On the class lists: C− (59), with population over 48 hours and no performance mark.
Players now0/ 1000% full
7-day average0peak 3
Rank#4,921top 22%
Last wipe10d agono schedule published
Next wipe–too few wipes seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 100 on average. Plenty of space to grow.
Standingrank on player hours
78/ 100
B
Holds a respectable place: #4,921 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 102 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
61/ 100
C
Moving up: up 1,119 places this week.
A steady term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 22% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
usual gap0.7 daysbetween real wipes
wipe-day peak2players, last three wipes
The first 48 hours of its last wipes
Sun 18 OctSat 17 Oct
Players each hour, from the hour of the wipe. The latest peaked at 2, 3 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sun 18 Oct, 13:24 UTC10d ago
2
–
running
0
Sat 17 Oct, 20:34 UTC11d ago
2
–
0.7 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Trust No One leaves the region unpublished. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 63.135.74.35:28015.
How dependable is Trust No One, and is it online at the moment?
You can join now: Trust No One is online. About 2 days 19 hours ago, it restarted, based on the uptime it reports. For the last 7 full days, it was up 161 of 168 hours, or 96% of the time. On 6 October 2026, Rust Server Score saw it for the first time.
How well does Trust No One run?
It never fell below 90 server fps in the last 48 hours, averaging 102. Buildings, deployables and everything else in the world added up to as many as 114,579 entities. Up to 3,841 MB of memory was used. Lag is what players feel when fps is low and the entity count climbs.
What Rust version is Trust No One on?
Rust network protocol 2635 and build 168909 on Windows is what Trust No One runs. To join, your game must use the same protocol; Steam handles the update.
Wipe schedule
On what schedule does Trust No One reset?
Trust No One has not had enough wipes recorded to reveal its rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. It has been running its current world for 10 days 10 hours.
What should you expect from wipe day on Trust No One?
Across its recent wipes, the busiest moments averaged 2 players. Peak numbers came 3 hours into the latest wipe.
Player numbers
Where does Trust No One sit among Rust servers?
Over the last seven days, Trust No One has #4,921 for player hours, in the top 22% of all ranked servers.
Is Trust No One a busy server?
Right now, 0 players are on Trust No One, which has 100 slots. It peaked at 3 and averaged 0 players over the last seven days.
Tags
How should you read the tags on Trust No One?
gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): The game build is 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded are the tags Trust No One publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which Rust Server Score filters and lists feature Trust No One?
Rust Server Score lists that include Trust No One: Modded Rust servers, graded. You can find it under these server-list filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Server rules
How is Trust No One set up, and what rules does it keep?
You will find no gather rate in the name of Trust No One. With no change from the game default, groups take up to 8 players. It runs survival, gather, build and raid, as in the standard game. You can raid other players and fight them. Plugins or settings change the game here, and the server browser lists it under Modded. Oxide plugins are running on it. VAC, Valve's anti-cheat, is enabled.
Trust No One runs which map?
The game generates the procedural map on Trust No One at size 4,500 with seed 1586544950. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Getting in
What is the way to join Trust No One?
Enter client.connect 63.135.74.35:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp100
Max playersThe server holds 100 slots.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeNo region code has been set.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); population is the one to work on (F).