On the class lists: F (38), with population over 48 hours and no performance mark.
Players now0/ 100% full
7-day average0peak –
Rank#15,369top 70%
Last wipe7d agono schedule published
Next wipe–no rhythm it keeps
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 10 on average. Plenty of space to grow.
Standingrank on player hours
30/ 100
F
Working its way up from the back of the class: #15,369 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
50/ 100
D
Keeps a fair share of its players through a wipe: 50% of wipes kept half their crowd.
Momentumrank now against a week ago
34/ 100
F
Lost ground: down 4,896 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in wipe hold (D); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 70% of all ranked servers, and #526 of the trio servers (top 83%). Ranked on player hours over the last seven days.
Attendance: the wipe record
11 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap1.4 daysbetween real wipes
on rhythm25%of its recent wipes
wipe-day peak1players, last three wipes
crowd held50%else halves by day 1
The first 48 hours of its last wipes
Tue 20 OctSat 3 OctThu 1 Oct
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Tue 20 Oct, 05:46 UTC7d ago
1
–
running
0
Sat 3 Oct, 07:51 UTC24d ago
1
✓ held half
16.9 days
1
Thu 1 Oct, 18:17 UTCFW26d ago
1
–
1.6 days
0
Tue 29 Sep, 09:32 UTC28d ago
1
halved by day 1
2.4 days
0
Tue 29 Sep, 02:33 UTC28d ago
1
–
0.3 days
1
Mon 28 Sep, 15:13 UTC29d ago
1
–
0.5 days
0
Thu 24 Sep, 12:45 UTC33d ago
1
✓ held half
4.1 days
0
Wed 23 Sep, 05:41 UTC34d ago
1
–
1.3 days
0
Tue 22 Sep, 13:31 UTC35d ago
1
–
0.7 days
0
Mon 21 Sep, 05:13 UTC36d ago
1
–
1.3 days
1
Fri 18 Sep, 10:59 UTC39d ago
1
✓ held half
2.8 days
0
Wed 16 Sep, 10:01 UTC41d ago
1
✓ held half
2 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
E-SURVIVAL Dev leaves the region unpublished. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 64.111.93.112:28025.
How reliable is E-SURVIVAL Dev, and is it up?
At this moment, E-SURVIVAL Dev is offline; the last time it was seen was 2 days 7 hours ago. It was up 5% of the time over the last 7 full days, 8 of 168 hours. On 16 September 2026, Rust Server Score saw it for the first time.
Which Rust version is E-SURVIVAL Dev running?
The server E-SURVIVAL Dev is on Rust network protocol 2635 and build 168909 under Windows. To join, your game must use the same protocol; Steam handles the update.
Wipe schedule
On what schedule does E-SURVIVAL Dev reset?
No next wipe can be predicted for E-SURVIVAL Dev, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. The world it runs now was created 7 days 10 hours.
What happens on E-SURVIVAL Dev when wipe day arrives?
Across its recent wipes, the busiest moments averaged 1 players. The crowd on the latest wipe was largest 0 hours after it began. The crowd stayed above half that peak, right through to the next wipe, in 50% of its recent wipes. In the other wipes it slipped under half by day 1.
Population
Where does E-SURVIVAL Dev place in the wider field of Rust servers?
Over the last seven days, E-SURVIVAL Dev has #15,369 for player hours, in the top 70% of all ranked servers. In the trio group, it ranks #526.
What does the population on E-SURVIVAL Dev look like?
The last sighting of E-SURVIVAL Dev was 2 days 7 hours ago, and it is offline right now. A seven-day average of 0 players applies here.
Lists and filters
How should you read the tags on E-SURVIVAL Dev?
The game's browser takes its cue from the tags E-SURVIVAL Dev has set: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): The server holds 10 slots; ts3 (Group limit): Teams cap out at 3; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; ^y (Carbon): Plugin framework: Carbon. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which Rust Server Score filters and lists feature E-SURVIVAL Dev?
Rust Server Score lists that include E-SURVIVAL Dev: Modded Rust servers, graded and Rust servers with a trio group limit. It shows under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: Trio; Last wipe: In the last 2 weeks.
Map and rules
Which rules does E-SURVIVAL Dev enforce, and what are its settings?
Nothing in the name of E-SURVIVAL Dev states a gather rate. You can have up to 3 players in a group (trio). survival is the mode here, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Carbon. You are covered by VAC, Valve's anti-cheat.
E-SURVIVAL Dev runs which map?
A procedural map, generated by the game, is what E-SURVIVAL Dev runs.
Getting in
What is the way to join E-SURVIVAL Dev?
To connect, start Rust, press F1, and type client.connect 64.111.93.112:28025. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp10,ptrak,$r?,v2635,gmrust,cs168909,ts3,^z,^y
Game
gmrust
Game modeSurvival in the standard Rust style.
mp10
Max playersThe server holds 10 slots.
ts3
Group limitTeams cap out at 3.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeNo region code has been set.
Mods and access
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
^y
CarbonPlugin framework: Carbon.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in wipe hold (D); population is the one to work on (F).