On the class lists: C− (56), with population over 48 hours and no performance mark.
Players now0/ 600% full
7-day average0peak 2
Rank#8,243top 37%
Last wipe19d agono schedule published
Next wipe–too few wipes seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 60 on average. Plenty of space to grow.
Standingrank on player hours
63/ 100
C
Working its way up from the back of the class: #8,243 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
78/ 100
B
Mostly smooth: 47 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
63/ 100
C
Moving up: up 2,194 places this week.
A fair term, with more to come.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 8 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 37% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
wipe-day peak5players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 2 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 9 Oct, 17:03 UTC19d ago
5
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
You'll find no region listed by Dusty261. Rust Server Score reports the location a server gives; it does not check where the machine actually is. 62.129.150.101:28015 is the address to use.
How dependable is Dusty261, and is it online at the moment?
Right now, Dusty261 is online. The uptime it reports puts the last restart at about 3 days 23 hours ago. For the last 7 full days, it was up 167 of 168 hours, or 99% of the time. It was first seen by Rust Server Score on 8 October 2026.
Is Dusty261 smooth to play on?
It averaged 47 server fps over the last 48 hours, with a low of 39. Buildings, deployables and everything else in the world added up to as many as 36,629 entities. Memory use reached up to 2,172 MB. Players feel lag when fps drops and entities pile up.
On what Rust version does Dusty261 sit?
The server Dusty261 is on Rust network protocol 2332 under Windows. Steam updates your game for you, but you need the same protocol to join.
Resets
On what schedule does Dusty261 reset?
Dusty261 has not had enough wipes recorded to reveal its rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. It has been running its current world for 19 days 21 hours.
What should you expect from wipe day on Dusty261?
Across its recent wipes, the busiest moments averaged 5 players. 2 hours after the latest wipe began, the crowd hit its peak.
Player count
What position does Dusty261 hold in the rankings?
In the top 37% of all ranked servers, Dusty261 sits at #8,243 for player hours over the last seven days.
What does the population on Dusty261 look like?
With 60 slots available, Dusty261 currently has 0 players. It peaked at 2 and averaged 0 players over the last seven days. The highest average in the last 48 hours came at 21:00 UTC, with 1 players.
Tags
What do Dusty261's tags stand for?
The game's browser takes its cue from the tags Dusty261 has set: gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp60 (Max players): Its slot count is 60; v2332 (Protocol): Join only if your game runs protocol 2332; ptrak (Networking): The network layer is RakNet, standard for the game; oxide (Oxide): The plugin framework in use is Oxide (uMod); modded (Modded): Plugins or settings alter the game, so it sits under Modded; h955eb6e7 (Custom tag): A plugin or the owner set this tag; it is not a standard Rust one; stok (Custom tag): A plugin or the owner set this tag; it is not a standard Rust one. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which lists and filters on Rust Server Score show Dusty261?
These Rust Server Score lists count Dusty261 among them: Modded Rust servers, graded. These filters bring it up on the server list: Type: Modded.
Server rules
How is Dusty261 set up, and what rules does it keep?
Nothing in the name of Dusty261 states a gather rate. You will find no published group limit. It runs survival, gather, build and raid, as in the standard game. You can raid other players and fight them. The server browser lists it as Modded: plugins or settings change how the game plays. You are not covered by VAC, Valve's anti-cheat.
Which map is in play on Dusty261?
The game generates the procedural map on Dusty261 at size 2,700 with seed 1234567. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
How to join
How should you connect to Dusty261?
Enter client.connect 62.129.150.101:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp60,ptrak,v2332,h955eb6e7,stok,gmrust,oxide,modded
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp60
Max playersIts slot count is 60.
v2332
ProtocolJoin only if your game runs protocol 2332.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
Mods and access
oxide
OxideThe plugin framework in use is Oxide (uMod).
modded
ModdedPlugins or settings alter the game, so it sits under Modded.
Other
h955eb6e7
Custom tagA plugin or the owner set this tag; it is not a standard Rust one.
stok
Custom tagA plugin or the owner set this tag; it is not a standard Rust one.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in uptime (A+); population is the one to work on (F).