On the class lists: F (40), with population over 48 hours and no performance mark.
Players now0/ 500% full
7-day average0peak –
Rank#15,348top 69%
Last wipe184d agono schedule published
Next wipe–no wipe seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,348 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 175 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in momentum (D); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeak
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is Afterlife Ashlands by AshlandGhost. based in?
The region code for Afterlife Ashlands by AshlandGhost. is us4, but no region is published. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 64.20.41.82:28080 is the address to use.
Is Afterlife Ashlands by AshlandGhost. up, and how steady is its uptime?
You cannot join now: Afterlife Ashlands by AshlandGhost. is offline, last seen 5 days 13 hours ago. It was up 57 of 168 hours over the last 7 full days, which is 34% of the time. On 14 October 2026, Rust Server Score saw it for the first time.
What Rust version is Afterlife Ashlands by AshlandGhost. on?
You will find Afterlife Ashlands by AshlandGhost. on Rust network protocol 2623 and build 148916, hosted on Windows. You need the same protocol to join; Steam takes care of updating your game.
Resets
How frequently does Afterlife Ashlands by AshlandGhost. wipe its map?
Afterlife Ashlands by AshlandGhost. has not had enough wipes recorded to reveal its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. The world it runs now was created 184 days 15 hours.
Player numbers
Where does Afterlife Ashlands by AshlandGhost. sit among Rust servers?
Over the last seven days, Afterlife Ashlands by AshlandGhost. has #15,348 for player hours, in the top 69% of all ranked servers.
Is Afterlife Ashlands by AshlandGhost. a busy server?
It has been 5 days 13 hours since Afterlife Ashlands by AshlandGhost. was last seen, and it is offline right now. For the last seven days, the average number of players was 0.
Tags
What do Afterlife Ashlands by AshlandGhost.'s tags stand for?
gmrust (Game mode): Rust survival, played by the standard rules; mp50 (Max players): 50 slots are available; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2623 (Protocol): Join only if your game runs protocol 2623; cs148916 (Build): This runs on build 148916; ptrak (Networking): The network layer is RakNet, standard for the game; $rus4 (Region code): It is filed under the region code us4; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded are the tags Afterlife Ashlands by AshlandGhost. publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which lists and filters on Rust Server Score show Afterlife Ashlands by AshlandGhost.?
These Rust Server Score lists count Afterlife Ashlands by AshlandGhost. among them: Modded Rust servers, graded. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Server rules
How is Afterlife Ashlands by AshlandGhost. set up, and what rules does it keep?
You will find no gather rate in the name of Afterlife Ashlands by AshlandGhost.. The group limit stays at the game's default of 8 players. You get survival here, gather, build and raid, as in the standard game. You can raid other players and fight them. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Oxide. You are covered by VAC, Valve's anti-cheat.
Which map is in play on Afterlife Ashlands by AshlandGhost.?
A procedural map of size 4,000 and seed 1101022473, generated by the game, is what Afterlife Ashlands by AshlandGhost. runs. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Getting in
How do you get onto Afterlife Ashlands by AshlandGhost.?
Enter client.connect 64.20.41.82:28080 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp50,ptrak,$rus4,v2623,gmrust,cs148916,ts8,^o^z
Game
gmrust
Game modeRust survival, played by the standard rules.
mp50
Max players50 slots are available.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2623
ProtocolJoin only if your game runs protocol 2623.
cs148916
BuildThis runs on build 148916.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$rus4
Region codeIt is filed under the region code us4.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); population is the one to work on (F).