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Every Rust server graded on real, live numbers. 55,436 players on the roll · 11,682 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 28 October 2026 Pupil no. 62.45.102.17:28015
Name of server

Living World - AI Players V1.0

RegisterAbsentOffline
Region–
Address62.45.102.17:28015
Last checked27d ago
moddedcarbon
Launch Rust and join
Overall grade

Not there yet

40 out of 100, the average of 2 subjects

Players now 1/ 20 5% full
7-day average0peak –
Rank#14,386top 60%
Last wipe27d agono schedule published
Next wipe–too few wipes seen yet

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average unmarked No weekly average to mark yet.
Standingrank on player hours 40/ 100 Working its way up from the back of the class: #14,386 on player hours.
Uptimehours on the list, last 48 unmarked Not seen long enough to take a register.
Performanceserver fps, last 48 hours unmarked Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe unmarked Too few wipes seen to mark this yet.
Momentumrank now against a week ago 41/ 100 Slipped a little: down 2,725 places this week. Nothing a good wipe can't fix.

A term to build on. Even marks across the subjects, from F to F.

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep29 Sep2 Oct4 Oct7 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

1 wipe day in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 30 Sep, 18:32 UTC27d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 155 on average
153 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10
EU · groups of 8+ · weekly · 128 on average
122 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 115 on average
189 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 88 on average
121 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 87 on average
11 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
49 / 1000

Quick answers

from the figures on this page

About the server

In what location does Living World - AI Players V1.0 sit?

Living World - AI Players V1.0 leaves the region unpublished. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 62.45.102.17:28015 is the address to use.

Is Living World - AI Players V1.0 up, and how steady is its uptime?

At this moment, Living World - AI Players V1.0 is offline; the last time it was seen was 27 days 15 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. On 13 September 2026, Rust Server Score saw it for the first time.

On what Rust version does Living World - AI Players V1.0 sit?

The server Living World - AI Players V1.0 is on Rust network protocol 2633 and build 163207 under Windows. Steam updates your game for you, but you need the same protocol to join.

Wipe schedule

When does Living World - AI Players V1.0 wipe, and how often?

Living World - AI Players V1.0 has not had enough wipes recorded to reveal its rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. 27 days 15 hours have passed since this world was made.

What happens on Living World - AI Players V1.0 when wipe day arrives?

The average peak on its recent wipes was 1 players. 0 hours after the latest wipe began, the crowd hit its peak.

Population

Where does Living World - AI Players V1.0 place in the wider field of Rust servers?

Over the last seven days, Living World - AI Players V1.0 has #14,386 for player hours, in the top 60% of all ranked servers.

What does the population on Living World - AI Players V1.0 look like?

It has been 27 days 15 hours since Living World - AI Players V1.0 was last seen, and it is offline right now.

Lists and filters

What is meant by the tags on Living World - AI Players V1.0?

You'll see Living World - AI Players V1.0 tagged with gmrust (Game mode): Survival in the standard Rust style; mp20 (Max players): The server holds 20 slots; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2633 (Protocol): Join only if your game runs protocol 2633; cs163207 (Build): The game build is 163207; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; ^y (Carbon): The plugin framework in use is Carbon in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.

Which Rust Server Score filters and lists feature Living World - AI Players V1.0?

Rust Server Score lists that include Living World - AI Players V1.0: Modded Rust servers, graded. It shows under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Server rules

How is Living World - AI Players V1.0 set up, and what rules does it keep?

You will find no gather rate in the name of Living World - AI Players V1.0. The group limit stays at the game's default of 8 players. You get survival here, gather and build and raid: the standard game. Raiding and PvP are both permitted. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Carbon. You are covered by VAC, Valve's anti-cheat.

Can you tell me which map Living World - AI Players V1.0 uses?

The game generates a procedural map for Living World - AI Players V1.0.

How to join

How do you get onto Living World - AI Players V1.0?

To connect, start Rust, press F1, and type client.connect 62.45.102.17:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.

Server tags

what each one means

Published as mp20,ptrak,$r?,v2633,gmrust,cs163207,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust style.
mp20
Max players The server holds 20 slots.
ts8
Group limit A team can hold 8 at most, which is the game default.
v2633
Protocol Join only if your game runs protocol 2633.
cs163207
Build The game build is 163207.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code A region code is not set here.

Mods and access

^z
Modded The game is changed by plugins or settings; you will find it under Modded.
^y
Carbon The plugin framework in use is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.