On the class lists: D (52), with population over 48 hours and no performance mark.
Players now0/ 3000% full
7-day average0peak 4
Rank#6,623top 30% · #1938 in EU
Last wipe18d agono schedule published
Next wipe–no rhythm it keeps
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 300 on average. Plenty of space to grow.
Standingrank on player hours
70/ 100
B−
Holds a respectable place: #6,623 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 224 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
97/ 100
A+
Climbing fast: up 6,264 places this week.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 30% of all ranked servers, top 66% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
5 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap5.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1
The first 48 hours of its last wipes
Sat 10 OctFri 9 OctThu 1 Oct
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sat 10 Oct, 18:43 UTC18d ago
0
–
running
0
Fri 9 Oct, 15:10 UTC20d ago
1
–
1.1 days
0
Thu 1 Oct, 20:05 UTCFW27d ago
3
halved by day 1
7.8 days
0
Mon 28 Sep, 12:55 UTC31d ago
1
halved by day 2
3.3 days
0
Wed 16 Sep, 18:26 UTC42d ago
2
halved by day 1
11.8 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike based in?
The EU tag on CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike puts it in Europe. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 62.122.215.125:28035.
How dependable is CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike, and is it online at the moment?
The server is up: CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike is online now. The uptime it reports puts the last restart at about 11 hours ago. It was up 167 of 168 hours over the last 7 full days, which is 99% of the time. The first sighting by Rust Server Score was on 13 September 2026.
It averaged 224 server fps over the last 48 hours, with a low of 61. At its peak, it held 23,891 entities, including buildings, deployables and all else in the world. Memory use reached up to 3,369 MB. When fps is low and entities climb, that is lag to players.
What Rust version is CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike on?
The server CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike is on Rust network protocol 2635 and build 168909 under Windows. To join, your game must use the same protocol; Steam handles the update.
Wipe schedule
On what schedule does CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike reset?
CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike wipes at times that vary, so no next wipe can be predicted. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. 18 days 21 hours have passed since this world was made.
What happens on CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike when wipe day arrives?
The average peak on its recent wipes was 1 players. 0 hours after the latest wipe began, the crowd hit its peak. Above half the peak until the next wipe: that was the pattern in 0% of its recent wipes. In the other wipes it slipped under half by day 1.
Player count
What position does CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike hold in the rankings?
Over the last seven days, CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike has #6,623 for player hours, in the top 30% of all ranked servers and #1,938 in Europe.
What does the population on CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike look like?
With 300 slots available, CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike currently has 0 players. Averaging 0 players over seven days, it peaked at 4. The busiest time in the last 48 hours was 14:00 UTC, with an average of 1 players.
Tags
What is meant by the tags on CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike?
You'll see CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike tagged with gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp300 (Max players): 300 slots are available; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; EU (Europe): The server browser lists it under Europe in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Where does CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike appear in the Rust Server Score lists and filters?
These Rust Server Score lists count CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike among them: European Rust servers, graded, Modded Rust servers, graded, Rust build and creative servers and Rust creative servers, scored and graded. It shows under the following filters on the server list: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Map and rules
Which rules does CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike enforce, and what are its settings?
The name of CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike gives no gather rate. The default of 8 players applies as the group cap. You get survival here, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. The server browser lists it as Modded: plugins or settings change how the game plays. Oxide plugins are running on it. You are not covered by VAC, Valve's anti-cheat.
CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike runs a game-generated procedural map at size 4,500, seed 1337. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map. You will see the map name listed as: Custom Map.
Connecting
How do you get onto CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike?
To connect, start Rust, press F1, and type client.connect 62.122.215.125:28035. Or click Launch Rust here, which launches Rust through Steam and joins you. The website for this server is https://cybershoke.net/rust.
Server tags
what each one means
Published asmp300,ptrak,$r?,v2635,EU,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp300
Max players300 slots are available.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeNo region code has been set.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Region
EU
EuropeThe server browser lists it under Europe.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).