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Every Rust server graded on real, live numbers. 80,292 players on the roll · 11,794 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 29 October 2026 Pupil no. 62.122.215.125:28025
Name of server

CYBERSHOKE | #3 Vanilla (x2)

RegisterPresentOnline
RegionEU
Address62.122.215.125:28025
Last checked9m ago
2x weekly wipes vanillamoddedoxide
Launch Rust and join Website
Overall grade

Steady

68 out of 100, the average of 6 subjects

On the class lists: C (62), with population over 48 hours and no performance mark.

Players now 0/ 300 0% full
7-day average1peak 12
Rank#2,683top 12% · #1023 in EU
Last wipe3d agoweekly schedule
Next wipe3d 16hMon 2 Nov, 14:59 UTC

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 0/ 100 A quiet classroom so far: 1 of 300 on average. Plenty of space to grow.
Standingrank on player hours 88/ 100 Holds a respectable place: #2,683 on player hours.
Uptimehours on the list, last 48 94/ 100 Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours 100/ 100 Runs smoothly: 149 server fps on average.
Wipeskeeping the crowd after a wipe 60/ 100 Keeps a fair share of its players through a wipe: 60% of wipes kept half their crowd.
Momentumrank now against a week ago 66/ 100 Climbing fast: up 875 places this week.

A steady term. Strongest in performance (A+); population is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

AveragePeak
0246823:0008:0017:0002:0011:0020:00

Hourly average and peak, UTC.

Server performance

010020030040023:0008:0017:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 12% of all ranked servers, top 35% in EU. Ranked on player hours over the last seven days.

Attendance: the wipe record

7 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

fixed weekdays

Next wipe Monday 2 November, 14:59 UTC, in 3d 16h. Every Monday at 14:59 UTC · high confidence

usual gap7 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak8players, last three wipes
crowd held60%else halves by day 3.5

Coming wipes

  • 3d 16hMon 2 Nov, 14:59 UTC
  • 6d 20hThu 5 Nov, 19:00 UTCFW
  • 10d 16hMon 9 Nov, 14:59 UTC
  • 17d 16hMon 16 Nov, 14:59 UTC
  • 24d 16hMon 23 Nov, 14:59 UTC
  • 31d 16hMon 30 Nov, 14:59 UTC
  • 34d 20hThu 3 Dec, 19:00 UTCFW
  • 38d 16hMon 7 Dec, 14:59 UTC

The first 48 hours of its last wipes

Mon 26 OctMon 19 OctMon 12 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 12, 25 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 14:59 UTC3d ago 12 – running 1
Mon 19 Oct, 15:00 UTC10d ago 4 held half 7 days 0
Mon 12 Oct, 15:00 UTC17d ago 7 halved by day 4 7 days 2
Mon 5 Oct, 14:59 UTC24d ago 3 held half 7 days 1
Mon 28 Sep, 15:00 UTC31d ago 9 halved by day 3 7 days 1
Mon 21 Sep, 15:00 UTC38d ago 5 held half 7 days 0
Mon 14 Sep, 15:00 UTC45d ago 7 halved by day 5 7 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
Magic Rust #18 — Vanilla 2x | Baйп 28.10
EU · groups of 150+ · 2x · weekly · 337 on average
414 / 580
MIRAGE RUST | SUNDAY 2x | VANILLA+ | Wipe 25.10
EU · groups of 300+ · 2x · weekly · 319 on average
46 / 1000
MIRAGE RUST | MONDAY 2x | VANILLA+ | Wipe 26.10
EU · groups of 300+ · 2x · weekly · 288 on average
137 / 1900
Magic Rust #14 — Modded 2x (No limit) | Pyccкий
EU · groups of 300+ · 2x · weekly · 287 on average
65 / 140
РОССИЯ X2 / ДЛЯ НОВИЧКОВ / THIS IS RUST!
EU · groups of 12+ · 2x · weekly · 218 on average
30 / 100
VANILLA x2 | GGRust #4 | Для нoвичкoв 2x
EU · groups of 300+ · 2x · weekly · 131 on average
5 / 100

Quick answers

from the figures on this page

Server facts

Which region is CYBERSHOKE | #3 Vanilla (x2) based in?

The EU tag on CYBERSHOKE | #3 Vanilla (x2) puts it in Europe. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 62.122.215.125:28025 is the address to use.

How reliable is CYBERSHOKE | #3 Vanilla (x2), and is it up?

