On the class lists: F (44), with population over 48 hours and no performance mark.
Players now0/ 2500% full
7-day average0peak –
Rank#15,339top 69%
Last wipe27d agono schedule published
Next wipe7d 21hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 250 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,339 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
50/ 100
D
Slows down under load at times: 30 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 166 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 21h.
The force wipe · high confidence
wipe-day peak0players, last three wipes
Coming wipes
7d 21hThu 5 Nov, 19:00 UTCFW
35d 21hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 18:24 UTCFW27d ago
0
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is The Walking Dead |PVP|Zombies| 1/10 27 days ago based in?
You'll find no region listed by The Walking Dead |PVP|Zombies| 1/10 27 days ago. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 64.40.9.169:29015.
How dependable is The Walking Dead |PVP|Zombies| 1/10 27 days ago, and is it online at the moment?
Right now, The Walking Dead |PVP|Zombies| 1/10 27 days ago is online. About 6 days 23 hours ago, it restarted, based on the uptime it reports. For the last 7 full days, it was up 168 of 168 hours, or 100% of the time. On 13 September 2026, Rust Server Score saw it for the first time.
Does The Walking Dead |PVP|Zombies| 1/10 27 days ago perform well?
It averaged 30 server fps over the last 48 hours, with a low of 30. At its peak, it held 116,463 entities, including buildings, deployables and all else in the world. Up to 5,253 MB of memory was used. Players feel lag when fps drops and entities pile up.
On what Rust version does The Walking Dead |PVP|Zombies| 1/10 27 days ago sit?
Rust network protocol 2634 and build 167781 on Linux is what The Walking Dead |PVP|Zombies| 1/10 27 days ago runs. You need the same protocol to join; Steam takes care of updating your game.
Resets
How frequently does The Walking Dead |PVP|Zombies| 1/10 27 days ago wipe its map?
The force wipe each month is the only wipe The Walking Dead |PVP|Zombies| 1/10 27 days ago takes. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. 27 days 3 hours have passed since this world was made.
What should you expect from wipe day on The Walking Dead |PVP|Zombies| 1/10 27 days ago?
The average peak on its recent wipes was 0 players. 0 hours after the latest wipe began, the crowd hit its peak.
Player numbers
Where does The Walking Dead |PVP|Zombies| 1/10 27 days ago sit among Rust servers?
In the top 69% of all ranked servers, The Walking Dead |PVP|Zombies| 1/10 27 days ago sits at #15,339 for player hours over the last seven days.
Is The Walking Dead |PVP|Zombies| 1/10 27 days ago a busy server?
The Walking Dead |PVP|Zombies| 1/10 27 days ago is showing 0 players right now, with 250 slots in total. A seven-day average of 0 players applies here.
Tags and filters
What is meant by the tags on The Walking Dead |PVP|Zombies| 1/10 27 days ago?
You'll see The Walking Dead |PVP|Zombies| 1/10 27 days ago tagged with gmrust (Game mode): Survival in the standard Rust style; mp250 (Max players): The server holds 250 slots; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2634 (Protocol): The game protocol is 2634, so your game must match that version to join; cs167781 (Build): Build number: 167781; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; ^y (Carbon): Plugin framework: Carbon in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which lists and filters on Rust Server Score show The Walking Dead |PVP|Zombies| 1/10 27 days ago?
Rust Server Score lists that include The Walking Dead |PVP|Zombies| 1/10 27 days ago: Modded Rust servers, graded and Rust zombie servers, graded. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Rules and settings
How is The Walking Dead |PVP|Zombies| 1/10 27 days ago set up, and what rules does it keep?
The name of The Walking Dead |PVP|Zombies| 1/10 27 days ago gives no gather rate. The default of 8 players applies as the group cap. survival is the mode here, gather, build and raid, as in the standard game. You can raid other players and fight them. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Carbon. VAC, Valve's anti-cheat, is enabled.
Which map is in play on The Walking Dead |PVP|Zombies| 1/10 27 days ago?
A procedural map of size 4,500 and seed 1322589112, generated by the game, is what The Walking Dead |PVP|Zombies| 1/10 27 days ago runs. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
How to join
What is the way to join The Walking Dead |PVP|Zombies| 1/10 27 days ago?
Enter client.connect 64.40.9.169:29015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp250,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y
Game
gmrust
Game modeSurvival in the standard Rust style.
mp250
Max playersThe server holds 250 slots.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2634
ProtocolThe game protocol is 2634, so your game must match that version to join.
cs167781
BuildBuild number: 167781.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeA region code is not set here.
Mods and access
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
^y
CarbonPlugin framework: Carbon.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A+); population is the one to work on (F).