On the class lists: D (50), with population over 48 hours and no performance mark.
Players now1/ 1501% full
7-day average1peak 8
Rank#2,732top 12% · #444 in NA
Last wipe5d agoweekly schedule
Next wipe1d 10hThu 29 Oct, 21:53 UTC
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
1/ 100
F
A quiet classroom so far: 1 of 150 on average. Plenty of space to grow.
Standingrank on player hours
88/ 100
A−
Holds a respectable place: #2,732 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
86/ 100
A−
Mostly smooth: 52 server fps on average.
Wipeskeeping the crowd after a wipe
20/ 100
F
Needs to keep more players after wipe day: 20% of wipes kept half their crowd.
Momentumrank now against a week ago
48/ 100
D
Slipped a little: down 126 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 12% of all ranked servers, top 24% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
6 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
fixed weekdays
Next wipe Thursday 29 October, 21:53 UTC, in 1d 10h.
Every Thursday at 21:53 UTC · high confidence
usual gap7 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak5players, last three wipes
crowd held20%else halves by day 4.5
Coming wipes
1d 10hThu 29 Oct, 21:53 UTC
8d 7hThu 5 Nov, 19:00 UTCFW
15d 10hThu 12 Nov, 21:53 UTC
22d 10hThu 19 Nov, 21:53 UTC
29d 10hThu 26 Nov, 21:53 UTC
36d 7hThu 3 Dec, 19:00 UTCFW
43d 10hThu 10 Dec, 21:53 UTC
The first 48 hours of its last wipes
Thu 22 OctThu 15 OctThu 8 Oct
Players each hour, from the hour of the wipe. The latest peaked at 7, 28 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 22 Oct, 21:53 UTC5d ago
7
–
running
2
Thu 15 Oct, 21:53 UTC12d ago
5
halved by day 5
7 days
1
Thu 8 Oct, 21:53 UTC19d ago
4
✓ held half
7 days
0
Thu 1 Oct, 17:49 UTCFW26d ago
7
halved by day 3
7.2 days
1
Thu 24 Sep, 21:53 UTC33d ago
11
halved by day 4
6.8 days
2
Thu 17 Sep, 21:53 UTC40d ago
10
halved by day 6
7 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does RustForNoobs.com | Main | Weekly | US sit?
The NA tag on RustForNoobs.com | Main | Weekly | US puts it in North America. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 64.40.8.149:28019.
How dependable is RustForNoobs.com | Main | Weekly | US, and is it online at the moment?
Right now, RustForNoobs.com | Main | Weekly | US is online. About 21 hours ago, it restarted, based on the uptime it reports. It was up 168 of 168 hours over the last 7 full days, which is 100% of the time. It was first seen by Rust Server Score on 13 September 2026.
How well does RustForNoobs.com | Main | Weekly | US run?
It averaged 52 server fps over the last 48 hours, with a low of 10. Buildings, deployables and everything else in the world added up to as many as 93,954 entities. At its highest, it used 3,686 MB of memory. When fps is low and entities climb, that is lag to players.
Which Rust version is RustForNoobs.com | Main | Weekly | US running?
You will find RustForNoobs.com | Main | Weekly | US on Rust network protocol 2635 and build 168909, hosted on Windows. Steam updates your game for you, but you need the same protocol to join.
Wipe cycle
How frequently does RustForNoobs.com | Main | Weekly | US wipe its map?
Wipes come every Thursday at 21:53 UTC on RustForNoobs.com | Main | Weekly | US. It is due to wipe next on Thursday 29 October at 21:53 UTC. 5 days 13 hours have passed since this world was made. The tags carry a weekly wipe schedule.
What happens on RustForNoobs.com | Main | Weekly | US when wipe day arrives?
The average peak on its recent wipes was 5 players. 28 hours after the latest wipe began, the crowd hit its peak. Half the peak held until the next wipe in 20% of its recent wipes. In the other wipes it slipped under half by day 4.5.
Player count
What position does RustForNoobs.com | Main | Weekly | US hold in the rankings?
In North America, RustForNoobs.com | Main | Weekly | US is #444, and overall it is #2,732 on player hours over the last seven days, in the top 12% of all ranked servers.
Is RustForNoobs.com | Main | Weekly | US a busy server?
RustForNoobs.com | Main | Weekly | US is showing 1 players right now, with 150 slots in total. Averaging 1 players over seven days, it peaked at 8. Over the last 48 hours, the peak hour was 06:00 UTC, averaging 2 players.
Tags and filters
What is meant by the tags on RustForNoobs.com | Main | Weekly | US?
The game's browser takes its cue from the tags RustForNoobs.com | Main | Weekly | US has set: gmrust (Game mode): Rust survival, played by the standard rules; mp150 (Max players): 150 slots are available; ts32 (Group limit): No team may go above 32; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): This runs on build 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here; ^w (Weekly): Wipes come once a week; ^v (Vanilla): Facepunch's own version, with no changed rates, kits or rules; ^o (Oxide): The plugin framework in use is Oxide (uMod); NA (North America): The server browser lists it under North America. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Who is behind RustForNoobs.com | Main | Weekly | US?
The same operator most likely runs RustForNoobs.com | Main | Weekly | US and the 51 other servers we track that also publish a rustfornoobs.com hostname.
Which lists and filters on Rust Server Score show RustForNoobs.com | Main | Weekly | US?
These Rust Server Score lists count RustForNoobs.com | Main | Weekly | US among them: Rust servers for beginners, graded, Best community servers, graded, North America Rust servers, graded and Vanilla Rust servers, graded. You can find it under these server-list filters: Region: North America; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Weekly ^w, Vanilla ^v and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week.
Map and rules
Which rules does RustForNoobs.com | Main | Weekly | US enforce, and what are its settings?
Nothing in the name of RustForNoobs.com | Main | Weekly | US states a gather rate. You can play in groups of up to 32 players. You get survival here, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. You will see it in the Community section of the server browser, since it is a community server. Plugins on it number Oxide. The vanilla label is its own: facepunch's own version, with no changed rates, kits or rules. The server runs Valve's anti-cheat, VAC.
Which map is in play on RustForNoobs.com | Main | Weekly | US?
The game generates the procedural map on RustForNoobs.com | Main | Weekly | US at size 3,750 with seed 23045. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map. You will see the map name listed as: RustForNoobs Generated Maps.
Connecting
What is the way to join RustForNoobs.com | Main | Weekly | US?
Enter client.connect 64.40.8.149:28019 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://rustfornoobs.com.
Server tags
what each one means
Published asmp150,ptrak,$r?,v2635,^w,^v,NA,gmrust,cs168909,ts32,^o
Game
gmrust
Game modeRust survival, played by the standard rules.
mp150
Max players150 slots are available.
ts32
Group limitNo team may go above 32.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeA region code is not set here.
Wipe schedule
^w
WeeklyWipes come once a week.
Difficulty
^v
VanillaFacepunch's own version, with no changed rates, kits or rules.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
Region
NA
North AmericaThe server browser lists it under North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in uptime (A+); population is the one to work on (F).