On the class lists: D (52), with population over 48 hours and no performance mark.
Players now0/ 150% full
7-day average0peak 2
Rank#4,753top 21%
Last wipe27d agono schedule published
Next wipe7d 11hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
3/ 100
F
A quiet classroom so far: 0 of 15 on average. Plenty of space to grow.
Standingrank on player hours
79/ 100
B
Holds a respectable place: #4,753 on player hours.
Uptimehours on the list, last 48
75/ 100
B
Missed a few lessons: on the list 36 of the last 48 hours.
Performanceserver fps, last 48 hours
10/ 100
F
Needs to work on its frame rate: 6 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
54/ 100
D
Moving up: up 375 places this week.
A term to build on.
Strongest in standing (B); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 21% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
···F···
·······
·······
·······
····
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 11h.
The force wipe · high confidence
wipe-day peak5players, last three wipes
Coming wipes
7d 11hThu 5 Nov, 19:00 UTCFW
35d 11hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 33 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 18:13 UTCFW27d ago
5
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
You'll find no region listed by Hawky Sucks. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 64.40.8.13:28115.
How reliable is Hawky Sucks, and is it up?
You can join now: Hawky Sucks is online. According to its reported uptime, the last restart was about 17 hours ago. It was up 132 of 168 hours over the last 7 full days, which is 79% of the time. On 13 September 2026, Rust Server Score saw it for the first time.
How well does Hawky Sucks run?
It never fell below 5 server fps in the last 48 hours, averaging 6. Buildings, deployables and everything else in the world added up to as many as 33,351 entities. At its highest, it used 1,772 MB of memory. When fps is low and entities climb, that is lag to players.
On what Rust version does Hawky Sucks sit?
Rust network protocol 2635 and build 168909 on Linux is what Hawky Sucks runs. Steam updates your game for you, but you need the same protocol to join.
Wipe schedule
How frequently does Hawky Sucks wipe its map?
Hawky Sucks wipes with the force wipe and at no other time. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. It has been running its current world for 27 days 12 hours.
What happens on Hawky Sucks when wipe day arrives?
Recent wipes have peaked at 5 players on average. Peak numbers came 33 hours into the latest wipe.
Player numbers
Where does Hawky Sucks place in the wider field of Rust servers?
Over the last seven days, Hawky Sucks has #4,753 for player hours, in the top 21% of all ranked servers.
How many players does Hawky Sucks usually have?
Right now, 0 players are on Hawky Sucks, which has 15 slots. Averaging 0 players over seven days, it peaked at 2. The busiest time in the last 48 hours was 02:00 UTC, with an average of 1 players.
Tags
What is meant by the tags on Hawky Sucks?
The game's browser takes its cue from the tags Hawky Sucks has set: gmrust (Game mode): Rust survival, played by the standard rules; mp15 (Max players): Its slot count is 15; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Carbon provides the plugin framework here. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which lists and filters on Rust Server Score show Hawky Sucks?
Rust Server Score lists that include Hawky Sucks: Modded Rust servers, graded. It shows under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Rules and settings
What settings and rules apply on Hawky Sucks?
Nothing in the name of Hawky Sucks states a gather rate. With no change from the game default, groups take up to 8 players. survival is the mode here, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Carbon. The server runs Valve's anti-cheat, VAC.
Which map is in play on Hawky Sucks?
A procedural map of size 2,500 and seed 12345, generated by the game, is what Hawky Sucks runs. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
How to join
What is the way to join Hawky Sucks?
Enter client.connect 64.40.8.13:28115 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp15,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y
Game
gmrust
Game modeRust survival, played by the standard rules.
mp15
Max playersIts slot count is 15.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeA region code is not set here.
Mods and access
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
^y
CarbonCarbon provides the plugin framework here.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in standing (B); population is the one to work on (F).