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Every Rust server graded on real, live numbers. 55,156 players on the roll · 11,749 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 28 October 2026 Pupil no. 64.40.8.251:28160
Name of server

Atlas - 10x Development (Staging)

RegisterAbsentOffline
Region–
Address64.40.8.251:28160
Last checked27d ago
10x vanillamoddedoxide
Launch Rust and join
Overall grade

Not there yet

40 out of 100, the average of 2 subjects

Players now 0/ 100 0% full
7-day average0peak –
Rank#16,275top 69%
Last wipe29d agono schedule published
Next wipe–no wipe seen yet

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average unmarked No weekly average to mark yet.
Standingrank on player hours 31/ 100 Working its way up from the back of the class: #16,275 on player hours.
Uptimehours on the list, last 48 unmarked Not seen long enough to take a register.
Performanceserver fps, last 48 hours unmarked Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe unmarked Too few wipes seen to mark this yet.
Momentumrank now against a week ago 49/ 100 Slipped a little: down 164 places this week. Nothing a good wipe can't fix.

A term to build on. Strongest in momentum (D); standing is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k29 Sep1 Oct3 Oct4 Oct6 Oct8 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

0 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
Atlas - EU 10x | No BPs | Kits | Shop
EU · groups of 20+ · 10x · weekly · 345 on average
299 / 350
TemplarGaming 10x Swift Loot++|PvP|MyMini|SkinBox|x10 JUST WIPE
NA · groups of 8+ · 10x · weekly · 178 on average
209 / 300
Atlas - US 10x | No BPs | Kits | Shop
NA · groups of 30+ · 10x · weekly · 178 on average
215 / 250
KRAKEN | X10 | EU | KITS | RP | FPS+
EU · groups of 14+ · 10x · weekly · 152 on average
46 / 400
HollowServers.co EU 10x No BPs [Loot++|Events|MyMini|Shop]
EU · groups of 8+ · 10x · biweekly · 77 on average
67 / 150
[LATAM] LUNARUST X10 | 28/10 Wipe
SA · groups of 8+ · 10x · weekly · 72 on average
17 / 100

Quick answers

from the figures on this page

Server facts

Where in the world is Atlas - 10x Development (Staging)?

Atlas - 10x Development (Staging) leaves the region unpublished. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 64.40.8.251:28160.

Is Atlas - 10x Development (Staging) up, and how steady is its uptime?

At this moment, Atlas - 10x Development (Staging) is offline; the last time it was seen was 27 days 5 hours ago. It was up 0 of 168 hours over the last 7 full days, which is 0% of the time. On 29 September 2026, Rust Server Score saw it for the first time.

What Rust version is Atlas - 10x Development (Staging) on?

The server Atlas - 10x Development (Staging) is on Rust network protocol 2634 and build 166257 under Linux. You need the same protocol to join; Steam takes care of updating your game.

Wipe cycle

On what schedule does Atlas - 10x Development (Staging) reset?

There are too few wipes on record for Atlas - 10x Development (Staging) to show a rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. 29 days 5 hours have passed since this world was made.

Player numbers

Where does Atlas - 10x Development (Staging) place in the wider field of Rust servers?

In the top 69% of all ranked servers, Atlas - 10x Development (Staging) sits at #16,275 for player hours over the last seven days.

How many players does Atlas - 10x Development (Staging) usually have?

The last sighting of Atlas - 10x Development (Staging) was 27 days 5 hours ago, and it is offline right now.

Tags and filters

How should you read the tags on Atlas - 10x Development (Staging)?

gmvanilla (Game mode): Survival, vanilla style; mp100 (Max players): Its slot count is 100; ts30 (Group limit): A team can hold 30 players at most; v2634 (Protocol): The game protocol is 2634, so your game must match that version to join; cs166257 (Build): The game build is 166257; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set; ^v (Vanilla): Nothing is altered here: rates, kits and rules are as Facepunch ships them; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; modded (Modded): Because settings or plugins change how it plays, it is listed as Modded are the tags Atlas - 10x Development (Staging) publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.

Where does Atlas - 10x Development (Staging) appear in the Rust Server Score lists and filters?

Rust Server Score lists that include Atlas - 10x Development (Staging): 10x Rust servers, graded and Modded Rust servers, graded. It shows under the following filters on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 10x.

Rules and settings

What settings and rules apply on Atlas - 10x Development (Staging)?

Going by its name, Atlas - 10x Development (Staging) runs 10x gather. You can play in groups of up to 30 players. survival is the mode here, gather and build and raid: the standard game. You can raid other players and fight them. The server browser lists it as Modded: plugins or settings change how the game plays. Oxide plugins are running on it. The vanilla label is its own: nothing is altered here: rates, kits and rules are as Facepunch ships them. You are covered by VAC, Valve's anti-cheat.

How to join

How do you get onto Atlas - 10x Development (Staging)?

Enter client.connect 64.40.8.251:28160 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,^v,gmvanilla,cs166257,ts30,^o^z,modded

Game

gmvanilla
Game mode Survival, vanilla style.
mp100
Max players Its slot count is 100.
ts30
Group limit A team can hold 30 players at most.
v2634
Protocol The game protocol is 2634, so your game must match that version to join.
cs166257
Build The game build is 166257.
ptrak
Networking RakNet handles it, the game's default network layer.
$r?
Region code No region code has been set.

Difficulty

^v
Vanilla Nothing is altered here: rates, kits and rules are as Facepunch ships them.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Because settings or plugins change how it plays, it is listed as Modded.
modded
Modded Because settings or plugins change how it plays, it is listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.