Skip to the page
Every Rust server graded on real, live numbers. 102,993 players on the roll · 11,872 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 29 October 2026 Pupil no. 62.122.215.125:28020
Name of server

CYBERSHOKE | #2 Vanilla (x2)

RegisterPresentOnline
RegionEU
Address62.122.215.125:28020
Last checked14m ago
2x weekly wipes vanillamoddedoxide
Launch Rust and join Website
Overall grade

Getting there

58 out of 100, the average of 6 subjects

On the class lists: D (50), with population over 48 hours and no performance mark.

Players now 1/ 200 0% full
7-day average1peak 8
Rank#2,607top 12% · #998 in EU
Last wipe6d agoweekly schedule
Next wipe19hFri 30 Oct, 14:59 UTC

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 1/ 100 A quiet classroom so far: 1 of 200 on average. Plenty of space to grow.
Standingrank on player hours 88/ 100 Holds a respectable place: #2,607 on player hours.
Uptimehours on the list, last 48 96/ 100 Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours 100/ 100 Runs smoothly: 188 server fps on average.
Wipeskeeping the crowd after a wipe 0/ 100 Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago 66/ 100 Climbing fast: up 837 places this week.

A fair term, with more to come. Strongest in performance (A+); wipes are the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

AveragePeak
0123420:0005:0014:0000:0009:0018:00

Hourly average and peak, UTC.

Server performance

010020030040020:0005:0014:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 12% of all ranked servers, top 34% in EU. Ranked on player hours over the last seven days.

Attendance: the wipe record

6 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

fixed weekdays

Next wipe Friday 30 October, 14:59 UTC, in 19h. Every Friday at 14:59 UTC · high confidence

usual gap7 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak6players, last three wipes
crowd held0%else halves by day 3

Coming wipes

  • 19hFri 30 Oct, 14:59 UTC
  • 6d 23hThu 5 Nov, 19:00 UTCFW
  • 7d 19hFri 6 Nov, 14:59 UTC
  • 14d 19hFri 13 Nov, 14:59 UTC
  • 21d 19hFri 20 Nov, 14:59 UTC
  • 28d 19hFri 27 Nov, 14:59 UTC
  • 34d 23hThu 3 Dec, 19:00 UTCFW
  • 35d 19hFri 4 Dec, 14:59 UTC

The first 48 hours of its last wipes

Fri 23 OctFri 16 OctFri 9 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 22 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 14:59 UTC6d ago 5 – running 1
Fri 16 Oct, 14:59 UTC13d ago 7 halved by day 3 7 days 0
Fri 9 Oct, 14:58 UTC20d ago 7 halved by day 4 7 days 0
Fri 2 Oct, 14:59 UTC27d ago 11 halved by day 3 7 days 0
Fri 25 Sep, 14:59 UTC34d ago 8 halved by day 5 7 days 1
Fri 18 Sep, 14:59 UTC41d ago 9 halved by day 2 7 days 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
Magic Rust #18 — Vanilla 2x | Baйп 28.10
EU · groups of 150+ · 2x · weekly · 335 on average
711 / 820
MIRAGE RUST | SUNDAY 2x | VANILLA+ | Wipe 25.10
EU · groups of 300+ · 2x · weekly · 318 on average
111 / 1000
Magic Rust #14 — Modded 2x (No limit) | Pyccкий
EU · groups of 300+ · 2x · weekly · 286 on average
145 / 200
MIRAGE RUST | MONDAY 2x | VANILLA+ | Wipe 26.10
EU · groups of 300+ · 2x · weekly · 285 on average
236 / 1900
РОССИЯ X2 / ДЛЯ НОВИЧКОВ / THIS IS RUST!
EU · groups of 12+ · 2x · weekly · 218 on average
54 / 100
VANILLA x2 | GGRust #4 | Для нoвичкoв 2x
EU · groups of 300+ · 2x · weekly · 131 on average
13 / 100

Quick answers

from the figures on this page

About the server

In what location does CYBERSHOKE | #2 Vanilla (x2) sit?

In Europe, according to its own listing, sits CYBERSHOKE | #2 Vanilla (x2), with the EU tag. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 62.122.215.125:28020.

How dependable is CYBERSHOKE | #2 Vanilla (x2), and is it online at the moment?

The server is up: CYBERSHOKE | #2 Vanilla (x2) is online now. The uptime it reports puts the last restart at about 15 hours ago. It was up 99% of the time over the last 7 full days, 167 of 168 hours. The first sighting by Rust Server Score was on 13 September 2026.

