On the class lists: F (43), with population over 48 hours and no performance mark.
Players now0/ 500% full
7-day average0peak –
Rank#15,423top 69%
Last wipe6d agoweekly schedule
Next wipe19hThu 29 Oct, 08:04 UTC
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,423 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 100 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
unmarked
–
No rank a week ago to compare with.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
3 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Thursday 29 October, 08:04 UTC, in 19h.
Its weekly schedule tag · low confidence
usual gap17.3 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak0players, last three wipes
Coming wipes
19hThu 29 Oct, 08:04 UTC
8d 6hThu 5 Nov, 19:00 UTCFW
14d 19hThu 12 Nov, 08:04 UTC
21d 19hThu 19 Nov, 08:04 UTC
28d 19hThu 26 Nov, 08:04 UTC
36d 6hThu 3 Dec, 19:00 UTCFW
42d 19hThu 10 Dec, 08:04 UTC
The first 48 hours of its last wipes
Thu 22 OctThu 1 OctThu 17 Sep
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 22 Oct, 08:04 UTC6d ago
0
–
running
0
Thu 1 Oct, 18:34 UTCFW26d ago
0
–
20.6 days
0
Thu 17 Sep, 18:15 UTC40d ago
0
–
14 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does PROJECT LAZARUS LIFE | REVAMP IN PROGRESS | REOPENING SOON sit?
The region code for PROJECT LAZARUS LIFE | REVAMP IN PROGRESS | REOPENING SOON is us1, but no region is published. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 64.40.8.156:25014.
How reliable is PROJECT LAZARUS LIFE | REVAMP IN PROGRESS | REOPENING SOON, and is it up?
The server is up: PROJECT LAZARUS LIFE | REVAMP IN PROGRESS | REOPENING SOON is online now. According to its reported uptime, the last restart was about 12 hours ago. It was up 81% of the time over the last 7 full days, 136 of 168 hours. On 13 September 2026, Rust Server Score saw it for the first time.
Is PROJECT LAZARUS LIFE | REVAMP IN PROGRESS | REOPENING SOON smooth to play on?
The average over the last 48 hours was 100 server fps, and it never went below 100. Up to 45,303 entities were in the world, covering buildings, deployables and the rest. At its highest, it used 2,550 MB of memory. When fps is low and entities climb, that is lag to players.
Which Rust version is PROJECT LAZARUS LIFE | REVAMP IN PROGRESS | REOPENING SOON running?
You will find PROJECT LAZARUS LIFE | REVAMP IN PROGRESS | REOPENING SOON on Rust network protocol 2634 and build 167781, hosted on Linux. You need the same protocol to join; Steam takes care of updating your game.
Resets
On what schedule does PROJECT LAZARUS LIFE | REVAMP IN PROGRESS | REOPENING SOON reset?
Too few wipes on PROJECT LAZARUS LIFE | REVAMP IN PROGRESS | REOPENING SOON are recorded to confirm the schedule, so its tag guides the prediction. Expect the next wipe on Thursday 29 October at 08:04 UTC. 6 days 4 hours have passed since this world was made. The tags carry a weekly wipe schedule.
What should you expect from wipe day on PROJECT LAZARUS LIFE | REVAMP IN PROGRESS | REOPENING SOON?
The average peak on its recent wipes was 0 players. The crowd on the latest wipe was largest 0 hours after it began.
Population
What position does PROJECT LAZARUS LIFE | REVAMP IN PROGRESS | REOPENING SOON hold in the rankings?
Over the last seven days, PROJECT LAZARUS LIFE | REVAMP IN PROGRESS | REOPENING SOON has #15,423 for player hours, in the top 69% of all ranked servers.
What does the population on PROJECT LAZARUS LIFE | REVAMP IN PROGRESS | REOPENING SOON look like?
PROJECT LAZARUS LIFE | REVAMP IN PROGRESS | REOPENING SOON is showing 0 players right now, with 50 slots in total. Over the past seven days, the average player count was 0.
Lists and filters
What do PROJECT LAZARUS LIFE | REVAMP IN PROGRESS | REOPENING SOON's tags stand for?
You'll see PROJECT LAZARUS LIFE | REVAMP IN PROGRESS | REOPENING SOON tagged with gmvanilla (Game mode): Survival, vanilla style; mp50 (Max players): 50 slots are available; ts100 (Group limit): Teams cap out at 100; v2634 (Protocol): Join only if your game runs protocol 2634; cs167781 (Build): Build number: 167781; ptrak (Networking): RakNet handles it, the game's default network layer; $rus1 (Region code): It is filed under the region code us1; ^w (Weekly): Wipes come once a week; ^r (Roleplay): This server is for roleplay; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Who is behind PROJECT LAZARUS LIFE | REVAMP IN PROGRESS | REOPENING SOON?
2 other servers we track also use a theprojectlazarus.com hostname, so they and PROJECT LAZARUS LIFE | REVAMP IN PROGRESS | REOPENING SOON most likely share an operator.
Where does PROJECT LAZARUS LIFE | REVAMP IN PROGRESS | REOPENING SOON appear in the Rust Server Score lists and filters?
These Rust Server Score lists count PROJECT LAZARUS LIFE | REVAMP IN PROGRESS | REOPENING SOON among them: Modded Rust servers, graded and Roleplay servers, graded. It shows under the following filters on the server list: Type: Modded; Server tag: Weekly ^w, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week.
Map and rules
What settings and rules apply on PROJECT LAZARUS LIFE | REVAMP IN PROGRESS | REOPENING SOON?
The name of PROJECT LAZARUS LIFE | REVAMP IN PROGRESS | REOPENING SOON gives no gather rate. A group here can reach 100 players. You get roleplay here, roleplay rules, towns and jobs. The server browser lists it as Modded: plugins or settings change how the game plays. Oxide plugins are running on it. The server runs Valve's anti-cheat, VAC.
Which map is in play on PROJECT LAZARUS LIFE | REVAMP IN PROGRESS | REOPENING SOON?
A procedural map of size 3,000 and seed 1, generated by the game, is what PROJECT LAZARUS LIFE | REVAMP IN PROGRESS | REOPENING SOON runs. A matching size and seed produce the same map, viewable on RustMaps from this page. You will see the map name listed as: GTA 5 Mods / FPS+ / 4 Max.
Getting in
What is the way to join PROJECT LAZARUS LIFE | REVAMP IN PROGRESS | REOPENING SOON?
Enter client.connect 64.40.8.156:25014 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://theprojectlazarus.com/.
Server tags
what each one means
Published asmp50,ptrak,$rus1,v2634,^w,^r,gmvanilla,cs167781,ts100,^o^z
Game
gmvanilla
Game modeSurvival, vanilla style.
mp50
Max players50 slots are available.
ts100
Group limitTeams cap out at 100.
v2634
ProtocolJoin only if your game runs protocol 2634.
cs167781
BuildBuild number: 167781.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$rus1
Region codeIt is filed under the region code us1.
Wipe schedule
^w
WeeklyWipes come once a week.
Gameplay
^r
RoleplayThis server is for roleplay.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).