Working its way up from the back of the class: #11,503 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
19/ 100
F
Lost ground: down 7,102 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in standing (D); momentum is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 53% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
15 wipe days in the last 16 weeks
MTWTFSS
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WWW····
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap1 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
The first 48 hours of its last wipes
Wed 14 OctTue 13 OctMon 12 Oct
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Wed 14 Oct, 07:44 UTC15d ago
2
–
running
2
Tue 13 Oct, 17:29 UTC15d ago
2
–
0.6 days
2
Mon 12 Oct, 10:31 UTC16d ago
2
–
1.3 days
1
Sun 11 Oct, 15:51 UTC17d ago
3
–
0.8 days
3
Sun 11 Oct, 03:04 UTC18d ago
3
–
0.5 days
0
Fri 9 Oct, 21:46 UTC19d ago
3
–
1.2 days
1
Tue 6 Oct, 19:47 UTC22d ago
2
✓ held half
3.1 days
2
Thu 1 Oct, 22:36 UTCFW27d ago
1
✓ held half
4.9 days
1
Thu 1 Oct, 01:33 UTC28d ago
2
–
0.9 days
1
Tue 29 Sep, 06:01 UTC30d ago
2
–
1.8 days
0
Sat 26 Sep, 21:38 UTC32d ago
3
–
2.3 days
2
Thu 24 Sep, 06:11 UTC35d ago
1
–
2.6 days
1
Wed 23 Sep, 20:24 UTC35d ago
3
–
0.4 days
1
Tue 22 Sep, 15:47 UTC36d ago
3
–
1.2 days
1
Thu 17 Sep, 15:52 UTC41d ago
210
halved by day 4
5 days
1
Thu 17 Sep, 06:51 UTC42d ago
210
–
0.4 days
1
Wed 16 Sep, 20:25 UTC42d ago
210+1 queue
–
0.4 days
1
Wed 16 Sep, 10:24 UTC42d ago
210+1 queue
–
0.4 days
0
Tue 15 Sep, 23:18 UTC43d ago
210+1 queue
–
0.5 days
0
Tue 15 Sep, 12:18 UTC43d ago
4+1 queue
–
0.5 days
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
No region is published for MTRTEST. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 64.40.8.143:21015.
How reliable is MTRTEST, and is it up?
The server is down: MTRTEST is offline now, with the last sighting 14 days 19 hours ago. It was up 0 of 168 hours over the last 7 full days, which is 0% of the time. On 13 September 2026, Rust Server Score saw it for the first time.
What Rust version is MTRTEST on?
The server MTRTEST is on Rust network protocol 2634 and build 167584 under Linux. Steam updates your game for you, but you need the same protocol to join.
Resets
How frequently does MTRTEST wipe its map?
There is no next wipe to predict on MTRTEST, as it wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. 14 days 23 hours have passed since this world was made.
What happens on MTRTEST when wipe day arrives?
Across its recent wipes, the busiest moments averaged 2 players. Peak numbers came 0 hours into the latest wipe.
Population
Where does MTRTEST sit among Rust servers?
In the top 53% of all ranked servers, MTRTEST sits at #11,503 for player hours over the last seven days.
Is MTRTEST a busy server?
It has been 14 days 19 hours since MTRTEST was last seen, and it is offline right now.
Tags and filters
How should you read the tags on MTRTEST?
The game's browser takes its cue from the tags MTRTEST has set: gmvanilla (Game mode): You play vanilla survival here; mp1 (Max players): The server holds 1 slots; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2634 (Protocol): The game protocol is 2634, so your game must match that version to join; cs167584 (Build): Build number: 167584; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which Rust Server Score filters and lists feature MTRTEST?
These Rust Server Score lists count MTRTEST among them: Modded Rust servers, graded. You can find it under these server-list filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Map and rules
Which rules does MTRTEST enforce, and what are its settings?
You will find no gather rate in the name of MTRTEST. The group limit stays at the game's default of 8 players. survival is the mode here, gather and build and raid: the standard game. Raiding and PvP are both permitted. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Oxide. VAC, Valve's anti-cheat, is enabled.
How to join
What is the way to join MTRTEST?
Enter client.connect 64.40.8.143:21015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp1,ptrak,$r?,v2634,gmvanilla,cs167584,ts8,^o^z
Game
gmvanilla
Game modeYou play vanilla survival here.
mp1
Max playersThe server holds 1 slots.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2634
ProtocolThe game protocol is 2634, so your game must match that version to join.
cs167584
BuildBuild number: 167584.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeNo region code has been set.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in standing (D); momentum is the one to work on (F).