On the class lists: B− (71), with population over 48 hours and no performance mark.
Players now0/ 1500% full
7-day average2peak 12
Rank#2,313top 10% · #888 in EU
Last wipe1d agono schedule published
Next wipe15hFri 30 Oct, 09:59 UTC
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
1/ 100
F
A quiet classroom so far: 2 of 150 on average. Plenty of space to grow.
Standingrank on player hours
90/ 100
A
Well up the rankings: #2,313 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 232 server fps on average.
Wipeskeeping the crowd after a wipe
100/ 100
A+
Holds its players well after a wipe: 100% of wipes kept half their crowd.
Momentumrank now against a week ago
73/ 100
B−
Climbing fast: up 1,049 places this week.
A good term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeakWipe
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Server fpsWipe
EntitiesWipe
Memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 10% of all ranked servers, top 30% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
20 wipe days in the last 16 weeks
MTWTFSS
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W·WFW··
W·W·W··
W·W·W··
W·W·W··
W·W·
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
fixed weekdays
Next wipe Friday 30 October, 09:59 UTC, in 15h.
Every Monday at 09:59, every Wednesday at 09:58 and every Friday at 09:59 UTC · high confidence
usual gap2.3 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak8players, last three wipes
crowd held100%of its cycles kept half the crowd
Coming wipes
15hFri 30 Oct, 09:59 UTC
3d 15hMon 2 Nov, 09:59 UTC
5d 15hWed 4 Nov, 09:58 UTC
7d 0hThu 5 Nov, 19:00 UTCFW
7d 15hFri 6 Nov, 09:59 UTC
10d 15hMon 9 Nov, 09:59 UTC
12d 15hWed 11 Nov, 09:58 UTC
14d 15hFri 13 Nov, 09:59 UTC
The first 48 hours of its last wipes
Mon 26 OctFri 23 OctWed 21 Oct
Players each hour, from the hour of the wipe. The latest peaked at 7, 30 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Wed 28 Oct, 09:58 UTC1d ago
–
–
running
3
Mon 26 Oct, 09:59 UTC3d ago
7
✓ held half
2 days
0
Fri 23 Oct, 09:59 UTC6d ago
12
✓ held half
3 days
1
Wed 21 Oct, 09:58 UTC8d ago
6
✓ held half
2 days
0
Mon 19 Oct, 09:59 UTC10d ago
6
✓ held half
2 days
1
Fri 16 Oct, 10:01 UTC13d ago
7
✓ held half
3 days
0
Wed 14 Oct, 09:59 UTC15d ago
6
✓ held half
2 days
0
Mon 12 Oct, 09:59 UTC17d ago
6
halved by day 1
2 days
0
Fri 9 Oct, 09:59 UTC20d ago
10
✓ held half
3 days
0
Wed 7 Oct, 09:59 UTC22d ago
5
✓ held half
2 days
0
Mon 5 Oct, 09:58 UTC24d ago
5
halved by day 1
2 days
0
Fri 2 Oct, 09:59 UTC27d ago
11
halved by day 2
3 days
2
Thu 1 Oct, 20:03 UTCFW27d ago
11
–
0.6 days
5
Wed 30 Sep, 09:59 UTC29d ago
11
–
1.4 days
0
Mon 28 Sep, 09:59 UTC31d ago
5
✓ held half
2 days
1
Fri 25 Sep, 09:59 UTC34d ago
9
✓ held half
3 days
1
Wed 23 Sep, 09:59 UTC36d ago
11
✓ held half
2 days
0
Mon 21 Sep, 09:59 UTC38d ago
7
✓ held half
2 days
0
Fri 18 Sep, 09:59 UTC41d ago
5
✓ held half
3 days
0
Wed 16 Sep, 09:59 UTC43d ago
4
halved by day 1
2 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
EU · groups of 25+ · 1000x · weekly · 5 on average
12 / 250
Quick answers
from the figures on this page
About the server
Which region is CYBERSHOKE | #4 BATTLEFIELD |x1000000|PVP|RAID|MYMINI|KITS based in?
In Europe, according to its own listing, sits CYBERSHOKE | #4 BATTLEFIELD |x1000000|PVP|RAID|MYMINI|KITS, with the EU tag. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 62.122.215.125:28030.
Is CYBERSHOKE | #4 BATTLEFIELD |x1000000|PVP|RAID|MYMINI|KITS up, and how steady is its uptime?
The server is up: CYBERSHOKE | #4 BATTLEFIELD |x1000000|PVP|RAID|MYMINI|KITS is online now. The uptime it reports puts the last restart at about 13 hours ago. It was up 99% of the time over the last 7 full days, 167 of 168 hours. The first sighting by Rust Server Score was on 13 September 2026.
Does CYBERSHOKE | #4 BATTLEFIELD |x1000000|PVP|RAID|MYMINI|KITS perform well?
