes kept half their crowd.
Momentumrank now against a week ago
33/ 100
F
Lost ground: down 2,920 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in performance (A+); uptime is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeakWipe
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Server fpsWipe
EntitiesWipe
Memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 40% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
10 wipe days in the last 16 weeks
MTWTFSS
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W··WWWW
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·W
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap2.1 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak4players, last three wipes
crowd held100%of its cycles kept half the crowd
The first 48 hours of its last wipes
Sat 24 OctFri 16 OctSun 11 Oct
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Tue 27 Oct, 15:39 UTC3h ago
–
–
running
0
Sat 24 Oct, 13:52 UTC3d ago
2
–
–
0
Fri 16 Oct, 09:28 UTC11d ago
5
✓ held half
8.2 days
1
Sun 11 Oct, 12:37 UTC16d ago
5
✓ held half
4.9 days
4
Sat 10 Oct, 09:23 UTC17d ago
12
–
1.1 days
0
Fri 9 Oct, 10:34 UTC18d ago
12
–
1 days
0
Thu 8 Oct, 16:00 UTC19d ago
12
–
0.8 days
0
Mon 5 Oct, 13:40 UTC22d ago
1
halved by day 1
3.1 days
0
Sun 4 Oct, 12:34 UTC23d ago
2
–
1 days
0
Sun 4 Oct, 04:33 UTC23d ago
2
–
0.3 days
1
Sun 27 Sep, 10:24 UTC30d ago
6
halved by day 1
6.8 days
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
A Rust Server leaves the region unpublished. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 57.128.229.173:25580 is the address to use.
How dependable is A Rust Server, and is it online at the moment?
Right now, A Rust Server is online. About 1 hours ago, it restarted, based on the uptime it reports. It was up 4% of the time over the last 7 full days, 6 of 168 hours. The first sighting by Rust Server Score was on 21 September 2026.
Is A Rust Server smooth to play on?
It never fell below 248 server fps in the last 48 hours, averaging 249. At its peak, it held 100,106 entities, including buildings, deployables and all else in the world. Memory use reached up to 3,061 MB. Lag is what players feel when fps is low and the entity count climbs.
What Rust version is A Rust Server on?
The server A Rust Server is on Rust network protocol 2635 and build 168909 under Linux. To join, your game must use the same protocol; Steam handles the update.
Wipe schedule
How frequently does A Rust Server wipe its map?
There is no next wipe to predict on A Rust Server, as it wipes at irregular times. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. 3 hours have passed since this world was made.
What should you expect from wipe day on A Rust Server?
Recent wipes have peaked at 4 players on average. Peak numbers came 1 hours into the latest wipe. Above half the peak until the next wipe: that was the pattern in 100% of its recent wipes.
Player count
What position does A Rust Server hold in the rankings?
Over the last seven days, A Rust Server has #8,838 for player hours, in the top 40% of all ranked servers.
Is A Rust Server a busy server?
With 10 slots available, A Rust Server currently has 2 players. It peaked at 2 and averaged 1 players over the last seven days. The busiest time in the last 48 hours was 16:00 UTC, with an average of 2 players.
Tags and filters
What is meant by the tags on A Rust Server?
You'll see A Rust Server tagged with gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): Its slot count is 10; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Carbon provides the plugin framework here in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which Rust Server Score filters and lists feature A Rust Server?
Rust Server Score lists that include A Rust Server: Modded Rust servers, graded. It shows under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.
Server rules
How is A Rust Server set up, and what rules does it keep?
You will find no gather rate in the name of A Rust Server. The default of 8 players applies as the group cap. It runs survival, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Carbon. The server does not run VAC, Valve's anti-cheat.
Which map is in play on A Rust Server?
A procedural map of size 4,300 and seed 1705331099, generated by the game, is what A Rust Server runs. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Connecting
How should you connect to A Rust Server?
Enter client.connect 57.128.229.173:25580 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y
Game
gmrust
Game modeSurvival in the standard Rust style.
mp10
Max playersIts slot count is 10.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeNo region code has been set.
Mods and access
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
^y
CarbonCarbon provides the plugin framework here.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A+); uptime is the one to work on (F).