On the class lists: F (22), with population over 48 hours and no performance mark.
Players now0/ 100% full
7-day average0peak –
Rank#15,353top 69%
Last wipe26d agono schedule published
Next wipe–no rhythm it keeps
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 10 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,353 on player hours.
Uptimehours on the list, last 48
10/ 100
F
Attendance needs work: on the list only 5 of the last 48 hours.
Performanceserver fps, last 48 hours
48/ 100
D
Needs to work on its frame rate: 29 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 228 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in momentum (D); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap0.5 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak3players, last three wipes
The first 48 hours of its last wipes
Fri 2 OctFri 2 OctThu 1 Oct
Players each hour, from the hour of the wipe. The latest peaked at 3, 1 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 2 Oct, 15:17 UTC26d ago
3
–
running
0
Fri 2 Oct, 04:16 UTC26d ago
3
–
0.5 days
0
Thu 1 Oct, 16:02 UTC27d ago
3
–
0.5 days
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is Rusty Bear Dev - Oxide Version?
You'll find no region listed by Rusty Bear Dev - Oxide Version. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 64.40.9.59:38015 is the address to use.
How dependable is Rusty Bear Dev - Oxide Version, and is it online at the moment?
You cannot join now: Rusty Bear Dev - Oxide Version is offline, last seen 13 hours ago. The uptime it reports puts the last restart at about 4 minutes ago. For the last 7 full days, it was up 20 of 168 hours, or 12% of the time. The first sighting by Rust Server Score was on 13 September 2026.
How well does Rusty Bear Dev - Oxide Version run?
It never fell below 26 server fps in the last 48 hours, averaging 29. At its peak, it held 83,034 entities, including buildings, deployables and all else in the world. Up to 2,242 MB of memory was used. When fps is low and entities climb, that is lag to players.
What Rust version is Rusty Bear Dev - Oxide Version on?
Rust network protocol 2635 and build 168909 on Linux is what Rusty Bear Dev - Oxide Version runs. To join, your game must use the same protocol; Steam handles the update.
Wipe schedule
On what schedule does Rusty Bear Dev - Oxide Version reset?
There is no next wipe to predict on Rusty Bear Dev - Oxide Version, as it wipes at irregular times. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. It has been running its current world for 26 days 11 hours.
What should you expect from wipe day on Rusty Bear Dev - Oxide Version?
The average peak on its recent wipes was 3 players. 1 hours after the latest wipe began, the crowd hit its peak.
Player numbers
What position does Rusty Bear Dev - Oxide Version hold in the rankings?
Over the last seven days, Rusty Bear Dev - Oxide Version has #15,353 for player hours, in the top 69% of all ranked servers.
Is Rusty Bear Dev - Oxide Version a busy server?
Rusty Bear Dev - Oxide Version is offline at the moment; the last time it was seen was 13 hours ago. For the last seven days, the average number of players was 0.
Tags and filters
What do Rusty Bear Dev - Oxide Version's tags stand for?
The game's browser takes its cue from the tags Rusty Bear Dev - Oxide Version has set: gmrust (Game mode): Rust survival, played by the standard rules; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which Rust Server Score filters and lists feature Rusty Bear Dev - Oxide Version?
Rust Server Score lists that include Rusty Bear Dev - Oxide Version: Modded Rust servers, graded. It shows under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Map and rules
Which rules does Rusty Bear Dev - Oxide Version enforce, and what are its settings?
You will find no gather rate in the name of Rusty Bear Dev - Oxide Version. The default of 8 players applies as the group cap. It runs survival, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Oxide. VAC, Valve's anti-cheat, is enabled.
Which map is in play on Rusty Bear Dev - Oxide Version?
Rusty Bear Dev - Oxide Version runs a game-generated procedural map at size 4,000, seed 1337. A matching size and seed produce the same map, viewable on RustMaps from this page. You will see the map name listed as: discord.gg/rustybear.
How to join
How should you connect to Rusty Bear Dev - Oxide Version?
To connect, start Rust, press F1, and type client.connect 64.40.9.59:38015. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://rustybear.gg/.
Server tags
what each one means
Published asmp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeRust survival, played by the standard rules.
mp10
Max playersThe server holds 10 slots.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeA region code is not set here.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); population is the one to work on (F).