It never fell below 214 server fps in the last 48 hours, averaging 232. Up to 52,337 entities were in the world, covering buildings, deployables and the rest. Up to 2,376 MB of memory was used. When fps is low and entities climb, that is lag to players.
Which Rust version is CYBERSHOKE | #4 BATTLEFIELD |x1000000|PVP|RAID|MYMINI|KITS running?
The server CYBERSHOKE | #4 BATTLEFIELD |x1000000|PVP|RAID|MYMINI|KITS is on Rust network protocol 2635 and build 168909 under Windows. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
How frequently does CYBERSHOKE | #4 BATTLEFIELD |x1000000|PVP|RAID|MYMINI|KITS wipe its map?
Wipes come every Monday at 09:59, every Wednesday at 09:58 and every Friday at 09:59 UTC on CYBERSHOKE | #4 BATTLEFIELD |x1000000|PVP|RAID|MYMINI|KITS. Expect the next wipe on Friday 30 October at 09:59 UTC. It has been running its current world for 32 hours.
What should you expect from wipe day on CYBERSHOKE | #4 BATTLEFIELD |x1000000|PVP|RAID|MYMINI|KITS?
Across its recent wipes, the busiest moments averaged 8 players. 30 hours after the latest wipe began, the crowd hit its peak. Half the peak held until the next wipe in 100% of its recent wipes.
Population
Where does CYBERSHOKE | #4 BATTLEFIELD |x1000000|PVP|RAID|MYMINI|KITS sit among Rust servers?
Over the last seven days, CYBERSHOKE | #4 BATTLEFIELD |x1000000|PVP|RAID|MYMINI|KITS has #2,313 for player hours, in the top 10% of all ranked servers and #888 in Europe.
What does the population on CYBERSHOKE | #4 BATTLEFIELD |x1000000|PVP|RAID|MYMINI|KITS look like?
Right now, 0 players are on CYBERSHOKE | #4 BATTLEFIELD |x1000000|PVP|RAID|MYMINI|KITS, which has 150 slots. The seven-day average is 2 players, with a peak of 12. Over the last 48 hours, the peak hour was 14:00 UTC, averaging 4 players.
Tags and filters
What do CYBERSHOKE | #4 BATTLEFIELD |x1000000|PVP|RAID|MYMINI|KITS's tags stand for?
You'll see CYBERSHOKE | #4 BATTLEFIELD |x1000000|PVP|RAID|MYMINI|KITS tagged with gmrust (Game mode): Survival in the standard Rust style; mp150 (Max players): Its slot count is 150; ts16 (Group limit): No team may go above 16; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here; ^i (Battlefield): Kits and high rates drive the fast PvP here; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; EU (Europe): In the server browser it appears under Europe in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which Rust Server Score filters and lists feature CYBERSHOKE | #4 BATTLEFIELD |x1000000|PVP|RAID|MYMINI|KITS?
These Rust Server Score lists count CYBERSHOKE | #4 BATTLEFIELD |x1000000|PVP|RAID|MYMINI|KITS among them: Rust servers above 10x gather rate, European Rust servers, graded, Modded Rust servers, graded and Rust battlefield servers, graded. It shows under the following filters on the server list: Region: Europe; Type: Modded; Server tag: Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days; Gather rate: More than 10x.
Map and rules
How is CYBERSHOKE | #4 BATTLEFIELD |x1000000|PVP|RAID|MYMINI|KITS set up, and what rules does it keep?
The name of CYBERSHOKE | #4 BATTLEFIELD |x1000000|PVP|RAID|MYMINI|KITS points to a 1e+06x gather rate. The limit for a group is 16 players. You get battlefield here, high rates and kits, for fast PvP. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Oxide. You are covered by VAC, Valve's anti-cheat.
Which map is in play on CYBERSHOKE | #4 BATTLEFIELD |x1000000|PVP|RAID|MYMINI|KITS?
CYBERSHOKE | #4 BATTLEFIELD |x1000000|PVP|RAID|MYMINI|KITS runs a game-generated procedural map at size 2,750, seed 1337. Because size and seed match, the map is the same each time, and this page links to it on RustMaps. The name of the map reads: Custom Map.
Getting in
How do you get onto CYBERSHOKE | #4 BATTLEFIELD |x1000000|PVP|RAID|MYMINI|KITS?
Enter client.connect 62.122.215.125:28030 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. The website for this server is https://cybershoke.net/rust.
Server tags
what each one means
Published asmp150,ptrak,$r?,v2635,^i,EU,gmrust,cs168909,ts16,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp150
Max playersIts slot count is 150.
ts16
Group limitNo team may go above 16.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeA region code is not set here.
Gameplay
^i
BattlefieldKits and high rates drive the fast PvP here.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Region
EU
EuropeIn the server browser it appears under Europe.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A good term. Strongest in performance (A+); population is the one to work on (F).