Is CYBERSHOKE | #2 Vanilla (x2) smooth to play on?

It averaged 188 server fps over the last 48 hours, with a low of 145. Up to 75,873 entities were in the world, covering buildings, deployables and the rest. At its highest, it used 2,840 MB of memory. When fps is low and entities climb, that is lag to players.

Which Rust version is CYBERSHOKE | #2 Vanilla (x2) running?

The server CYBERSHOKE | #2 Vanilla (x2) is on Rust network protocol 2635 and build 168909 under Windows. To join, your game must use the same protocol; Steam handles the update.

Wipe cycle

On what schedule does CYBERSHOKE | #2 Vanilla (x2) reset?

Wipes come every Friday at 14:59 UTC on CYBERSHOKE | #2 Vanilla (x2). It is due to wipe next on Friday 30 October at 14:59 UTC. The world it runs now was created 6 days 4 hours. The tags carry a weekly wipe schedule.

What should you expect from wipe day on CYBERSHOKE | #2 Vanilla (x2)?

Recent wipes have peaked at 6 players on average. Peak numbers came 22 hours into the latest wipe. The crowd stayed above half that peak, right through to the next wipe, in 0% of its recent wipes. Day 3 is when it sank below half in the wipes that did not hold.

Population

What position does CYBERSHOKE | #2 Vanilla (x2) hold in the rankings?

In Europe, CYBERSHOKE | #2 Vanilla (x2) is #998, and overall it is #2,607 on player hours over the last seven days, in the top 12% of all ranked servers.

Is CYBERSHOKE | #2 Vanilla (x2) a busy server?

Right now, 1 players are on CYBERSHOKE | #2 Vanilla (x2), which has 200 slots. Averaging 1 players over seven days, it peaked at 8. The busiest time in the last 48 hours was 12:00 UTC, with an average of 3 players.

Tags

How should you read the tags on CYBERSHOKE | #2 Vanilla (x2)?

gmrust (Game mode): Rust survival, played by the standard rules; mp200 (Max players): 200 slots are available; ts24 (Group limit): No team may go above 24; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^w (Weekly): A wipe happens every week; ^v (Vanilla): Nothing is altered here: rates, kits and rules are as Facepunch ships them; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded; EU (Europe): In the server browser it appears under Europe are the tags CYBERSHOKE | #2 Vanilla (x2) publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.

Which Rust Server Score filters and lists feature CYBERSHOKE | #2 Vanilla (x2)?

These Rust Server Score lists count CYBERSHOKE | #2 Vanilla (x2) among them: 2x Rust servers, graded, European Rust servers, graded and Modded Rust servers, graded. It shows under the following filters on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x.

Rules and settings

How is CYBERSHOKE | #2 Vanilla (x2) set up, and what rules does it keep?

The name of CYBERSHOKE | #2 Vanilla (x2) points to a 2x gather rate. A group here can reach 24 players. You get survival here, gather and build and raid: the standard game. Raiding and PvP are both permitted. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Oxide. By its own description it is vanilla: nothing is altered here: rates, kits and rules are as Facepunch ships them. The server runs Valve's anti-cheat, VAC.

Which map is in play on CYBERSHOKE | #2 Vanilla (x2)?

CYBERSHOKE | #2 Vanilla (x2) runs a game-generated procedural map at size 3,500, seed 1337. A matching size and seed produce the same map, viewable on RustMaps from this page. You will see the map name listed as: Custom Map.

How to join

What is the way to join CYBERSHOKE | #2 Vanilla (x2)?

Enter client.connect 62.122.215.125:28020 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. The website for this server is https://cybershoke.net/rust.

Server tags

what each one means

Published as mp200,ptrak,$r?,v2635,^w,^v,EU,gmrust,cs168909,ts24,^o^z

Game

gmrust
Game mode Rust survival, played by the standard rules.
mp200
Max players 200 slots are available.
ts24
Group limit No team may go above 24.
v2635
Protocol To get in, your game needs to be on the same version: the protocol is 2635.
cs168909
Build This runs on build 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code No region code has been set.

Wipe schedule

^w
Weekly A wipe happens every week.

Difficulty

^v
Vanilla Nothing is altered here: rates, kits and rules are as Facepunch ships them.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Region

EU
Europe In the server browser it appears under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.