On the class lists: D (51), with population over 48 hours and no performance mark.
Players now0/ 1000% full
7-day average0peak 2
Rank#6,139top 28%
Last wipe12d agono schedule published
Next wipe8d 6hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 100 on average. Plenty of space to grow.
Standingrank on player hours
72/ 100
B−
Holds a respectable place: #6,139 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
48/ 100
D
Needs to work on its frame rate: 29 server fps on average.
Wipeskeeping the crowd after a wipe
50/ 100
D
Keeps a fair share of its players through a wipe: 50% of wipes kept half their crowd.
Momentumrank now against a week ago
34/ 100
F
Lost ground: down 2,014 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 28% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
3 wipe days in the last 16 weeks
MTWTFSS
·······
·······
·······
·······
·······
·······
·······
·······
·······
···W···
·······
···F···
·······
···W···
·······
···
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
fixed weekdays
Next wipe Thursday 5 November, 19:00 UTC, in 8d 6h.
The force wipe · high confidence
usual gap28 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak4players, last three wipes
crowd held50%else halves by day 5
Coming wipes
8d 6hThu 5 Nov, 19:00 UTCFW
15d 5hThu 12 Nov, 18:30 UTC
36d 6hThu 3 Dec, 19:00 UTCFW
43d 5hThu 10 Dec, 18:30 UTC
The first 48 hours of its last wipes
Thu 15 OctThu 1 OctThu 17 Sep
Players each hour, from the hour of the wipe. The latest peaked at 4, 41 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 15 Oct, 18:30 UTC12d ago
4
–
running
0
Thu 1 Oct, 18:49 UTCFW26d ago
5
halved by day 5
14 days
0
Thu 17 Sep, 17:26 UTC40d ago
2
✓ held half
14.1 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is Midlands [PVE] BradleyGuards and custom maps based in?
Midlands [PVE] BradleyGuards and custom maps leaves the region unpublished. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 64.40.9.169:28015.
How reliable is Midlands [PVE] BradleyGuards and custom maps, and is it up?
The server is up: Midlands [PVE] BradleyGuards and custom maps is online now. The uptime it reports puts the last restart at about 6 hours ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours. It was first seen by Rust Server Score on 13 September 2026.
Is Midlands [PVE] BradleyGuards and custom maps smooth to play on?
It averaged 29 server fps over the last 48 hours, with a low of 1. Buildings, deployables and everything else in the world added up to as many as 107,139 entities. Memory use reached up to 4,658 MB. Lag is what players feel when fps is low and the entity count climbs.
Which Rust version is Midlands [PVE] BradleyGuards and custom maps running?
Rust network protocol 2635 and build 168909 on Linux is what Midlands [PVE] BradleyGuards and custom maps runs. To join, your game must use the same protocol; Steam handles the update.
Wipe schedule
When does Midlands [PVE] BradleyGuards and custom maps wipe, and how often?
Wipes come every 4 weeks on Thursday at 18:30 UTC on Midlands [PVE] BradleyGuards and custom maps. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. 12 days 18 hours have passed since this world was made.
What should you expect from wipe day on Midlands [PVE] BradleyGuards and custom maps?
Across its recent wipes, the busiest moments averaged 4 players. The crowd on the latest wipe was largest 41 hours after it began. Half the peak held until the next wipe in 50% of its recent wipes. In the other wipes it slipped under half by day 5.
Player count
Where does Midlands [PVE] BradleyGuards and custom maps sit among Rust servers?
Over the last seven days, Midlands [PVE] BradleyGuards and custom maps has #6,139 for player hours, in the top 28% of all ranked servers.
Is Midlands [PVE] BradleyGuards and custom maps a busy server?
With 100 slots available, Midlands [PVE] BradleyGuards and custom maps currently has 0 players. Averaging 0 players over seven days, it peaked at 2. Over the last 48 hours, the peak hour was 22:00 UTC, averaging 1 players.
Tags and filters
What do Midlands [PVE] BradleyGuards and custom maps's tags stand for?
gmrust (Game mode): Rust survival, played by the standard rules; mp100 (Max players): Its slot count is 100; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Plugin framework: Carbon are the tags Midlands [PVE] BradleyGuards and custom maps publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does Midlands [PVE] BradleyGuards and custom maps appear in the Rust Server Score lists and filters?
These Rust Server Score lists count Midlands [PVE] BradleyGuards and custom maps among them: Modded Rust servers, graded. It shows under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Rules and settings
What settings and rules apply on Midlands [PVE] BradleyGuards and custom maps?
You will find no gather rate in the name of Midlands [PVE] BradleyGuards and custom maps. The group limit stays at the game's default of 8 players. survival is the mode here, gather and build and raid: the standard game. You can raid other players and fight them. The server browser lists it as Modded: plugins or settings change how the game plays. Carbon plugins are running on it. The server runs Valve's anti-cheat, VAC.
Can you tell me which map Midlands [PVE] BradleyGuards and custom maps uses?
A procedural map of size 4,250 and seed 81055652, generated by the game, is what Midlands [PVE] BradleyGuards and custom maps runs. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Connecting
How do you get onto Midlands [PVE] BradleyGuards and custom maps?
Enter client.connect 64.40.9.169:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. The website for this server is https://discord.com/invite/tQetw4M.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y
Game
gmrust
Game modeRust survival, played by the standard rules.
mp100
Max playersIts slot count is 100.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeNo region code has been set.
Mods and access
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
^y
CarbonPlugin framework: Carbon.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A+); population is the one to work on (F).