On the class lists: C (62), with population over 48 hours and no performance mark.
Players now4/ 2020% full
7-day average2peak 9
Rank#2,211top 10% · #350 in NA
Last wipe27d agomonthly schedule
Next wipe7d 22hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
10/ 100
F
A quiet classroom so far: 2 of 20 on average. Plenty of space to grow.
Standingrank on player hours
90/ 100
A
Well up the rankings: #2,211 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
99/ 100
A+
Runs smoothly: 59 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
53/ 100
D
Moving up: up 130 places this week.
A steady term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 10% of all ranked servers, top 19% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 22h.
The force wipe · high confidence
wipe-day peak9players, last three wipes
Coming wipes
7d 22hThu 5 Nov, 19:00 UTCFW
35d 22hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 9, 5 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 17:49 UTCFW27d ago
9
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is Four Horsemen | Dickaroo | PVE | 5X | 10/1?
The NA tag on Four Horsemen | Dickaroo | PVE | 5X | 10/1 puts it in North America. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 64.40.223.6:28020.
Is Four Horsemen | Dickaroo | PVE | 5X | 10/1 up, and how steady is its uptime?
The server is up: Four Horsemen | Dickaroo | PVE | 5X | 10/1 is online now. The uptime it reports puts the last restart at about 4 hours ago. It was up 168 of 168 hours over the last 7 full days, which is 100% of the time. The first sighting by Rust Server Score was on 13 September 2026.
How well does Four Horsemen | Dickaroo | PVE | 5X | 10/1 run?
The average over the last 48 hours was 59 server fps, and it never went below 29. Up to 157,859 entities were in the world, covering buildings, deployables and the rest. Up to 4,464 MB of memory was used. Players feel lag when fps drops and entities pile up.
Which Rust version is Four Horsemen | Dickaroo | PVE | 5X | 10/1 running?
Rust network protocol 2635 and build 168909 on Windows is what Four Horsemen | Dickaroo | PVE | 5X | 10/1 runs. Steam updates your game for you, but you need the same protocol to join.
Wipe cycle
When does Four Horsemen | Dickaroo | PVE | 5X | 10/1 wipe, and how often?
The force wipe each month is the only wipe Four Horsemen | Dickaroo | PVE | 5X | 10/1 takes. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. The world it runs now was created 27 days 3 hours. Its tags record that it wipes monthly.
What happens on Four Horsemen | Dickaroo | PVE | 5X | 10/1 when wipe day arrives?
The average peak on its recent wipes was 9 players. The crowd on the latest wipe was largest 5 hours after it began.
Population
Where does Four Horsemen | Dickaroo | PVE | 5X | 10/1 sit among Rust servers?
Over the last seven days, Four Horsemen | Dickaroo | PVE | 5X | 10/1 has #2,211 for player hours, in the top 10% of all ranked servers and #350 in North America.
What does the population on Four Horsemen | Dickaroo | PVE | 5X | 10/1 look like?
Four Horsemen | Dickaroo | PVE | 5X | 10/1 is showing 4 players right now, with 20 slots in total. It peaked at 9 and averaged 2 players over the last seven days. Over the last 48 hours, the peak hour was 23:00 UTC, averaging 5 players.
Tags and filters
What do Four Horsemen | Dickaroo | PVE | 5X | 10/1's tags stand for?
You'll see Four Horsemen | Dickaroo | PVE | 5X | 10/1 tagged with gmrust (Game mode): Survival in the standard Rust style; mp20 (Max players): Its slot count is 20; ts16 (Group limit): No team may go above 16; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^p (PvE): This is player against world: players do not fight each other; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; NA (North America): In the server browser it appears under North America in the browser, which picks them up from the server. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which Rust Server Score filters and lists feature Four Horsemen | Dickaroo | PVE | 5X | 10/1?
Rust Server Score lists that include Four Horsemen | Dickaroo | PVE | 5X | 10/1: 5x Rust servers, graded, Modded Rust servers, graded, Rust PvE servers, graded and North America Rust servers, graded. It shows under the following filters on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 5x.
Server rules
Which rules does Four Horsemen | Dickaroo | PVE | 5X | 10/1 enforce, and what are its settings?
The name of Four Horsemen | Dickaroo | PVE | 5X | 10/1 points to a 5x gather rate. You can play in groups of up to 16 players. It runs pve, no PvP between players. Plugins or settings change the game here, and the server browser lists it under Modded. Oxide plugins are running on it. You are covered by VAC, Valve's anti-cheat.
Four Horsemen | Dickaroo | PVE | 5X | 10/1 runs which map?
A procedural map of size 4,250 and seed 129885663, generated by the game, is what Four Horsemen | Dickaroo | PVE | 5X | 10/1 runs. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Connecting
How should you connect to Four Horsemen | Dickaroo | PVE | 5X | 10/1?
Enter client.connect 64.40.223.6:28020 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. The website for this server is https://discord.com/invite/TEdvqP27An.
Server tags
what each one means
Published asmp20,ptrak,$r?,v2635,^m,NA,^p,gmrust,cs168909,ts16,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp20
Max playersIts slot count is 20.
ts16
Group limitNo team may go above 16.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeNo region code has been set.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Gameplay
^p
PvEThis is player against world: players do not fight each other.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Region
NA
North AmericaIn the server browser it appears under North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); population is the one to work on (F).