On the class lists: D (53), with population over 48 hours and no performance mark.
Players now0/ 500% full
7-day average0peak 3
Rank#7,929top 36%
No wipesresets11 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours
64/ 100
C
Working its way up from the back of the class: #7,929 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 180 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
unmarked
–
No rank a week ago to compare with.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeak
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 36% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
a new world every few hours
MTWTFSS
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·····WW
WWW·
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
World resets
a new world every few hours; none of these counts as a wipe
Wiped
Peak
Crowd
Lasted
Players before
Wed 28 Oct, 09:42 UTC15h ago
–
–
–
0
Wed 28 Oct, 09:10 UTC16h ago
–
–
–
0
Tue 27 Oct, 16:14 UTC1d ago
–
–
–
1
Tue 27 Oct, 15:37 UTC1d ago
–
–
–
1
Tue 27 Oct, 14:56 UTC1d ago
–
–
–
0
Mon 26 Oct, 17:41 UTC2d ago
–
–
–
0
Mon 26 Oct, 14:30 UTC2d ago
–
–
–
1
Mon 26 Oct, 13:19 UTC2d ago
–
–
–
1
Sun 25 Oct, 12:54 UTC3d ago
–
–
–
0
Sun 25 Oct, 09:22 UTC3d ago
–
–
–
0
Sat 24 Oct, 14:30 UTC4d ago
–
–
–
0
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
No region is published for RCE-RustCoreEsport. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 57.129.186.69:28015.
How dependable is RCE-RustCoreEsport, and is it online at the moment?
The server is up: RCE-RustCoreEsport is online now. The uptime it reports puts the last restart at about 13 hours ago. It was up 97% of the time over the last 4 full days, 93 of 96 hours. On 24 October 2026, Rust Server Score saw it for the first time.
How well does RCE-RustCoreEsport run?
The average over the last 48 hours was 180 server fps, and it never went below 45. Buildings, deployables and everything else in the world added up to as many as 64,551 entities. At its highest, it used 2,628 MB of memory. Lag is what players feel when fps is low and the entity count climbs.
Which Rust version is RCE-RustCoreEsport running?
The server RCE-RustCoreEsport is on Rust network protocol 2635 and build 168909 under Linux. Steam updates your game for you, but you need the same protocol to join.
Wipe schedule
When does RCE-RustCoreEsport wipe, and how often?
No resets count as wipes on RCE-RustCoreEsport, because the world is remade every few hours and no schedule is kept.
Population
Where does RCE-RustCoreEsport place in the wider field of Rust servers?
In the top 36% of all ranked servers, RCE-RustCoreEsport sits at #7,929 for player hours over the last seven days.
How many players does RCE-RustCoreEsport usually have?
RCE-RustCoreEsport is showing 0 players right now, with 50 slots in total. The seven-day average is 0 players, with a peak of 3. The highest average in the last 48 hours came at 16:00 UTC, with 2 players.
Lists and filters
What is meant by the tags on RCE-RustCoreEsport?
You'll see RCE-RustCoreEsport tagged with gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp50 (Max players): 50 slots are available; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): Build number: 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): There is no region code on this server; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded in the browser, which picks them up from the server. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Where does RCE-RustCoreEsport appear in the Rust Server Score lists and filters?
Rust Server Score lists that include RCE-RustCoreEsport: Modded Rust servers, graded. It shows under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Rules and settings
How is RCE-RustCoreEsport set up, and what rules does it keep?
Nothing in the name of RCE-RustCoreEsport states a gather rate. The default of 8 players applies as the group cap. survival is the mode here, gather and build and raid: the standard game. Raiding and PvP are both permitted. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Oxide. VAC, Valve's anti-cheat, is enabled.
RCE-RustCoreEsport runs which map?
The game generates the procedural map on RCE-RustCoreEsport at size 3,500 with seed 471471404. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Getting in
How do you get onto RCE-RustCoreEsport?
Enter client.connect 57.129.186.69:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp50
Max players50 slots are available.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeThere is no region code on this server.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).