Working its way up from the back of the class: #15,490 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
51/ 100
D
Moving up: up 360 places this week.
A term to build on.
Strongest in momentum (D); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers, top 85% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Next wipe Thursday 29 October, 18:01 UTC, in 14h.
Biweekly: 14 days after its last wipe
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does Scraptide EU Vanilla | Biweekly sit?
In Europe, according to its own listing, sits Scraptide EU Vanilla | Biweekly, with the EU tag. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 57.131.46.105:28115.
How reliable is Scraptide EU Vanilla | Biweekly, and is it up?
The server is down: Scraptide EU Vanilla | Biweekly is offline now, with the last sighting 39 days 20 hours ago. For the last 7 full days, it was up 0 of 168 hours, or 0% of the time. It was first seen by Rust Server Score on 13 September 2026.
Which Rust version is Scraptide EU Vanilla | Biweekly running?
You will find Scraptide EU Vanilla | Biweekly on Rust network protocol 2633 and build 162929, hosted on Linux. You need the same protocol to join; Steam takes care of updating your game.
Resets
On what schedule does Scraptide EU Vanilla | Biweekly reset?
The next wipe on Scraptide EU Vanilla | Biweekly is a projection from biweekly: 14 days after its last wipe. Expect the next wipe on Thursday 29 October at 18:01 UTC. 55 days 9 hours have passed since this world was made. Its tags give a wipe schedule of every two weeks.
Population
Where does Scraptide EU Vanilla | Biweekly sit among Rust servers?
In Europe, Scraptide EU Vanilla | Biweekly is #2,525, and overall it is #15,490 on player hours over the last seven days, in the top 69% of all ranked servers.
Is Scraptide EU Vanilla | Biweekly a busy server?
It has been 39 days 20 hours since Scraptide EU Vanilla | Biweekly was last seen, and it is offline right now.
Tags and filters
What do Scraptide EU Vanilla | Biweekly's tags stand for?
The game's browser takes its cue from the tags Scraptide EU Vanilla | Biweekly has set: gmvanilla (Game mode): You play vanilla survival here; mp100 (Max players): Its slot count is 100; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2633 (Protocol): Join only if your game runs protocol 2633; cs162929 (Build): The game build is 162929; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set; ^b (Biweekly): A wipe happens once a fortnight; ^v (Vanilla): Facepunch's own version, with no changed rates, kits or rules; ^t (Tutorial on): Facepunch's tutorial gives new players a starting point here; ^o (Oxide): Oxide (uMod) provides the plugin framework here; EU (Europe): The server browser lists it under Europe. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which Rust Server Score filters and lists feature Scraptide EU Vanilla | Biweekly?
These Rust Server Score lists count Scraptide EU Vanilla | Biweekly among them: Rust tutorial servers, graded, European Rust servers, graded, Best community servers, graded and Vanilla Rust servers, graded. It shows under the following filters on the server list: Region: Europe; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Biweekly ^b, Vanilla ^v, Tutorial on ^t and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.
Rules and settings
What settings and rules apply on Scraptide EU Vanilla | Biweekly?
Nothing in the name of Scraptide EU Vanilla | Biweekly states a gather rate. The default of 8 players applies as the group cap. You get survival here, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. You will see it in the Community section of the server browser, since it is a community server. Oxide plugins are running on it. Vanilla is what it calls itself: facepunch's own version, with no changed rates, kits or rules. You are covered by VAC, Valve's anti-cheat.
Which map is in play on Scraptide EU Vanilla | Biweekly?
Scraptide EU Vanilla | Biweekly runs a game-generated procedural map at size 3,500, seed 1337. A matching size and seed produce the same map, viewable on RustMaps from this page. You will see the map name listed as: Custom Map.
Connecting
How should you connect to Scraptide EU Vanilla | Biweekly?
To connect, start Rust, press F1, and type client.connect 57.131.46.105:28115. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://discord.com/invite/FXBaKupZys.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2633,^b,^v,EU,^t,gmvanilla,cs162929,ts8,^o
Game
gmvanilla
Game modeYou play vanilla survival here.
mp100
Max playersIts slot count is 100.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2633
ProtocolJoin only if your game runs protocol 2633.
cs162929
BuildThe game build is 162929.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeNo region code has been set.
Wipe schedule
^b
BiweeklyA wipe happens once a fortnight.
Difficulty
^v
VanillaFacepunch's own version, with no changed rates, kits or rules.
Gameplay
^t
Tutorial onFacepunch's tutorial gives new players a starting point here.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
Region
EU
EuropeThe server browser lists it under Europe.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); standing is the one to work on (F).