The server is up: CYBERSHOKE | #3 Vanilla (x2) is online now. The uptime it reports puts the last restart at about 17 hours ago. It was up 167 of 168 hours over the last 7 full days, which is 99% of the time. On 13 September 2026, Rust Server Score saw it for the first time.

Does CYBERSHOKE | #3 Vanilla (x2) perform well?

The average over the last 48 hours was 149 server fps, and it never went below 44. At its peak, it held 104,751 entities, including buildings, deployables and all else in the world. Up to 3,951 MB of memory was used. Players feel lag when fps drops and entities pile up.

On what Rust version does CYBERSHOKE | #3 Vanilla (x2) sit?

Rust network protocol 2635 and build 168909 on Windows is what CYBERSHOKE | #3 Vanilla (x2) runs. To join, your game must use the same protocol; Steam handles the update.

Wipe cycle

How frequently does CYBERSHOKE | #3 Vanilla (x2) wipe its map?

The wipe rhythm on CYBERSHOKE | #3 Vanilla (x2) is every Monday at 14:59 UTC. It is due to wipe next on Monday 2 November at 14:59 UTC. The world it runs now was created 3 days 7 hours. Its tags state that it wipes weekly.

What happens on CYBERSHOKE | #3 Vanilla (x2) when wipe day arrives?

Recent wipes have peaked at 8 players on average. Peak numbers came 25 hours into the latest wipe. The crowd stayed above half that peak, right through to the next wipe, in 60% of its recent wipes. In the other wipes it slipped under half by day 3.5.

Player numbers

What position does CYBERSHOKE | #3 Vanilla (x2) hold in the rankings?

In Europe, CYBERSHOKE | #3 Vanilla (x2) is #1,023, and overall it is #2,683 on player hours over the last seven days, in the top 12% of all ranked servers.

How many players does CYBERSHOKE | #3 Vanilla (x2) usually have?

With 300 slots available, CYBERSHOKE | #3 Vanilla (x2) currently has 0 players. Averaging 1 players over seven days, it peaked at 12. The busiest time in the last 48 hours was 16:00 UTC, with an average of 4 players.

Lists and filters

How should you read the tags on CYBERSHOKE | #3 Vanilla (x2)?

You'll see CYBERSHOKE | #3 Vanilla (x2) tagged with gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp300 (Max players): Its slot count is 300; ts24 (Group limit): Teams cap out at 24; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here; ^w (Weekly): A wipe happens every week; ^v (Vanilla): Nothing is altered here: rates, kits and rules are as Facepunch ships them; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; EU (Europe): In the server browser it appears under Europe in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.

Which Rust Server Score filters and lists feature CYBERSHOKE | #3 Vanilla (x2)?

Rust Server Score lists that include CYBERSHOKE | #3 Vanilla (x2): 2x Rust servers, graded, European Rust servers, graded and Modded Rust servers, graded. You can find it under these server-list filters: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x.

Server rules

How is CYBERSHOKE | #3 Vanilla (x2) set up, and what rules does it keep?

Going by its name, CYBERSHOKE | #3 Vanilla (x2) runs 2x gather. You can play in groups of up to 24 players. survival is the mode here, gather and build and raid: the standard game. You can raid other players and fight them. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Oxide. Vanilla is what it calls itself: nothing is altered here: rates, kits and rules are as Facepunch ships them. You are covered by VAC, Valve's anti-cheat.

CYBERSHOKE | #3 Vanilla (x2) runs which map?

CYBERSHOKE | #3 Vanilla (x2) runs a game-generated procedural map at size 4,000, seed 1337. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map. You will see the map name listed as: Custom Map.

How to join

How do you get onto CYBERSHOKE | #3 Vanilla (x2)?

To connect, start Rust, press F1, and type client.connect 62.122.215.125:28025. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://cybershoke.net/rust.

Server tags

what each one means

Published as mp300,ptrak,$r?,v2635,^w,^v,EU,gmrust,cs168909,ts24,^o^z

Game

gmrust
Game mode This one runs plain Rust survival, with nothing altered.
mp300
Max players Its slot count is 300.
ts24
Group limit Teams cap out at 24.
v2635
Protocol To get in, your game needs to be on the same version: the protocol is 2635.
cs168909
Build This runs on build 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code A region code is not set here.

Wipe schedule

^w
Weekly A wipe happens every week.

Difficulty

^v
Vanilla Nothing is altered here: rates, kits and rules are as Facepunch ships them.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The game is changed by plugins or settings; you will find it under Modded.

Region

EU
Europe In the server browser it appears under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.