Working its way up from the back of the class: #16,539 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
48/ 100
D
Slipped a little: down 755 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in momentum (D); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is [US] Hardcore Haven 3X | Loot++/Shop/Clan/Instant | BiWeekly?
You won't find a region tag on [US] Hardcore Haven 3X | Loot++/Shop/Clan/Instant | BiWeekly, but its name indicates North America. Rust Server Score takes the server's word for its location and does not trace the hardware. 64.87.39.11:28015 is the address to use.
Is [US] Hardcore Haven 3X | Loot++/Shop/Clan/Instant | BiWeekly up, and how steady is its uptime?
You cannot join now: [US] Hardcore Haven 3X | Loot++/Shop/Clan/Instant | BiWeekly is offline, last seen 33 days 13 hours ago. It was up 0 of 168 hours over the last 7 full days, which is 0% of the time. On 13 September 2026, Rust Server Score saw it for the first time.
Which Rust version is [US] Hardcore Haven 3X | Loot++/Shop/Clan/Instant | BiWeekly running?
You will find [US] Hardcore Haven 3X | Loot++/Shop/Clan/Instant | BiWeekly on Rust network protocol 2633 and build 165217, hosted on Linux. To join, your game must use the same protocol; Steam handles the update.
Resets
How frequently does [US] Hardcore Haven 3X | Loot++/Shop/Clan/Instant | BiWeekly wipe its map?
[US] Hardcore Haven 3X | Loot++/Shop/Clan/Instant | BiWeekly has not had enough wipes recorded to reveal its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. The world it runs now was created 54 days 5 hours.
Population
Where does [US] Hardcore Haven 3X | Loot++/Shop/Clan/Instant | BiWeekly place in the wider field of Rust servers?
Over the last seven days, [US] Hardcore Haven 3X | Loot++/Shop/Clan/Instant | BiWeekly has #16,539 for player hours, in the top 71% of all ranked servers.
How many players does [US] Hardcore Haven 3X | Loot++/Shop/Clan/Instant | BiWeekly usually have?
It has been 33 days 13 hours since [US] Hardcore Haven 3X | Loot++/Shop/Clan/Instant | BiWeekly was last seen, and it is offline right now.
Tags
What is meant by the tags on [US] Hardcore Haven 3X | Loot++/Shop/Clan/Instant | BiWeekly?
gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp500 (Max players): 500 slots are available; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2633 (Protocol): Join only if your game runs protocol 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded are the tags [US] Hardcore Haven 3X | Loot++/Shop/Clan/Instant | BiWeekly publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Where does [US] Hardcore Haven 3X | Loot++/Shop/Clan/Instant | BiWeekly appear in the Rust Server Score lists and filters?
Rust Server Score lists that include [US] Hardcore Haven 3X | Loot++/Shop/Clan/Instant | BiWeekly: 3x Rust servers, graded, Modded Rust servers, graded and North America Rust servers, graded. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 3x.
Map and rules
Which rules does [US] Hardcore Haven 3X | Loot++/Shop/Clan/Instant | BiWeekly enforce, and what are its settings?
[US] Hardcore Haven 3X | Loot++/Shop/Clan/Instant | BiWeekly sets gather at 3x, as its name suggests. With no change from the game default, groups take up to 8 players. You get survival here, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Oxide. VAC, Valve's anti-cheat, is enabled.
Which map is in play on [US] Hardcore Haven 3X | Loot++/Shop/Clan/Instant | BiWeekly?
The game generates the procedural map on [US] Hardcore Haven 3X | Loot++/Shop/Clan/Instant | BiWeekly at size 3,800 with seed 1747108877. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Connecting
How should you connect to [US] Hardcore Haven 3X | Loot++/Shop/Clan/Instant | BiWeekly?
Enter client.connect 64.87.39.11:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp500,ptrak,$r?,v2633,gmrust,cs165217,ts8,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp500
Max players500 slots are available.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2633
ProtocolJoin only if your game runs protocol 2633.
cs165217
BuildThe game build is 165217.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeA region code is not set here.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); standing is the one to work on (F).