On the class lists: F (32), with population over 48 hours and no performance mark.
Players now0/ ?
7-day average0peak 1
Rank#13,564top 61%
Last wipe18h agono schedule published
Next wipe–no rhythm it keeps
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
unmarked
–
No weekly average to mark yet.
Standingrank on player hours
39/ 100
F
Working its way up from the back of the class: #13,564 on player hours.
Uptimehours on the list, last 48
38/ 100
F
Attendance needs work: on the list only 18 of the last 48 hours.
Performanceserver fps, last 48 hours
50/ 100
D
Slows down under load at times: 30 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
52/ 100
D
Moving up: up 525 places this week.
A term to build on.
Strongest in momentum (D); wipes are the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeakWipe
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Server fpsWipe
EntitiesWipe
Memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
15 wipe days in the last 16 weeks
MTWTFSS
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WWW··WW
W······
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap1.7 daysbetween real wipes
on rhythm25%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1
The first 48 hours of its last wipes
Wed 21 OctTue 20 OctSun 18 Oct
Players each hour, from the hour of the wipe. The latest peaked at 1, 21 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Wed 28 Oct, 00:17 UTC18h ago
–
–
running
0
Wed 21 Oct, 01:48 UTC7d ago
1
halved by day 1
6.9 days
0
Tue 20 Oct, 02:08 UTC8d ago
1
–
1 days
0
Sun 18 Oct, 14:20 UTC10d ago
1
–
1.5 days
0
Thu 15 Oct, 00:20 UTC13d ago
0
–
3.6 days
0
Tue 13 Oct, 02:07 UTC15d ago
2+1 queue
–
1.9 days
0
Mon 5 Oct, 23:57 UTC22d ago
1
halved by day 1
7.1 days
0
Sun 4 Oct, 15:37 UTC24d ago
2
–
1.3 days
1
Sat 3 Oct, 23:05 UTC24d ago
2
–
0.7 days
0
Sat 3 Oct, 02:31 UTC25d ago
2
–
0.9 days
1
Wed 30 Sep, 22:51 UTC27d ago
0
–
2.2 days
0
Tue 29 Sep, 00:22 UTC29d ago
1
–
1.9 days
0
Mon 28 Sep, 02:10 UTC30d ago
1
–
0.9 days
0
Tue 22 Sep, 02:25 UTC36d ago
3
halved by day 1
6 days
1
Tue 15 Sep, 10:14 UTC43d ago
0
–
6.7 days
1
Sun 13 Sep, 17:24 UTC45d ago
1
–
1.7 days
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does Lost In Rust Test Server sit?
No region is published for Lost In Rust Test Server. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 64.40.8.191:29015.
Is Lost In Rust Test Server up, and how steady is its uptime?
Right now, Lost In Rust Test Server is online. According to its reported uptime, the last restart was about 7 hours ago. For the last 7 full days, it was up 85 of 168 hours, or 51% of the time. On 13 September 2026, Rust Server Score saw it for the first time.
How well does Lost In Rust Test Server run?
It never fell below 30 server fps in the last 48 hours, averaging 30. Up to 107,789 entities were in the world, covering buildings, deployables and the rest. Memory use reached up to 3,563 MB. When fps is low and entities climb, that is lag to players.
Which Rust version is Lost In Rust Test Server running?
The server Lost In Rust Test Server is on Rust network protocol 2635 and build 168909 under Linux. You need the same protocol to join; Steam takes care of updating your game.
Wipe schedule
How frequently does Lost In Rust Test Server wipe its map?
Lost In Rust Test Server wipes at times that vary, so no next wipe can be predicted. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. It has been running its current world for 18 hours.
What should you expect from wipe day on Lost In Rust Test Server?
The average peak on its recent wipes was 1 players. Peak numbers came 21 hours into the latest wipe. The crowd stayed above half that peak, right through to the next wipe, in 0% of its recent wipes. The crowd dropped below half by day 1 in the wipes where it did not hold.
Player numbers
What position does Lost In Rust Test Server hold in the rankings?
In the top 61% of all ranked servers, Lost In Rust Test Server sits at #13,564 for player hours over the last seven days.
Is Lost In Rust Test Server a busy server?
The current population of Lost In Rust Test Server is 0 players. The seven-day average is 0 players, with a peak of 1. The busiest time in the last 48 hours was 00:00 UTC, with an average of 1 players.
Tags
What do Lost In Rust Test Server's tags stand for?
You'll see Lost In Rust Test Server tagged with gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp0 (Max players): Its slot count is 0; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; oxidation (Custom tag): The owner or a plugin created this tag, so it is not standard Rust in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which Rust Server Score filters and lists feature Lost In Rust Test Server?
These Rust Server Score lists count Lost In Rust Test Server among them: Modded Rust servers, graded. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Rules and settings
What settings and rules apply on Lost In Rust Test Server?
The name of Lost In Rust Test Server gives no gather rate. The default of 8 players applies as the group cap. It runs survival, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Oxide. VAC, Valve's anti-cheat, is enabled.
Lost In Rust Test Server runs which map?
Lost In Rust Test Server runs a game-generated procedural map at size 4,700, seed 1337. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map. The name of the map reads: Custom Map.
Connecting
What is the way to join Lost In Rust Test Server?
To connect, start Rust, press F1, and type client.connect 64.40.8.191:29015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp0,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z,oxidation
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp0
Max playersIts slot count is 0.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Other
oxidation
Custom tagThe owner or a plugin created this tag, so it is not standard Rust.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); wipes are the one to work on (F).