On the class lists: F (40), with population over 48 hours and no performance mark.
Players now0/ 300% full
7-day average0peak 1
Rank#9,290top 42%
Last wipe13d agobiweekly schedule
Next wipe15hFri 30 Oct, 02:03 UTC
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 30 on average. Plenty of space to grow.
Standingrank on player hours
58/ 100
C−
Working its way up from the back of the class: #9,290 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 103 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
44/ 100
F
Slipped a little: down 1,053 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 42% of all ranked servers, and #479 of the quad servers (top 58%). Ranked on player hours over the last seven days.
Attendance: the wipe record
3 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Friday 30 October, 02:03 UTC, in 15h.
Its biweekly schedule tag · low confidence
usual gap12.5 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 8
Coming wipes
15hFri 30 Oct, 02:03 UTC
7d 8hThu 5 Nov, 19:00 UTCFW
14d 15hFri 13 Nov, 02:03 UTC
28d 15hFri 27 Nov, 02:03 UTC
35d 8hThu 3 Dec, 19:00 UTCFW
42d 15hFri 11 Dec, 02:03 UTC
The first 48 hours of its last wipes
Fri 16 OctFri 2 OctMon 21 Sep
Players each hour, from the hour of the wipe. The latest peaked at 1, 39 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 16 Oct, 02:03 UTC13d ago
1
–
running
0
Fri 2 Oct, 02:03 UTC27d ago
0
–
14 days
0
Mon 21 Sep, 02:52 UTC38d ago
1
halved by day 8
11 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
KRUST leaves the region unpublished. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 64.42.177.220:28025.
Is KRUST up, and how steady is its uptime?
You can join now: KRUST is online. About 4 days 11 hours ago, it restarted, based on the uptime it reports. It was up 167 of 168 hours over the last 7 full days, which is 99% of the time. The first sighting by Rust Server Score was on 21 September 2026.
Does KRUST perform well?
It averaged 103 server fps over the last 48 hours, with a low of 91. At its peak, it held 57,586 entities, including buildings, deployables and all else in the world. At its highest, it used 3,368 MB of memory. Lag is what players feel when fps is low and the entity count climbs.
What Rust version is KRUST on?
You will find KRUST on Rust network protocol 2635 and build 168909, hosted on Windows. To join, your game must use the same protocol; Steam handles the update.
Wipe schedule
When does KRUST wipe, and how often?
The prediction follows its tag, because too few of KRUST's wipes are on record to confirm the schedule. It is due to wipe next on Friday 30 October at 02:03 UTC. It has been running its current world for 13 days 8 hours. Its tags give a wipe schedule of every two weeks.
What should you expect from wipe day on KRUST?
The average peak on its recent wipes was 1 players. Peak numbers came 39 hours into the latest wipe. Above half the peak until the next wipe: that was the pattern in 0% of its recent wipes. The crowd dropped below half by day 8 in the wipes where it did not hold.
Player count
What position does KRUST hold in the rankings?
Over the last seven days, KRUST has #9,290 for player hours, in the top 42% of all ranked servers. It comes #479 among servers in the quad group.
How many players does KRUST usually have?
Right now, 0 players are on KRUST, which has 30 slots. It peaked at 1 and averaged 0 players over the last seven days. The busiest time in the last 48 hours was 01:00 UTC, with an average of 0 players.
Lists and filters
How should you read the tags on KRUST?
You'll see KRUST tagged with gmrust (Game mode): Survival in the standard Rust style; mp30 (Max players): Its slot count is 30; ts4 (Group limit): Teams cap out at 4; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): There is no region code on this server; ^b (Biweekly): Every two weeks it wipes; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Where does KRUST appear in the Rust Server Score lists and filters?
These Rust Server Score lists count KRUST among them: Modded Rust servers, graded. These filters bring it up on the server list: Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Server rules
What settings and rules apply on KRUST?
Nothing in the name of KRUST states a gather rate. The cap on group size is 4 players (quad). You get survival here, gather, build and raid, as in the standard game. You can raid other players and fight them. Plugins or settings change the game here, and the server browser lists it under Modded. Oxide plugins are running on it. The server runs Valve's anti-cheat, VAC.
KRUST runs which map?
A procedural map of size 4,400 and seed 1337, generated by the game, is what KRUST runs. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map. The name of the map reads: Custom Map.
Connecting
How should you connect to KRUST?
Enter client.connect 64.42.177.220:28025 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://krust.ca.
Server tags
what each one means
Published asmp30,ptrak,$r?,v2635,^b,gmrust,cs168909,ts4,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp30
Max playersIts slot count is 30.
ts4
Group limitTeams cap out at 4.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^b
BiweeklyEvery two weeks it wipes.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A+); population is the one to work on (F).