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Every Rust server graded on real, live numbers. 46,298 players on the roll · 11,701 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 29 October 2026 Pupil no. 64.40.8.251:28130
Name of server

Atlas - Monthly Development

RegisterAbsentOffline
Region–
Address64.40.8.251:28130
Last checked8d ago
weekly wipes vanillamoddedoxide
Launch Rust and join
Overall grade

Not there yet

40 out of 100, the average of 2 subjects

Players now 0/ ?
7-day average0peak –
Rank#15,379top 70%
Last wipe27d agoweekly schedule
Next wipe17hThu 29 Oct, 17:50 UTC

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average unmarked No weekly average to mark yet.
Standingrank on player hours 30/ 100 Working its way up from the back of the class: #15,379 on player hours.
Uptimehours on the list, last 48 unmarked Not seen long enough to take a register.
Performanceserver fps, last 48 hours unmarked Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe unmarked Too few wipes seen to mark this yet.
Momentumrank now against a week ago 50/ 100 Holding steady: down 149 places this week.

A term to build on. Strongest in momentum (D); standing is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Sep28 Sep5 Oct13 Oct20 Oct27 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

1 wipe day in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

from its schedule tag

Next wipe Thursday 29 October, 17:50 UTC, in 17h. Its weekly schedule tag · low confidence

wipe-day peak0players, last three wipes

Coming wipes

  • 17hThu 29 Oct, 17:50 UTC
  • 7d 18hThu 5 Nov, 19:00 UTCFW
  • 14d 17hThu 12 Nov, 17:50 UTC
  • 21d 17hThu 19 Nov, 17:50 UTC
  • 28d 17hThu 26 Nov, 17:50 UTC
  • 35d 18hThu 3 Dec, 19:00 UTCFW
  • 42d 17hThu 10 Dec, 17:50 UTC

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:50 UTC FW27d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
124 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 117 on average
46 / 225
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
7 / 200
[NA] Willjum's Solo Only | Thursday Wipes
NA · groups of 8+ · weekly · 26 on average
17 / 100
[EU] Willjum's Solo Only | Thursday Wipes
EU · groups of 8+ · weekly · 25 on average
10 / 175
QS『芬达』100000倍/10.28/枪战/蓝图全解/萌新/建造
EA · groups of 20+ · weekly · 24 on average
29 / 100

Quick answers

from the figures on this page

Server details

Where in the world is Atlas - Monthly Development?

You'll find no region listed by Atlas - Monthly Development. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 64.40.8.251:28130.

How reliable is Atlas - Monthly Development, and is it up?

The server is down: Atlas - Monthly Development is offline now, with the last sighting 8 days 7 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. It was first seen by Rust Server Score on 21 September 2026.

What Rust version is Atlas - Monthly Development on?

You will find Atlas - Monthly Development on Rust network protocol 2634 and build 167781, hosted on Linux. To join, your game must use the same protocol; Steam handles the update.

Resets

How frequently does Atlas - Monthly Development wipe its map?

Its tag sets the prediction, as the record holds too few of Atlas - Monthly Development's wipes to confirm its schedule. Expect the next wipe on Thursday 29 October at 17:50 UTC. 27 days 6 hours have passed since this world was made. Wipes are scheduled weekly, according to its tags.

What should you expect from wipe day on Atlas - Monthly Development?

The average peak on its recent wipes was 0 players. Peak numbers came 0 hours into the latest wipe.

Player numbers

Where does Atlas - Monthly Development sit among Rust servers?

In the top 70% of all ranked servers, Atlas - Monthly Development sits at #15,379 for player hours over the last seven days.

Is Atlas - Monthly Development a busy server?

Atlas - Monthly Development is offline at the moment; the last time it was seen was 8 days 7 hours ago.

Tags and filters

What is meant by the tags on Atlas - Monthly Development?

You'll see Atlas - Monthly Development tagged with gmvanilla (Game mode): This is vanilla survival; mp0 (Max players): 0 slots are available; ts16 (Group limit): No team may go above 16; v2634 (Protocol): The game protocol is 2634, so your game must match that version to join; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here; ^w (Weekly): It wipes weekly; ^v (Vanilla): Facepunch's own version, with no changed rates, kits or rules; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; modded (Modded): The game is changed by plugins or settings; you will find it under Modded in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.

Which lists and filters on Rust Server Score show Atlas - Monthly Development?

Rust Server Score lists that include Atlas - Monthly Development: Modded Rust servers, graded. It shows under the following filters on the server list: Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.

Map and rules

Which rules does Atlas - Monthly Development enforce, and what are its settings?

You will find no gather rate in the name of Atlas - Monthly Development. The limit for a group is 16 players. survival is the mode here, gather and build and raid: the standard game. Raiding and PvP are both permitted. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Oxide. The vanilla label is its own: facepunch's own version, with no changed rates, kits or rules. You are covered by VAC, Valve's anti-cheat.

Connecting

What is the way to join Atlas - Monthly Development?

Enter client.connect 64.40.8.251:28130 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2634,^w,^v,gmvanilla,cs167781,ts16,^o^z,modded

Game

gmvanilla
Game mode This is vanilla survival.
mp0
Max players 0 slots are available.
ts16
Group limit No team may go above 16.
v2634
Protocol The game protocol is 2634, so your game must match that version to join.
cs167781
Build The game build is 167781.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code A region code is not set here.

Wipe schedule

^w
Weekly It wipes weekly.

Difficulty

^v
Vanilla Facepunch's own version, with no changed rates, kits or rules.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The game is changed by plugins or settings; you will find it under Modded.
modded
Modded The game is changed by plugins or settings; you will find it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.