On the class lists: D (45), with population over 48 hours and no performance mark.
Players now1/ 2000% full
7-day average0peak 4
Rank#4,319top 19%
Last wipe12d agono schedule published
Next wipe8d 11hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 200 on average. Plenty of space to grow.
Standingrank on player hours
81/ 100
B+
Holds a respectable place: #4,319 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
19/ 100
F
Needs to work on its frame rate: 12 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
47/ 100
D
Slipped a little: down 235 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 19% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
3 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
fixed weekdays
Next wipe Thursday 5 November, 19:00 UTC, in 8d 11h.
The force wipe · high confidence
usual gap28 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak3players, last three wipes
crowd held0%else halves by day 3
Coming wipes
8d 11hThu 5 Nov, 19:00 UTCFW
15d 13hThu 12 Nov, 21:00 UTC
36d 11hThu 3 Dec, 19:00 UTCFW
43d 13hThu 10 Dec, 21:00 UTC
The first 48 hours of its last wipes
Thu 15 OctThu 1 OctThu 17 Sep
Players each hour, from the hour of the wipe. The latest peaked at 3, 46 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 15 Oct, 21:00 UTC12d ago
3
–
running
2
Thu 1 Oct, 18:30 UTCFW26d ago
3
halved by day 3
14.1 days
0
Thu 17 Sep, 20:22 UTC40d ago
4
halved by day 3
13.9 days
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
HoggyPve leaves the region unpublished. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 64.40.9.103:28369.
How reliable is HoggyPve, and is it up?
You can join now: HoggyPve is online. About 24 hours ago, it restarted, based on the uptime it reports. It was up 158 of 168 hours over the last 7 full days, which is 94% of the time. It was first seen by Rust Server Score on 13 September 2026.
Does HoggyPve perform well?
The average over the last 48 hours was 12 server fps, and it never went below 5. Up to 130,322 entities were in the world, covering buildings, deployables and the rest. Up to 4,841 MB of memory was used. When fps is low and entities climb, that is lag to players.
Which Rust version is HoggyPve running?
You will find HoggyPve on Rust network protocol 2635 and build 168909, hosted on Linux. Steam updates your game for you, but you need the same protocol to join.
Wipe cycle
When does HoggyPve wipe, and how often?
Its wipe pattern: HoggyPve wipes every 4 weeks on Thursday at 21:00 UTC. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. 12 days 10 hours have passed since this world was made.
What happens on HoggyPve when wipe day arrives?
The average peak on its recent wipes was 3 players. 46 hours after the latest wipe began, the crowd hit its peak. Half the peak held until the next wipe in 0% of its recent wipes. Day 3 is when it sank below half in the wipes that did not hold.
Player numbers
Where does HoggyPve place in the wider field of Rust servers?
Over the last seven days, HoggyPve has #4,319 for player hours, in the top 19% of all ranked servers.
Is HoggyPve a busy server?
HoggyPve is showing 1 players right now, with 200 slots in total. It peaked at 4 and averaged 0 players over the last seven days. Over the last 48 hours, the peak hour was 17:00 UTC, averaging 2 players.
Lists and filters
How should you read the tags on HoggyPve?
You'll see HoggyPve tagged with gmrust (Game mode): Rust survival, played by the standard rules; mp200 (Max players): Its slot count is 200; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does HoggyPve appear in the Rust Server Score lists and filters?
Rust Server Score lists that include HoggyPve: Modded Rust servers, graded. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Server rules
How is HoggyPve set up, and what rules does it keep?
Nothing in the name of HoggyPve states a gather rate. The default of 8 players applies as the group cap. survival is the mode here, gather and build and raid: the standard game. Raiding and PvP are both permitted. Plugins or settings change the game here, and the server browser lists it under Modded. Oxide plugins are running on it. VAC, Valve's anti-cheat, is enabled.
HoggyPve runs which map?
The game generates the procedural map on HoggyPve at size 4,250 with seed 1289664800. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Connecting
How should you connect to HoggyPve?
To connect, start Rust, press F1, and type client.connect 64.40.9.103:28369. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://discord.com/invite/STbsTAM.
Server tags
what each one means
Published asmp200,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeRust survival, played by the standard rules.
mp200
Max playersIts slot count is 200.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeA region code is not set here.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A+); population is the one to work on (F).